101 Commits

Author SHA1 Message Date
Simon Pilgrim
69ffa7be3b
[X86] X86FixupVectorConstants - load+zero vector constants that can be stored in a truncated form (#80428)
Further develops the vsextload support added in #79815 / b5d35feacb7246573c6a4ab2bddc4919a4228ed5 - reduces the size of the vector constant by storing it in the constant pool in a truncated form, and zero-extend it as part of the load.
2024-02-05 12:17:58 +00:00
Simon Pilgrim
b5d35feacb
[X86] X86FixupVectorConstants - load+sign-extend vector constants that can be stored in a truncated form (#79815)
Reduce the size of the vector constant by storing it in the constant pool in a truncated form, and sign-extend it as part of the load.

I've extended the existing FixupConstant functionality to support these sext constant rebuilds - we still select the smallest stored constant entry and prefer vzload/broadcast/vextload for same bitwidth to avoid domain flips.

I intend to add the matching load+zero-extend handling in a future PR, but that requires some alterations to the existing MC shuffle comments handling first.
2024-02-02 11:28:58 +00:00
Simon Pilgrim
842a6728d9 [X86] LowerTRUNCATE - improve handling during type legalization to PACKSS/PACKUS patterns
Extend coverage for lowering wide vector types during type legalization to allow us to use PACKSS/PACKUS patterns instead of dropping down to shuffle lowering.

First step towards avoiding premature folds of TRUNCATE to PACKSS/PACKUS nodes as described on Issue #63710 - which causes a large number of regressions on D152928 - we will next need to tweak the TRUNCATE widening in ReplaceNodeResults

Differential Revision: https://reviews.llvm.org/D154592
2023-07-11 10:39:44 +01:00
Simon Pilgrim
f6ff2cc7e0 [X86] X86FixupVectorConstantsPass - attempt to replace full width integer vector constant loads with broadcasts on AVX2+ targets (REAPPLIED)
lowerBuildVectorAsBroadcast will not broadcast splat constants in all cases, resulting in a lot of situations where a full width vector load that has failed to fold but is loading splat constant values could use a broadcast load instruction just as cheaply, and save constant pool space.

This is an updated commit of ab4b924832ce26c21b88d7f82fcf4992ea8906bb after being reverted at 78de45fd4a902066617fcc9bb88efee11f743bc6
2023-06-14 12:48:33 +01:00
Simon Pilgrim
834cc88c5d [X86] X86FixupVectorConstantsPass - attempt to replace full width fp vector constant loads with broadcasts on AVX+ targets (REAPPLIED)
lowerBuildVectorAsBroadcast will not broadcast splat constants in all cases, resulting in a lot of situations where a full width vector load that has failed to fold but is loading splat constant values could use a broadcast load instruction just as cheaply, and save constant pool space.

NOTE: SSE3 targets can use MOVDDUP but not all SSE era CPUs can perform this as cheaply as a vector load, we will need to add scheduler model checks if we want to pursue this.

This is an updated commit of 98061013e01207444cfd3980cde17b5e75764fbe after being reverted at a279a09ab9524d1d74ef29b34618102d4b202e2f
2023-06-13 12:10:11 +01:00
Simon Pilgrim
a279a09ab9 Revert rG98061013e01207444cfd3980 - [X86] X86FixupVectorConstantsPass - attempt to replace full width fp vector constant loads with broadcasts on AVX+ targets
Reverting while we address an existing issue exposed by this (Issue #63108)
2023-06-06 18:44:24 +01:00
Simon Pilgrim
78de45fd4a Revert rGab4b924832ce26c21b88d7f82fcf4992ea8906bb - [X86] X86FixupVectorConstantsPass - attempt to replace full width integer vector constant loads with broadcasts on AVX2+ targets
Reverting while we address an existing issue exposed by this (Issue #63108)
2023-06-06 18:07:33 +01:00
Simon Pilgrim
d6a36619ce [X86] X86FixupVectorConstantsPass - use VBROADCASTSS/VBROADCASTSD for integer vector loads on AVX1-only targets
Matches behaviour in lowerBuildVectorAsBroadcast
2023-05-31 16:39:09 +01:00
Simon Pilgrim
ab4b924832 [X86] X86FixupVectorConstantsPass - attempt to replace full width integer vector constant loads with broadcasts on AVX2+ targets
lowerBuildVectorAsBroadcast will not broadcast splat constants in all cases, resulting in a lot of situations where a full width vector load that has failed to fold but is loading splat constant values could use a broadcast load instruction just as cheaply, and save constant pool space.
2023-05-30 13:17:26 +01:00
Simon Pilgrim
98061013e0 [X86] X86FixupVectorConstantsPass - attempt to replace full width fp vector constant loads with broadcasts on AVX+ targets
lowerBuildVectorAsBroadcast will not broadcast splat constants in all cases, resulting in a lot of situations where a full width vector load that has failed to fold but is loading splat constant values could use a broadcast load instruction just as cheaply, and save constant pool space.

