This new features enabled to dedicate custom storage inline within operations.
This storage can be used as an alternative to attributes to store data that is
specific to an operation. Attribute can also be stored inside the properties
storage if desired, but any kind of data can be present as well. This offers
a way to store and mutate data without uniquing in the Context like Attribute.
See the OpPropertiesTest.cpp for an example where a struct with a
std::vector<> is attached to an operation and mutated in-place:
struct TestProperties {
int a = -1;
float b = -1.;
std::vector<int64_t> array = {-33};
};
More complex scheme (including reference-counting) are also possible.
The only constraint to enable storing a C++ object as "properties" on an
operation is to implement three functions:
- convert from the candidate object to an Attribute
- convert from the Attribute to the candidate object
- hash the object
Optional the parsing and printing can also be customized with 2 extra
functions.
A new options is introduced to ODS to allow dialects to specify:
let usePropertiesForAttributes = 1;
When set to true, the inherent attributes for all the ops in this dialect
will be using properties instead of being stored alongside discardable
attributes.
The TestDialect showcases this feature.
Another change is that we introduce new APIs on the Operation class
to access separately the inherent attributes from the discardable ones.
We envision deprecating and removing the `getAttr()`, `getAttrsDictionary()`,
and other similar method which don't make the distinction explicit, leading
to an entirely separate namespace for discardable attributes.
Recommit d572cd1b067f after fixing python bindings build.
Differential Revision: https://reviews.llvm.org/D141742
This new features enabled to dedicate custom storage inline within operations.
This storage can be used as an alternative to attributes to store data that is
specific to an operation. Attribute can also be stored inside the properties
storage if desired, but any kind of data can be present as well. This offers
a way to store and mutate data without uniquing in the Context like Attribute.
See the OpPropertiesTest.cpp for an example where a struct with a
std::vector<> is attached to an operation and mutated in-place:
struct TestProperties {
int a = -1;
float b = -1.;
std::vector<int64_t> array = {-33};
};
More complex scheme (including reference-counting) are also possible.
The only constraint to enable storing a C++ object as "properties" on an
operation is to implement three functions:
- convert from the candidate object to an Attribute
- convert from the Attribute to the candidate object
- hash the object
Optional the parsing and printing can also be customized with 2 extra
functions.
A new options is introduced to ODS to allow dialects to specify:
let usePropertiesForAttributes = 1;
When set to true, the inherent attributes for all the ops in this dialect
will be using properties instead of being stored alongside discardable
attributes.
The TestDialect showcases this feature.
Another change is that we introduce new APIs on the Operation class
to access separately the inherent attributes from the discardable ones.
We envision deprecating and removing the `getAttr()`, `getAttrsDictionary()`,
and other similar method which don't make the distinction explicit, leading
to an entirely separate namespace for discardable attributes.
Differential Revision: https://reviews.llvm.org/D141742
This will match the locations attached to the IRunits passed in as context
with an action.
This is a recommit of d09c80515d0e after fixing the test on Windows.
Differential Revision: https://reviews.llvm.org/D144815
This component acts as an action handler that can be registered in the
MLIRContext. It is the main orchestration of the infrastructure, and implements
support for clients to hook there and snoop on or control the execution.
This is the basis to build tracing as well as a "gdb-like" control of the
compilation flow.
The ExecutionContext acts as a handler in the MLIRContext for executing an
Action. When an action is dispatched, it'll query its set of Breakpoints
managers for a breakpoint matching this action. If a breakpoint is hit, it
passes the action and the breakpoint information to a callback. The callback
is responsible for controlling the execution of the action through an enum
value it returns. Optionally, observers can be registered to be notified
before and after the callback is executed.
Differential Revision: https://reviews.llvm.org/D144812
The concept of the ActionManager acts as a sort of "Hub" that can receive
various types of action and dispatch them to a set of registered handlers.
One handler will handle the action or it'll cascade to other handlers.
This model does not really fit the current evolution of the Action tracing
and debugging: we can't foresee a good case where this behavior compose with
the use-case behind the handlers. Instead we simplify it with a single
callback installed on the Context.
Differential Revision: https://reviews.llvm.org/D144811
This is a preparation for adding support for more infrastructure around the concept
of Action and make tracing Action more of a first class concept.
The doc will be updated later in a subsequent revision after the changes are
completed.
Action belongs to IR because of circular dependency: Actions are dispatched through
the MLIRContext but Action will learn to encapsulate IR construct.
Differential Revision: https://reviews.llvm.org/D144809