This splits the DXILResourceAnalysis pass into TypeAnalysis and
BindingAnalysis passes. The type analysis pass is made immutable and
populated lazily so that it can be used earlier in the pipeline without
needing to carefully maintain the invariants of the binding analysis.
Fixes#118400
This moves DXILFinalizeLinkage before the DXIL op lowering passes so
that it doesn't end up internalizing any of the `dx.op.*` functions.
This also exposed a bug when the pass is run on a module with intrinsics
in them - marking the intrinsics as internal will fail the validator.
Fixes#117761
Functions are not removed even when made internal by
DXILFinalizeLinkage. The removal code is called from alwaysinliner and
globalopt, which are invoked too early to remove functions made internal
by this pass.
This adds a check similar to that in alwaysinliner that removes
trivially dead functions after being marked internal. It refactors that
code a bit to make it simpler including reversing what is stored int he
work queue.
Tests both the pass in isolation and the full i0nlining, linkage
finalization and function removal steps.
Fixes#106139
Line ending policies were changed in the parent, dccebddb3b80. To make
it easier to resolve downstream merge conflicts after line-ending
policies are adjusted this is a separate whitespace-only commit. If you
have merge conflicts as a result, you can simply `git add --renormalize
-u && git merge --continue` or `git add --renormalize -u && git rebase
--continue` - depending on your workflow.
Use DXILResourceWrapperPass to build the resource table.
Since DXILResourceWrapperPass operates on LLVM intrinsics rather than
DXIL operations, add addPreserved for DXILResourceWrapperPass in the
passes before DXContainerGlobals
Fixes#103275
An HLSL function has internal linkage by default unless it is:
1. shader entry point function
2. marked with the `export` keyword
(https://github.com/llvm/llvm-project/issues/92812)
3. patch constant function (not implemented yet)
This PR adds a link-time pass `DXILFinalizeLinkage` that updates the
linkage of functions to make sure only shader entry points and exported
functions are visible from the module (have _program linkage_). All
other functions will be updated to have internal linkage.
Related spec update: microsoft/hlsl-specs#295
Fixes #llvm/llvm-project#92071