NOTE: SSE3 targets can use MOVDDUP but not all SSE era CPUs can perform this as cheaply as a vector load, we will need to add scheduler model checks if we want to pursue this.
2023-05-29 16:10:52 +01:00
Simon Pilgrim
0f8e0f4228 [X86] lowerBuildVectorAsBroadcast - broadcast Constant of original (BuildVector) element size
Noticed in D150143/D150526 - we currently create scalar Constant values using the broadcast instruction width, which might be wider than the original build vector width, making it tricky to recognise the original constant bits data.

If we have widened the broadcast value, its much more useful for asm comments if we create a ConstantVector with the original element data, add that to the constant-pool and load that with the same (wider) broadcast instruction.
2023-05-27 14:05:44 +01:00
Philip Reames
86eff6be68 [MachineCombiner] Use default latency model when no detailed model available
This change adjusts the cost modeling used when the target does not have a schedule model with individual instruction latencies. After this change, we use the default latency information available from TargetSchedule. The default latency information essentially ends up treating most instructions as latency 1, with a few "expensive" ones getting a higher cost.

Previously, we unconditionally applied the first legal pattern - without any consideration of profitability. As a result, this change both prevents some patterns being applied, and changes which patterns are exercised. (i.e. previously the first pattern was applied, afterwards, maybe the second one is because the first wasn't profitable.)

The motivation here is two fold.

First, this brings the default behavior in line with the behavior when -mcpu or -mtune is specified. This improves test coverage, and generally makes it less likely we will have bad surprises when providing more information to the compiler.

Second, this enables some reassociation for ILP by default. Despite being unconditionally enabled, the prior code tended to "reassociate" repeatedly through an entire chain and simply moving the first operand to the end. The result was still a serial chain, just a different one. With this change, one of the intermediate transforms is unprofitable and we end up with a partially flattened tree.

Note that the resulting code diffs show significant room for improvement in the basic algorithm. I am intentionally excluding those from this patch.

For the test diffs, I don't seen any concerning regressions. I took a fairly close look at the RISCV ones, but only skimmed the x86 (particularly vector x86) changes.

Differential Revision: https://reviews.llvm.org/D141017
2023-01-20 09:28:20 -08:00
Matthias Braun
189900eb14 X86: Stop assigning register costs for longer encodings.
This stops reporting CostPerUse 1 for `R8`-`R15` and `XMM8`-`XMM31`.
This was previously done because instruction encoding require a REX
prefix when using them resulting in longer instruction encodings. I
found that this regresses the quality of the register allocation as the
costs impose an ordering on eviction candidates. I also feel that there
is a bit of an impedance mismatch as the actual costs occure when
encoding instructions using those registers, but the order of VReg
assignments is not primarily ordered by number of Defs+Uses.

I did extensive measurements with the llvm-test-suite wiht SPEC2006 +
SPEC2017 included, internal services showed similar patterns. Generally
there are a log of improvements but also a lot of regression. But on
average the allocation quality seems to improve at a small code size
regression.

Results for measuring static and dynamic instruction counts:

Dynamic Counts (scaled by execution frequency) / Optimization Remarks:
    Spills+FoldedSpills   -5.6%
    Reloads+FoldedReloads -4.2%
    Copies                -0.1%

Static / LLVM Statistics:
    regalloc.NumSpills    mean -1.6%, geomean -2.8%
    regalloc.NumReloads   mean -1.7%, geomean -3.1%
    size..text            mean +0.4%, geomean +0.4%

Static / LLVM Statistics:
    mean -2.2%, geomean -3.1%) regalloc.NumSpills
    mean -2.6%, geomean -3.9%) regalloc.NumReloads
    mean +0.6%, geomean +0.6%) size..text

Static / LLVM Statistics:
    regalloc.NumSpills   mean -3.0%
    regalloc.NumReloads  mean -3.3%
    size..text           mean +0.3%, geomean +0.3%

Differential Revision: https://reviews.llvm.org/D133902
2022-09-30 16:01:33 -07:00
Simon Pilgrim
64eea34420 [X86] combineEXTEND_VECTOR_INREG - don't attempt to shuffle combine ANY_EXTEND_VECTOR_INREG without SSE41
Without SSE41, ANY_EXTEND_VECTOR_INREG nodes are likely to be prematurely combined to a target shuffle preventing generic sign extension folds.

