Since #73253, loops over tiles in SSA form (i.e. loops that take
`iter_args` and yield a new tile) are supported, so this patch updates
ArmSME lowerings to this form. This is a NFC, as it still lowers to the
same intrinsics, but this makes IR less 'surprising' at a higher-level,
and may be recognised by more transforms.
Example:
IR before:
```mlir
scf.for %tile_slice_index = %c0 to %num_tile_slices step %c1
{
arm_sme.move_vector_to_tile_slice
%broadcast_to_1d, %tile, %tile_slice_index :
vector<[4]xi32> into vector<[4]x[4]xi32>
}
// ... later use %tile
```
IR now:
```mlir
%broadcast_to_tile = scf.for %tile_slice_index = %c0 to %num_tile_slices
step %c1 iter_args(%iter_tile = %init_tile) -> (vector<[4]x[4]xi32>)
{
%tile_update = arm_sme.move_vector_to_tile_slice
%broadcast_to_1d, %iter_tile, %tile_slice_index :
vector<[4]xi32> into vector<[4]x[4]xi32>
scf.yield %tile_update : vector<[4]x[4]xi32>
}
// ... later use %broadcast_to_tile
```
This moves the SME tile vector.print lowering from
`-convert-arm-sme-to-scf` to `-convert-vector-to-arm-sme`. This seems
like a more logical place, as this is lowering a vector op to ArmSME,
and it also prevents vector.print from blocking tile allocation.
This adds a `only-if-required-by-ops` flag to the `enable-arm-streaming`
pass. This flag defaults to `false` (which preserves the original
behaviour), however, if set to `true` the pass will only add the
selected ZA/streaming mode to functions that contain ops that implement
`ArmSMETileOpInterface`.
This simplifies enabling these modes, as we can now first try lowering
ops to ArmSME, then only if we succeed, add the relevant function
attributes.
This reworks the ArmSME dialect to use attributes for tile allocation.
This has a number of advantages and corrects some issues with the
previous approach:
* Tile allocation can now be done ASAP (i.e. immediately after
`-convert-vector-to-arm-sme`)
* SSA form for control flow is now supported (e.g.`scf.for` loops that
yield tiles)
* ArmSME ops can be converted to intrinsics very late (i.e. after
lowering to control flow)
* Tests are simplified by removing constants and casts
* Avoids correctness issues with representing LLVM `immargs` as MLIR
values
- The tile ID on the SME intrinsics is an `immarg` (so is required to be
a compile-time constant), `immargs` should be mapped to MLIR attributes
(this is already the case for intrinsics in the LLVM dialect)
- Using MLIR values for `immargs` can lead to invalid LLVM IR being
generated (and passes such as -cse making incorrect optimizations)
As part of this patch we bid farewell to the following operations:
```mlir
arm_sme.get_tile_id : i32
arm_sme.cast_tile_to_vector : i32 to vector<[4]x[4]xi32>
arm_sme.cast_vector_to_tile : vector<[4]x[4]xi32> to i32
```
These are now replaced with:
```mlir
// Allocates a new tile with (indeterminate) state:
arm_sme.get_tile : vector<[4]x[4]xi32>
// A placeholder operation for lowering ArmSME ops to intrinsics:
arm_sme.materialize_ssa_tile : vector<[4]x[4]xi32>
```
The new tile allocation works by operations implementing the
`ArmSMETileOpInterface`. This interface says that an operation needs to
be assigned a tile ID, and may conditionally allocate a new SME tile.
Operations allocate a new tile by implementing...
```c++
std::optional<arm_sme::ArmSMETileType> getAllocatedTileType()
```
...and returning what type of tile the op allocates (ZAB, ZAH, etc).
Operations that don't allocate a tile return `std::nullopt` (which is
the default behaviour).
Currently the following ops are defined as allocating:
```mlir
arm_sme.get_tile
arm_sme.zero
arm_sme.tile_load
arm_sme.outerproduct // (if no accumulator is specified)
```
Allocating operations become the roots for the tile allocation pass,
which currently just (naively) assigns all transitive uses of a root
operation the same tile ID. However, this is enough to handle current
use cases.
Once tile IDs have been allocated subsequent rewrites can forward the
tile IDs to any newly created operations.
