5 Commits

Author SHA1 Message Date
Kevin Sala
2cb83cd288 [OpenMP][libomptarget] Improve NextGen plugin interface for initialization
This patch modifies the PluginInterface to define functions for initializing
and deinitializing GenericPluginTy instances instead of using the constructor
and destructor. This way, we can return errors from these functions. Also, it
defines some functions that each plugin should implement for creating
plugin-specific objects.

This patch prepares the PluginInterface for the new AMDGPU NextGen plugin.

Differential Revision: https://reviews.llvm.org/D138625
2022-12-03 22:25:15 +01:00
Kevin Sala
73a6cd23a4 [OpenMP][libomptarget] Add minor fixes to NextGen plugins
List of fixes:
  - omptarget_device_environment symbol is not mandatory in device images
  - Do not synchronize in ~AsyncInfoWrapperTy() if the async info's queue is null
  - GenericDeviceResourceRef's create() and destroy() require the device as parameter

Differential Revision: https://reviews.llvm.org/D138619
2022-12-03 22:10:31 +01:00
Vitaly Buka
e42080ae3f [NFC][OpenMP] Remove extra ";" 2022-11-17 23:24:40 -08:00
Shilei Tian
4b0c285ef2 [NFC][OpenMP] Fix compile warnings introduced by D134396 2022-10-28 11:22:43 -04:00
Kevin Sala
846904195b [OpenMP][libomptarget] New plugin infrastructure and new CUDA plugin
This patch adds a new infrastructure for OpenMP target plugins. It also implements the CUDA and GenericELF64bit plugins under this new infrastructure. We place the sources in a separate directory named plugins-nextgen, and we build the new plugins as different plugin libraries. The original plugins, which remain untouched, will be used by default. However, the user can change this behavior at run-time through the boolean envar LIBOMPTARGET_NEXTGEN_PLUGINS. If enabled, the libomptarget will try to load the NextGen version of each plugin, falling back to the original if they are not present or valid.

The idea of this new plugin infrastructure is to implement the common parts of target plugins in generic classes (defined in files inside plugins-next/common/PluginInterface folder), and then, each specific plugin defines its own specific classes inheriting from the common ones. In this way, most logic remains on the common interface while reducing the plugin-specific source code. It is also beneficial in the sense that now most code and behavior are the same across the different plugins. As an example, we define classes for a plugin, a device, a device image, a stream manager, etc. The plugin object (a single instance per plugin library) holds different device objects (i.e., one per available device), while these latter are the responsible for managing its own resources.

Most code on this patch is based on the changes made by @jdoerfert (Johannes Doerfert)

Reviewed By: jhuber6, jdoerfert

Differential Revision: https://reviews.llvm.org/D134396
2022-10-27 18:10:14 +00:00