Fixes a number of sign-extend regressions in D127115.
2022-06-13 17:42:04 +01:00
Simon Pilgrim
156f83adc2 [X86] combineVectorTruncation - use PACKUSDW(BLENDW(X,0),BLENDW(Y,0)) for v8i32->v8i16 truncation
Limit this to SSE41 - AVX1 targets to avoid UNPCKL(PSHUFB,PSHUFB), pre-SSE41 we don't have PACKUSDW/BLENDW and with AVX2 we can perform this as PERMQ(PSHUFB()).
2022-01-30 20:07:04 +00:00
Simon Pilgrim
a640f16ca2 [X86] combineAnd - don't demand operand vector elements if the other operand element is zero
If either operand has a zero element, then we don't need the equivalent element from the other operand, as no bits will be set.
2021-12-16 16:54:27 +00:00
Simon Pilgrim
59087dce3b [X86] combineX86ShufflesConstants - constant fold from target shuffles unless optsize = true
Currently we only constant fold target shuffles if any of the sources has one use, or it would remove a variable shuffle mask - the aim being to avoid constant pool bloat.

This patch proposes we should constant fold by default and only limit this if optsize is enabled - I've added a basic test for this in vector-mul.ll (the pmuludq case is by far the most common), I can add other specific test cases if people need them.

This should permit further constant folding, break some instruction dependencies and help reduce shuffle port pressure.

Differential Revision: https://reviews.llvm.org/D113748
2021-11-12 14:02:43 +00:00
Guozhi Wei
6599961c17 [TwoAddressInstructionPass] Improve the SrcRegMap and DstRegMap computation
This patch contains following enhancements to SrcRegMap and DstRegMap:

  1 In findOnlyInterestingUse not only check if the Reg is two address usage,
    but also check after commutation can it be two address usage.

  2 If a physical register is clobbered, remove SrcRegMap entries that are
    mapped to it.

  3 In processTiedPairs, when create a new COPY instruction, add a SrcRegMap
    entry only when the COPY instruction is coalescable. (The COPY src is
    killed)

With these enhancements isProfitableToCommute can do better commute decision,
and finally more register copies are removed.

Differential Revision: https://reviews.llvm.org/D108731
2021-10-11 15:28:31 -07:00
Roman Lebedev
cf9b1f7a0e
[X86] Split FeatureFastVariableShuffle tuning into Lane-Crossing and Per-Lane variants
Currently, X86 backend only has a global one-size-fits-all `FeatureFastVariableShuffle` feature,
which controls profitability of both the cross-lane and per-lane variable shuffles.
I guess, this has been fine so far.

But at least on AMD Zen 3, while per-line variable shuffles (e.g. `VPSHUFB`)
are as fast as as shuffles with fixed/immediate mask,
while lane-crossing shuffles, e.g. `VPERMPS` is performing worse.

So to get the benefits of variable-mask shuffles, but not the drawbacks of lane-crossing shuffles,
as suggested by @RKSimon, split the feature flag into two.

Differential Revision: https://reviews.llvm.org/D103274
2021-06-01 10:39:36 +03:00
Roman Lebedev
bafbec8535
[NFC][X86][Codegen] Re-autogenerate check lines in a few tests to remove noise from future changes 2021-05-27 20:29:50 +03:00
Simon Pilgrim
36e3c6c841 [X86][AVX] Truncate vectors with PACKSS/PACKUS on AVX2 targets
Until AVX512 we don't have any vector truncation instructions, and always lower using shuffles instead.

combineVectorTruncation performs this earlier than lowering as it makes it easier to use any sign/zero-extended bits in the truncated bits with PACKSS/PACKUS to perform the shuffle.

We currently don't attempt to use combineVectorTruncation on AVX2 targets as in the past 256-bit PACKSS/PACKUS tended to cause 128-bit lane shuffle regressions - but these should now be all resolved with combineHorizOpWithShuffle and in all cases we now reduce the amount of cross-lane shuffling and variable shuffle mask usage.