This gives more flexibility with when these lowerings are performed,
without also lowering unrelated vector ops.
This is a NFC (other than adding a new `-convert-arm-sme-to-llvm` pass)
Previously, we were inserting za.enable/disable intrinsics for functions
with the "arm_za" attribute (at the MLIR level), rather than using the
backend attributes. This was done to avoid a dependency on the SME ABI
functions from compiler-rt (which have only recently been implemented).
Doing things this way did have correctness issues, for example, calling
a streaming-mode function from another streaming-mode function (both
with ZA enabled) would lead to ZA being disabled after returning to the
caller (where it should still be enabled). Fixing issues like this would
require re-doing the ABI work already done in the backend within MLIR.
Instead, this patch switches to use the "arm_new_za" (backend) attribute
for enabling ZA for an MLIR function. For the integration tests, this
requires some way of linking the SME ABI functions. This is done via the
`%arm_sme_abi_shlib` lit substitution. By default, this expands to a
stub implementation of the SME ABI functions, but this can be overridden
by providing the `ARM_SME_ABI_ROUTINES_SHLIB` CMake cache variable
(pointing it at an alternative implementation). For now, the ArmSME
integration tests pass with just stubs, as we don't make use of nested
ZA-enabled calls.
A future patch may add an option to compiler-rt to build the SME
builtins into a standalone shared library to allow easily
building/testing with the actual implementation.
This extends the lowering of vector.transfer_read -> arm_sme.tile_load
lowering to propagate pad and mask.
The restriction on the transfer_read being a transposition is also
removed, identity maps are lowered to normal horizontal loads.
The auto-generated summaries were hard to read (and pretty unhelpful), a
SME tile was:
```
vector<[16]x[16]xi8> of 8-bit signless integer values or vector<[8]x[8]xi16> of 16-bit signless integer values or vector<[4]x[4]xi32> of 32-bit signless integer values or vector<[2]x[2]xi64> of 64-bit signless integer values or vector<[1]x[1]xi128> of 128-bit signless integer values or vector<[8]x[8]xf16> of 16-bit float values or vector<[8]x[8]xbf16> of bfloat16 type values or vector<[4]x[4]xf32> of 32-bit float values or vector<[2]x[2]xf64> of 64-bit float values
```
...and a SVE vector was:
```
of ranks 1scalable vector of 8-bit signless integer or 16-bit signless integer or 32-bit signless integer or 64-bit signless integer or 128-bit signless integer or 16-bit float or bfloat16 type or 32-bit float or 64-bit float values of length 16/8/4/2/1
```
Note: The descriptions added here won't yet be shown on the MLIR docs
(only the short summaries), but this should be easy to enable like it
was for attribute descriptions in #67009.
A table of contents (TOC) is also added to the ArmSME docs page to make
it easier to navigate.
This patch adds support for lowering masked outer products to SME. This
is done in two stages. First, vector.outerproducts (both masked and
non-masked) are rewritten to arm_sme.outerproducts. The
arm_sme.outerproduct op is close to vector.outerproduct, but supports
masking on the operands rather than the result. It also limits the cases
it handles to things that could be (directly) lowered to SME.
This currently requires that the source of the mask is a
vector.create_mask op. E.g.:
```mlir
%mask = vector.create_mask %dimA, %dimB : vector<[4]x[4]xi1>
%result = vector.mask %mask {
vector.outerproduct %vecA, %vecB
: vector<[4]xf32>, vector<[4]xf32>
} : vector<[4]x[4]xi1> -> vector<[4]x[4]xf32>
```
Is rewritten to:
```
%maskA = vector.create_mask %dimA : vector<[4]xi1>
%maskB = vector.create_mask %dimB : vector<[4]xi1>
%result = arm_sme.outerproduct %vecA, %vecB masks(%maskA, %maskB)
: vector<[4]xf32>, vector<[4]xf32>
```
(The same rewrite works for non-masked vector.outerproducts too)
The arm_sme.outerproduct can then be directly lowered to SME intrinsics.
