This commit restructures how TypeID is implemented to ideally avoid
the current problems related to shared libraries. This is done by changing
the "implicit" fallback path to use the name of the type, instead of using
a static template variable (which breaks shared libraries). The major downside to this
is that it adds some additional initialization costs for the implicit path. Given the
use of type names for uniqueness in the fallback, we also no longer allow types
defined in anonymous namespaces to have an implicit TypeID. To simplify defining
an ID for these classes, a new `MLIR_DEFINE_EXPLICIT_INTERNAL_INLINE_TYPE_ID` macro
was added to allow for explicitly defining a TypeID directly on an internal class.
To help identify when types are using the fallback, `-debug-only=typeid` can be
used to log which types are using implicit ids.
This change generally only requires changes to the test passes, which are all defined
in anonymous namespaces, and thus can't use the fallback any longer.
Differential Revision: https://reviews.llvm.org/D122775
This allows for operations that exclusively affect symbol operations to better describe their side effects.
Differential Revision: https://reviews.llvm.org/D91581
The side effect infrastructure is based on the Effect and Resource class
templates, instances of instantiations of which are constructed as
thread-local singletons. With this scheme, it is impossible to further
parameterize either of those, or the EffectInstance class that contains
pointers to an Effect and Resource instances. Such a parameterization is
necessary to express more detailed side effects, e.g. those of a loop or
a function call with affine operations inside where it is possible to
precisely specify the slices of accessed buffers.
Include an additional Attribute to EffectInstance class for further
parameterization. This allows to leverage the dialect-specific
registration and uniquing capabilities of the attribute infrastructure
without requiring Effect or Resource instantiations to be attached to a
dialect themselves.
Split out the generic part of the side effect Tablegen classes into a
separate file to avoid generating built-in MemoryEffect interfaces when
processing any .td file that includes SideEffectInterfaceBase.td.
Reviewed By: rriddle
Differential Revision: https://reviews.llvm.org/D91493
This revision removes all of the CRTP from the pass hierarchy in preparation for using the tablegen backend instead. This creates a much cleaner interface in the C++ code, and naturally fits with the rest of the infrastructure. A new utility class, PassWrapper, is added to replicate the existing behavior for passes not suitable for using the tablegen backend.
Differential Revision: https://reviews.llvm.org/D77350
ModulePass doesn't provide any special utilities and thus doesn't give enough benefit to warrant a special pass class. This revision replaces all usages with the more general OperationPass.
Differential Revision: https://reviews.llvm.org/D77339
This revision introduces the infrastructure for defining side-effects and attaching them to operations. This infrastructure allows for defining different types of side effects, that don't interact with each other, but use the same internal mechanisms. At the base of this is an interface that allows operations to specify the different effect instances that are exhibited by a specific operation instance. An effect instance is comprised of the following:
* Effect: The specific effect being applied.
For memory related effects this may be reading from memory, storing to memory, etc.
* Value: A specific value, either operand/result/region argument, the effect pertains to.
* Resource: This is a global entity that represents the domain within which the effect is being applied.
MLIR serves many different abstractions, which cover many different domains. Simple effects are may have very different context, for example writing to an in-memory buffer vs a database. This revision defines uses this infrastructure to define a set of initial MemoryEffects. The are effects that generally correspond to memory of some kind; Allocate, Free, Read, Write.
This set of memory effects will be used in follow revisions to generalize various parts of the compiler, and make others more powerful(e.g. DCE).
This infrastructure was originally proposed here:
https://groups.google.com/a/tensorflow.org/g/mlir/c/v2mNl4vFCUM
Differential Revision: https://reviews.llvm.org/D74439