Differential Revision: https://reviews.llvm.org/D96609
2021-03-25 10:34:34 +00:00
Simon Pilgrim
75adc8bb4b [X86] Remove unused check-prefixes from vector trunc tests 2020-11-10 15:45:38 +00:00
Simon Pilgrim
a45a903a21 [X86] Remove unused check-prefixes from some vector tests 2020-11-10 10:48:48 +00:00
Simon Pilgrim
a61272a900 [DAG] Fold vector mul(x,0)/mul(x,1) to a clearing mask
If we're multiplying all elements of a vector by '0' or '1' then we can more efficiently perform this as a clearing mask (that is likely to further simplify to a shuffle blend).

This was noticed when reviewing D87502 but seems to help idiv/irem by constant cases even more as '0'/'1' values are often used for 'passthrough' cases.

Differential Revision: https://reviews.llvm.org/D88225
2020-09-26 14:31:57 +01:00
Simon Pilgrim
283036394e [X86][SSE] combineVectorTruncation - enable (pre-SSSE3) vXi16->vXi8 truncation.
Shuffle combining can now handle this output, and by performing this early in combineVectorTruncation we avoid a scalarization that caused a regression on D87502.
2020-09-24 15:51:36 +01:00
Simon Pilgrim
21d02dc595 [X86][SSE] SimplifyDemandedVectorEltsForTargetNode - add general shuffle combining support
This patch uses partial DemandedElts masks to further simplify target shuffle chains and finally starts making target shuffle combining part of SimplifyDemandedBits/SimplifyDemandedVectorElts.

We already manage this for Depth == 0 cases, where combineX86ShuffleChain would early-out if the shuffle combined to the same op, but the patch generalizes this by manipulating the depth handling of combineX86ShufflesRecursively - calling with a new Depth = 0 and reducing the maximum shuffle combine depth accordingly.

Differential Revision: https://reviews.llvm.org/D66004
2020-09-02 09:24:46 +01:00
Simon Pilgrim
99a971cadf [X86][SSE] Start shuffle combining from ANY_EXTEND_VECTOR_INREG on SSE targets
We already do this on AVX (+ for ZERO_EXTEND_VECTOR_INREG), but this enables it for all SSE targets - we attempted something similar back at rL357057 but hit issues with the ZERO_EXTEND_VECTOR_INREG handling (PR41249).

I'm still looking at the vector-mul.ll regression - which is due to 32-bit targets performing the load as a f64, resulting in the shuffle combiner thinking it has to create a shuffle in the float domain.
2020-08-03 13:41:48 +01:00
Simon Pilgrim
fb9f9dc318 [X86][SSE] Add SimplifyDemandedVectorEltsForTargetShuffle to handle target shuffle variable masks
Pulled out from the ongoing work on D66004, currently we don't do a good job of simplifying variable shuffle masks that have already lowered to constant pool entries.

This patch adds SimplifyDemandedVectorEltsForTargetShuffle (a custom x86 helper) to first try SimplifyDemandedVectorElts (which we already do) and then constant pool simplification to help mark undefined elements.

To prevent lowering/combines infinite loops, we only handle basic constant pool loads instead of creating new BUILD_VECTOR nodes for lowering - e.g. we don't try to convert them to broadcast/vzext_load - there might be some benefit to this but if so I'd rather we come up with some way to reuse existing code than reimplement a lot of BUILD_VECTOR code.

Differential Revision: https://reviews.llvm.org/D81791
2020-06-21 11:16:07 +01:00
Craig Topper
8b53fdd3b6 [X86] Custom legalize v16i64->v16i8 truncate with avx512.
Default legalization will create two v8i64 truncs to v8i32, concat
them to v16i32, and then truncate the rest of the way to v16i8.

Instead we can truncate directly from v8i64 to v8i8 in the lower
half of an xmm. Then concat the two halves to use vpunpcklqdq.
This is the same number of uops, but the dependency chain through
the uops is better since the halves are merged at the end.