This is used in #69148 when lowering masked tile_store with non-zero
pad, see #69148
This updates:
* `arm_sme.move_vector_to_tile_slice`
* `arm_sme.move_tile_slice_to_vector`
This patch prefixes tile slice layout with `layout` in the
assemblyFormat:
- `<vertical>` -> `layout<vertical>`
- `<horizontal>` -> `layout<horizontal>`
The reason for this change is the current format doesn't play nicely
with additional optional operands, required to support padding and
masking (#69148), as it becomes ambiguous.
This affects the the following ops:
- arm_sme.tile_load
- arm_sme.tile_store
- arm_sme.load_tile_slice
- arm_sme.store_tile_slice
This patch adds support for lowering vector.insert/extract of tile
slices or elements to ArmSME MOVA intrinsics.
This enables the following operations for ArmSME:
```
// Extract slice from tile:
%slice = vector.extract %tile[%row]
: vector<[4]xi32> from vector<[4]x[4]xi32>
```
```
// Extract element from tile:
%el = vector.extract %tile[%row, %col]
: i32 from vector<[4]x[4]xi32>
```
```
// Insert slice into tile:
%new_tile = vector.insert %slice, %tile[%row]
: vector<[4]xi32> into vector<[4]x[4]xi32>
```
```
// Insert element into tile;
%new_tile = vector.insert %el, %tile[%row, %col]
: i32 into vector<[4]x[4]xi32>
```
This adds a simple higher-level op for the tile slice to vector
intrinsics (and updates the existing vector.print lowering to use it).
This op will be used a few more times to implement vector.insert/extract
lowerings in later patches.
This patch adds support for lowering a vector.transfer_read with a
transpose permutation map to a vertical tile load, for example:
vector.transfer_read ... permutation_map: (d0, d1) -> (d1, d0)
is converted to:
arm_sme.tile_load ... <vertical>
On SME the transpose can be done in-flight, rather than as a separate
operation as in the TransferReadPermutationLowering, which would do the
following:
%0 = vector.transfer_read ...
vector.transpose %0, [1, 0] ...
The lowering doesn't support masking yet and the transfer_read must be
in-bounds. It also intentionally doesn't handle simple loads as
transfer_write currently does, as the generic
TransferReadToVectorLoadLowering can lower these to simple vector.load
ops, which can already be lowered to ArmSME.
A subsequent patch will update the existing transfer_write lowering,
this is a separate patch as there is currently no lowering for
vector.transfer_read.
This patch adds support for lowering vector.transpose to ArmSME. It's
implemented by storing the input tile of the tranpose to memory and
reloading vertically, building on top of the tile slice layout support.
Tranposing via memory is obviously expensive, the current intention is
to avoid the transpose if possible, this is therefore intended as a
fallback and to provide base support for Vector ops. If it turns out
transposes can't be avoided then this should be replaced with a more
optimal implementation, perhaps with tile <-> vector (MOVA) ops.
Depends on https://github.com/llvm/llvm-project/pull/66758.
In SME a ZA tile slice is a one-dimensional set of horizontally or
vertically contiguous elements within a ZA tile. Currently the load and
store ops only support horizontal tile slices. This patch adds a tile
slice layout attribute to the load and store ops to support both
horizontal and vertical tile slices.
When lowering from Vector dialect horizontal layout is the default.
This attribute makes the `enable_arm_streaming` pass ignore a function
(i.e. not add the enable streaming/za attributes). The main use case for
this is to prevent helper functions within tests being made streaming
functions.
This patch adds support for lowering vector.outerproduct to the ArmSME
MOPA intrinsic for the following types:
vector<[8]xf16>, vector<[8]xf16> -> vector<[8]x[8]xf16>
vector<[8]xbf16>, vector<[8]xbf16> -> vector<[8]x[8]xbf16>
vector<[4]xf32>, vector<[4]xf32> -> vector<[4]x[4]xf32>
vector<[2]xf64>, vector<[2]xf64> -> vector<[2]x[2]xf64>
The FP variants are lowered to FMOPA (non-widening) [1] and BFloat to
BFMOPA
(non-widening) [2].
