DXContainer files contain a part that has an MD5 of the generated
shader. This adds support to the ObjectYAML tooling to expand the hash
part data and hash iteself in preparation for adding hashing support to
DirectX code generation.
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D136632
DXContainers contain a feature flag part, which stores a bitfield used
to denote what underlying hardware features the shader requires. This
change adds feature flags to the DXContainer YAML tooling to enable
testing generating feature flags during HLSL code generation.
Depends on D133980
Reviewed By: lhames
Differential Revision: https://reviews.llvm.org/D134315
This patch refactors some of the DXContainer Object and YAML code to
make it easier to add more part parsing.
DXContainer has a whole bunch of constant values, so I've added a
DXContainerConstants.def file which will grow with constant
definitions, but starts with just part identifiers. I've also added a
utility to parse the part magic string into an enum, and converted the
code to use that utility and the enum instead of the part literal
string.
Reviewed By: lhames
Differential Revision: https://reviews.llvm.org/D133980
This patch adds support for parsing the DXIL part data into the
ObjectYAML tooling.
The DXIL part has additional headers describing the shader and bitcode
data and stores serialized bitcode after the headers.
Depends on D124945
Reviewed By: kuhar
Differential Revision: https://reviews.llvm.org/D126795
This change finishes fleshing out the ObjectYAML tools to support
converting DXContainer files into yaml representations.
Depends on D124944
Reviewed By: lhames
Differential Revision: https://reviews.llvm.org/D124945