I had to had SimplifyDemandedBits support for VTRUNC to prevent
a regression on vector-trunc-math.ll. combineTruncatedArithmetic
no longer gets a chance to shrink vXi64 mul so we were producing
the v8i64 multiply sequence using multiple PMULUDQs. With the
demanded bits fix we are able to prune out the extra ops leaving
just two PMULUDQs, one for each v8i64 half. This is twice the
width of the 2 v8i32 PMULLDs we had before, but PMULUDQ is 1
uop and PMULLD is 2. We also save some truncates. It's probably
worth using PMULUDQ even when PMULLQ is available since the latter
is 3 uops, but that will require a different change.

Differential Revision: https://reviews.llvm.org/D79231
2020-05-03 23:26:04 -07:00
Simon Pilgrim
39a52a19ed [X86] lowerV16I8Shuffle - create v8i16 mask for PACKUS(AND(),AND()) patterns.
We can improve computeKnownBits results by avoiding excess bitcasts.

For this pattern we were doing:

  (v16i8 PACKUS(v8i16 BITCAST(v16i8 AND(V1, MASK)), v8i16 BITCAST(v16i8 AND(V2, MASK))))

By performing the MASK/AND with a v8i16 type and bitcasting V1/V2 directly we can help computeKnownBits see that the mask is clearing the upper bits and allows shuffle combining to peek through later on.

This will be necessary to extend rG9d1721ce3926 to AVX2+ targets in a future patch.
2020-03-26 19:59:57 +00:00
Simon Pilgrim
4ceade0428 [X86] Combine concat(shufps,shufps) -> shufps(concat,concat)
Now that rG18c19441d105 has improved VPERM2X128 handling, we can perform this to improve x64->x32 truncation without poor cross-lane issues.

Someday combineX86ShufflesRecursively will handle this, but we're still really bad at dealing with different vector widths.
2020-03-21 12:44:10 +00:00
Simon Pilgrim
e71fb46a8f [TargetLowering] SimplifyDemandedVectorElts - add DemandedElts mask to ISD::BITCAST SimplifyDemandedBits call.
This fixes most of the regressions introduced in the rG4bc6f6332028 bugfix. The vector-trunc.ll issue should be fixed by D66004.
2020-03-10 13:39:10 +00:00
Simon Pilgrim
4bc6f63320 [TargetLowering] SimplifyDemandedBits - fix SCALAR_TO_VECTOR knownbits bug
We can only report the knownbits for a SCALAR_TO_VECTOR node if we only demand the 0'th element - the upper elements are undefined and shouldn't be trusted.

This is causing a number of regressions that need addressing but we need to get the bugfix in first.
2020-02-28 15:23:37 +00:00
Craig Topper
f65493a83e [X86] Teach X86MCInstLower to swap operands of commutable instructions to enable 2-byte VEX encoding.
Summary:
The 2 source operands commutable instructions are encoded in the
VEX.VVVV field and the r/m field of the MODRM byte plus the VEX.B
field.

The VEX.B field is missing from the 2-byte VEX encoding. If the
VEX.VVVV source is 0-7 and the other register is 8-15 we can
swap them to avoid needing the VEX.B field. This works as long as
the VEX.W, VEX.mmmmm, and VEX.X fields are also not needed.

Fixes PR36706.

Reviewers: RKSimon, spatel

Reviewed By: RKSimon

Subscribers: hiraditya, llvm-commits

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D68550
2019-11-04 22:07:46 -08:00
Craig Topper
510e6fadaa [X86] When using AND+PACKUS in lowerV16I8Shuffle, generate the build vector directly in v16i8 with the correct 0x00 or 0xFF elements rather than using another VT and bitcasting it.
The build_vector will become a constant pool load. By using the
desired type initially, it ensures we don't generate a bitcast
of the constant pool load which will need to be folded with
the load.

While experimenting with another patch, I noticed that when the
load type and the constant pool type don't match, then
SimplifyDemandedBits can't handle it. While we should probably
fix that, this was a simple way to fix the issue I saw.

llvm-svn: 366732
2019-07-22 19:58:49 +00:00
Simon Pilgrim
4171a91e92 [X86] combineVectorTruncationWithPACKUS - remove split/concatenation of mask
combineVectorTruncationWithPACKUS is currently splitting the upper bit bit masking into 128-bit subregs and then concatenating them back together.

This was originally done to avoid regressions that caused existing subregs to be concatenated to the larger type just for the AND masking before being extracted again. This was fixed by @spatel (notably rL303997 and rL347356).

This also lets SimplifyDemandedBits do some further improvements before it hits the recursive depth limit.

My only annoyance with this is that we were broadcasting some xmm masks but we seem to have lost them by moving to ymm - but that's a known issue as the logic in lowerBuildVectorAsBroadcast isn't great.