Note at the ISA level these variants are implemented by different
architecture features, these are listed below:
FMOPA (non-widening)
* half-precision - +sme2p1,+sme-f16f16
* single-precision - +sme
* double-precision - +sme-f64f64
BFMOPA (non-widening)
* half-precision - +sme2p1,+b16b16
There's currently no way to target different features when lowering to
ArmSME. Integration tests are added for F32 and F64. We use QEMU to run
the integration tests but SME2 support isn't available yet, it's
targeted for 9.0, so integration tests for these variants excluded.
Masking is currently unsupported.
Depends on #65450.
[1] https://developer.arm.com/documentation/ddi0602/2023-06/SME-Instructions/FMOPA--non-widening---Floating-point-outer-product-and-accumulate-
[2] https://developer.arm.com/documentation/ddi0602/2023-06/SME-Instructions/BFMOPA--non-widening---BFloat16-floating-point-outer-product-and-accumulate-
The arm_sme.get_tile_id op returns a scalar integer but the arm_sme.zero
op lowering incorrectly uses the element type, which could be
floating-point.
Reviewed By: awarzynski, benmxwl-arm
Differential Revision: https://reviews.llvm.org/D159080
This adds support for lowering vector.broadcast ops to SME, if the
source is either a scalar, 0-d vector, or 1-d vector, and the result a
2-d scalable vector that aligns with SME tiles.
This follows on from D157005 which introduced a vector to tile slice op
that moves a 1-d scalable vector to a slice of a 2-d scalable vector
(tile). The lowering from vector.broadcast is similar, a couple of
helper functions are added to prevent duplication.
Lowering of vector.broadcast contributes towards a path from linalg.fill
to SME.
Depends on D157005
Reviewed By: awarzynski, dcaballe
Differential Revision: https://reviews.llvm.org/D158586
This adds a 'move_vector_to_tile_slice' op to the ArmSME dialect that
moves a 1-D scalable vector to a slice of a 2-D tile at a given index.
This is lowered to the 'llvm.aarch64.sme.write.horiz' intrinsic that
maps to the MOVA (vector to tile, single) SME instruction [1] when
lowering to LLVM. Like the SME load and store instructions this operates
on ZA tile slices, which are 1D vectors of horizontally or vertically
contiguous elements within a ZA tile.
This patch extends the lowering of 'arith.constant' to SME to support
non-zero constants using this new op. This requires materializing a
loop that broadcasts the constant to each tile slice with the
'vector_to_tile_slice' op. Unlike load and store, this is done during
conversion from Vector to ArmSME, rather than ArmSME to SCF. The latter
would require a higher-level custom op in the ArmSME dialect like
'tile_load' and 'tile_store' and this isn't necessary. We may also
remove the load and store ops in the future in favour of lowering
straight from Vector, at which point this would converge.
Currently only horizontal tile slices are supported. A future patch will
extend this mechanism to support 'vector.broadcast'.
Depends on D156980 D157004
[1] https://developer.arm.com/documentation/ddi0602
Reviewed By: awarzynski, dcaballe
Differential Revision: https://reviews.llvm.org/D157005
This follows from D155306.
Loads and stores of 128-bit tiles have been confirmed to work in the
`load-store-128-bit-tile.mlir` integration test. However, there is
currently a bug in QEMU (see: https://gitlab.com/qemu-project/qemu/-/issues/1833)
which means this test produces incorrect results (a patch for this issue
is available but not yet in any released version of QEMU). Until a
fixed version of QEMU is available the integration test is expected to fail.
Reviewed By: c-rhodes, awarzynski
Differential Revision: https://reviews.llvm.org/D158418
This patch updates the lowering of the arm_sme.zero to intrinsics so
that it calculates the correct mask for the tile to zero.
The zero instruction takes an 8-bit mask which specifies which 64-bit
tiles to zero, ZA0.D to ZA7.D correspond to bits 0 to 7. To zero tiles
with element sizes of 8-bit to 32-bit just requires zeroing the right
64-bit tiles.
This is quite easy to calculate, each size has a "base mask" which can
be shifted left by the tile ID to get the mask for that tile.
base_mask << tile_id
After tile allocation, this will be folded to a constant mask.
Reviewed By: awarzynski
Differential Revision: https://reviews.llvm.org/D157902
The arm_sme.zero op currently only supports 8-bit element tiles. This
extends the op and lowering from 'arith.constant dense<0>' ->
'arm_sme.zero' to support all tile types.
The lowering from arm_sme.zero to intrinsics is not updated as part of
this patch and will be done separately.
Reviewed By: dcaballe
Differential Revision: https://reviews.llvm.org/D156980
Enables the lowering of other tile types and values to match the
vector.store -> arm_sme.tile_store lowering.
Reviewed By: awarzynski, dcaballe
Differential Revision: https://reviews.llvm.org/D156976
An 'arith.constant dense<0>' is currently lowered to 'arm_sme.zero' as
part of the 'vector.transfer_write' lowering during '-vector-to-arm-sme'
conversion. This patch makes this lowering independent of the
'vector.transfer_write'. This can then be extended for further tile
types and non-zero constants.
Reviewed By: awarzynski
Differential Revision: https://reviews.llvm.org/D156802
This patch extends the ArmSME load and store op lowering to use the
memref indices. An integration test that loads two 32-bit element ZA
tiles from memory and stores them back to memory in reverse order to
verify this is added.
Depends on D156467 D156558
Reviewed By: awarzynski, dcaballe
Differential Revision: https://reviews.llvm.org/D156689
Currently a loop is materialized when lowering ArmSME loads and stores
to intrinsics. This patch introduces two new ops to the ArmSME dialect
that map 1-1 with intrinsics:
1. arm_sme.load_tile_slice - Loads a 1D tile slice from
memory into a 2D SME "virtual tile".
2. arm_sme.store_tile_slice - Stores a 1D tile slice from a 2D SME
"virtual tile" into memory.
As well as a new conversion pass '-convert-arm-sme-to-scf' that
materializes loops with these ops. The existing load/store lowering to
intrinsics is updated to use these ops.
Depends on D156517
Discourse thread:
https://discourse.llvm.org/t/loop-materialization-in-armsme/72354
Reviewed By: awarzynski, dcaballe, WanderAway
Differential Revision: https://reviews.llvm.org/D156467
The 'get_tile_id' op is currently marked as pure so CSE thinks these ops
are equivalent and replaces with them a single one. This patch removes
pure to prevent this.
Reviewed By: awarzynski
Differential Revision: https://reviews.llvm.org/D156558
Add -canonicalize to simplify Vector to ArmSME test and use CHECK-DAG.
Reviewed By: awarzynski, dcaballe
Differential Revision: https://reviews.llvm.org/D156517
This extends the existing 'arm_sme.tile_store' op to support all tile
sizes and adds a new op 'arm_sme.tile_load', as well as lowerings from
vector -> custom ops and custom ops -> intrinsics. Currently there's no
lowering for i128.
Depends on D154867
Reviewed By: awarzynski, dcaballe
Differential Revision: https://reviews.llvm.org/D155306
This patch adds a pass '-allocate-sme-tiles' to the ArmSME dialect that
implements allocation of SME ZA tiles.
It does this at the 'func.func' op level by replacing
'arm_sme.get_tile_id' ops with 'arith.constant' ops that represent the
tile number. The tiles in use in a given function are tracked by an
integer function attribute 'arm_sme.tiles_in_use' that is a 16-bit tile
mask with a bit for each 128-bit element tile (ZA0.Q-ZA15.Q), the
smallest ZA tile granule. This is initialized on the first
'arm_sme.get_tile_id' rewrite and updated on each subsequent rewrite.
Mixing of different element tile types is supported.
Section B2.3.2 of the SME spec [1] describes how the 128-bit element
tiles overlap with other element tiles.
Depends on D154941
[1] https://developer.arm.com/documentation/ddi0616/aa
Reviewed By: awarzynski
Differential Revision: https://reviews.llvm.org/D154955
At the moment, the lowering from the Vector dialect to SME looks like
this:
* Vector --> SME LLVM IR intrinsics
This patch introduces a new lowering layer between the Vector dialect
and the Arm SME extension:
* Vector --> ArmSME dialect (custom Ops) --> SME LLVM IR intrinsics.
This is motivated by 2 considerations:
1. Storing `ZA` to memory (e.g. `vector.transfer_write`) requires an
`scf.for` loop over all rows of `ZA`. Similar logic will apply to
"load to ZA from memory". This is a rather complex transformation and
a custom Op seems justified.