Differential Revision: https://reviews.llvm.org/D60375#inline-539623

llvm-svn: 358692
2019-04-18 17:23:09 +00:00
Simon Pilgrim
8fbe439345 [SelectionDAG] Add SimplifyDemandedBits handling for ISD::SCALAR_TO_VECTOR
Fixes a lot of constant folding mismatches between i686 and x86_64

llvm-svn: 356273
2019-03-15 17:00:55 +00:00
Sanjay Patel
fff628274d [x86] split more v8f32/v8i32 shuffles in lowering
Similar to D57867 - this is a small patch with lots of test diffs.
With half-vector-width narrowing potential, using an extract + 128-bit vshufps
is a win because it replaces a 256-bit shuffle with a 128-bit shufle.

This seems like it should be a win even for targets with 'fast-variable-shuffle',
but we are intentionally deferring that to an independent change to make sure
that is true.

Differential Revision: https://reviews.llvm.org/D58181

llvm-svn: 354279
2019-02-18 16:46:12 +00:00
Simon Pilgrim
e95550f508 [X86][AVX] Add VMOVDDUP-VPBROADCASTQ execution domain mapping
Noticed in D57514.

Differential Revision: https://reviews.llvm.org/D57519

llvm-svn: 352922
2019-02-01 21:41:30 +00:00
Sanjay Patel
e767bf4468 [DAGCombiner] re-enable truncation of binops
This is effectively re-committing the changes from:
rL347917 (D54640)
rL348195 (D55126)
...which were effectively reverted here:
rL348604
...because the code had a bug that could induce infinite looping
or eventual out-of-memory compilation.

The bug was that this code did not guard against transforming
opaque constants. More details are in the post-commit mailing
list thread for r347917. A reduced test for that is included
in the x86 bool-math.ll file. (I wasn't able to reduce a PPC
backend test for this, but it was almost the same pattern.)

Original commit message for r347917:

The motivating case for this is shown in:
https://bugs.llvm.org/show_bug.cgi?id=32023
and the corresponding rot16.ll regression tests.

Because x86 scalar shift amounts are i8 values, we can end up with trunc-binop-trunc
sequences that don't get folded in IR.

As the TODO comments suggest, there will be regressions if we extend this (for x86,
we mostly seem to be missing LEA opportunities, but there are likely vector folds
missing too). I think those should be considered existing bugs because this is the
same transform that we do as an IR canonicalization in instcombine. We just need
more tests to make those visible independent of this patch.

llvm-svn: 348706
2018-12-08 16:07:38 +00:00
Sanjay Patel
3af4ae9735 [DAGCombiner] disable truncation of binops by default
As discussed in the post-commit thread of r347917, this
transform is fighting with an existing transform causing
an infinite loop or out-of-memory, so this is effectively 
reverting r347917 and its follow-up r348195 while we
investigate the bug.

llvm-svn: 348604
2018-12-07 15:47:52 +00:00
Sanjay Patel
d24f63477d [DAGCombiner] narrow truncated vector binops when legal
This is the smallest vector enhancement I could find to D54640.
Here, we're allowing narrowing to only legal vector ops because we'll see
regressions without that. All of the test diffs are wins from what I can tell.
With AVX/AVX512, we can shrink ymm/zmm ops to xmm.

x86 vector multiplies are the problem case that we're avoiding due to the
patchwork ISA, and it's not clear to me if we can dance around those
regressions using TLI hooks or if we need preliminary patches to plug those
holes.

Differential Revision: https://reviews.llvm.org/D55126

llvm-svn: 348195
2018-12-03 21:57:35 +00:00
Simon Pilgrim
b356d0463e [TargetLowering] Improve SimplifyDemandedVectorElts/SimplifyDemandedBits support
For bitcast nodes from larger element types, add the ability for SimplifyDemandedVectorElts to call SimplifyDemandedBits by merging the elts mask to a bits mask.

I've raised https://bugs.llvm.org/show_bug.cgi?id=39689 to deal with the few places where SimplifyDemandedBits's lack of vector handling is a problem.