2. As discussed in [1], we need to prevent the LLVM type converter from
having to convert types unsupported in LLVM, e.g.
`vector<[16]x[16]xi8>`. A dedicated abstraction layer with custom Ops
opens a path to some fine tuning (e.g. custom type converters) that
will allow us to avoid this.
To facilitate this change, two new custom SME Op are introduced:
* `TileStoreOp`, and
* `ZeroOp`.
Note that no new functionality is added - these Ops merely model what's
already supported. In particular, the following tile size is assumed
(dimension and element size are fixed):
* `vector<[16]x[16]xi8>`
The new lowering layer is introduced via a conversion pass between the
Vector and the SME dialects. You can use the `-convert-vector-to-sme`
flag to run it. The following function:
```
func.func @example(%arg0 : memref<?x?xi8>) {
// (...)
%cst = arith.constant dense<0> : vector<[16]x[16]xi8>
vector.transfer_write %cst, %arg0 : vector<[16]x[16]xi8>, memref<?x?xi8>
return
}
```
would be lowered to:
```
func.func @example(%arg0: memref<?x?xi8>) {
// (...)
%0 = arm_sme.zero : vector<[16]x[16]xi8>
arm_sme.tile_store %arg0[%c0, %c0], %0 : memref<?x?xi8>, vector<[16]x[16]xi8>
return
}
```
Later, a mechanism will be introduced to guarantee that `arm_sme.zero`
and `arm_sme.tile_store` operate on the same virtual tile. For `i8`
elements this is not required as there is only one tile.
In order to lower the above output to LLVM, use
* `-convert-vector-to-llvm="enable-arm-sme"`.
[1] https://github.com/openxla/iree/issues/14294
Reviewed By: WanderAway
Differential Revision: https://reviews.llvm.org/D154867
This patch adds three new custom ops to the ArmSME dialect:
* arm_sme.get_tile_id - returns a scalar integer representing an SME
"virtual tile" that is not in use.
* arm_sme.cast_tile_to_vector - casts from a tile id to a 2-d scalable
vector type, which represents an SME "virtual tile".
* arm_sme.cast_vector_to_tile - casts from a 2-d scalable vector type,
which represents an SME "virtual tile", to a tile id.
The 'arm_sme.get_tile_id' op currently only supports tile 0, a follow-up
patch will implement proper tile allocation. A further follow-up patch
will demonstrate load/store to/from ZA using these ops.
See the op descriptions for further details and examples.
Thanks to @paulwalker-arm and @awarzynski for helping drive this.
Reviewed By: awarzynski, dcaballe
Differential Revision: https://reviews.llvm.org/D154941
This patch adds two LLVM intrinsics to the ArmSME dialect:
* llvm.aarch64.sme.za.enable
* llvm.aarch64.sme.za.disable
for enabling the ZA storage array [1], as well as patterns for inserting
them during legalization to LLVM at the start and end of functions if
the function has the 'arm_za' attribute (D152695).
In the future ZA should probably be automatically enabled/disabled when
lowering from vector to SME, but this should be sufficient for now at
least until we have patterns lowering to SME instructions that use ZA.
N.B. The backend function attribute 'aarch64_pstate_za_new' can be used
manage ZA state (as was originally tried in D152694), but it emits calls
to the following SME support routines [2] for the lazy-save mechanism
[3]:
* __arm_tpidr2_restore
* __arm_tpidr2_save
These will soon be added to compiler-rt but there's currently no public
implementation, and using this attribute would introduce an MLIR
dependency on compiler-rt. Furthermore, this mechanism is for routines
with ZA enabled calling other routines with it also enabled. We can
choose not to enable ZA in the compiler when this is case.
Depends on D152695
[1] https://developer.arm.com/documentation/ddi0616/aa
[2] https://github.com/ARM-software/abi-aa/blob/main/aapcs64/aapcs64.rst#sme-support-routines
[3] https://github.com/ARM-software/abi-aa/blob/main/aapcs64/aapcs64.rst#the-za-lazy-saving-scheme
Reviewed By: awarzynski, dcaballe
Differential Revision: https://reviews.llvm.org/D153050