Differential Revision: https://reviews.llvm.org/D54679

llvm-svn: 347301
2018-11-20 12:02:16 +00:00
Craig Topper
3616891046 [X86] Use compare with 0 to fill an element with sign bits when sign extending to v2i64 pre-sse4.1
Previously we used an arithmetic shift right by 31, but that requires a copy to preserve the input. So we might as well materialize a zero and compare to it since the comparison will overwrite the register that contains the zeros. This should be one byte shorter.

llvm-svn: 347181
2018-11-19 04:33:20 +00:00
Craig Topper
bc8148f7b0 [X86] Lower v16i16->v8i16 truncate using an 'and' with 255, an extract_subvector, and a packuswb instruction.
Summary: This is an improvement over the two pshufbs and punpcklqdq we'd get otherwise.

Reviewers: RKSimon, spatel

Reviewed By: RKSimon

Subscribers: llvm-commits

Differential Revision: https://reviews.llvm.org/D54671

llvm-svn: 347171
2018-11-18 17:59:28 +00:00
Simon Pilgrim
cc1f5d2407 [X86][SSE] Use raw shuffle mask decode in SimplifyDemandedVectorEltsForTargetNode (PR39549)
We were using the 'normalized' shuffle mask from resolveTargetShuffleInputs, which replaces zero/undef inputs with sentinel values. For SimplifyDemandedVectorElts we need the raw mask so we can correctly demand those 'zero' inputs that got normalized away, this requires an extra bit of logic to locally normalize undef inputs.

llvm-svn: 347158
2018-11-18 13:34:53 +00:00
Craig Topper
17d64c71c5 [X86] Move the promotion of v16i16->v16i8 for avx512f but not avx512bw from lowering to isel. Change to use vpmovzx instead of vpmovsx.
With avx512f but not avx512bw we need to extend to v16i32 then truncate that to to v16i8. Previously we emitted both nodes during lowering, but I'm trying to switch to using target independent nodes and with that switched the extend+truncate wou

This patch changes the implementation to what will be necessary with that patch which helps minimize test diffs.

llvm-svn: 346552
2018-11-09 20:09:53 +00:00
Craig Topper
731ea7dbc1 [X86] Turn X86ISD::VSEXT into X86ISD::VZEXT if the upper bits aren't demanded.
This makes X86ISD::VSEXT more similar to ISD::SIGN_EXTEND and ISD::ZERO_EXTEND.

I'm hoping to replace X86ISD::VSEXT/VZEXT with target independent nodes. Making the target specific nodes similar to the target independent nodes helps minimize test diffs in that patch.

llvm-svn: 346539
2018-11-09 19:05:51 +00:00
Craig Topper
8315d9990c [X86] Stop promoting vector and/or/xor/andn to vXi64.
These promotions add additional bitcasts to the SelectionDAG that can pessimize computeKnownBits/computeNumSignBits. It also seems to interfere with broadcast formation.

This patch removes the promotion and adds isel patterns instead.

The increased table size is more than I would like, but hopefully we can find some canonicalizations or other tricks to start pruning out patterns going forward.

Differential Revision: https://reviews.llvm.org/D53268

llvm-svn: 345408
2018-10-26 17:21:26 +00:00
Craig Topper
06aea1720a [X86] Move promotion of vector and/or/xor from legalization to DAG combine
Summary:
I've noticed that the bitcasts we introduce for these make computeKnownBits and computeNumSignBits not work well in LegalizeVectorOps. LegalizeVectorOps legalizes bottom up while LegalizeDAG legalizes top down. The bottom up strategy for LegalizeVectorOps means operands are legalized before their uses. So we promote and/or/xor before we legalize the operands that use them making computeKnownBits/computeNumSignBits in places like LowerTruncate suboptimal. I looked at changing LegalizeVectorOps to be top down as well, but that was more disruptive and caused some regressions. I also looked at just moving promotion of binops to LegalizeDAG, but that had a few issues one around matching AND,ANDN,OR into VSELECT because I had to create ANDN as vXi64, but the other nodes hadn't legalized yet, I didn't look too hard at fixing that.

This patch seems to produce better results overall than my other attempts. We now form broadcasts of constants better in some cases. For at least some of them the AND was being introduced in LegalizeDAG, promoted to vXi64, and the BUILD_VECTOR was also legalized there. I think we got bad ordering of that. Now the promotion is out of the legalizer so we handle this better.

In the longer term I think we really should evaluate whether we should be doing this promotion at all. It's really there to reduce isel pattern count, but I'm wondering if we'd be better served just eating the pattern cost or doing C++ based isel for vector and/or/xor in X86ISelDAGToDAG. The masked and/or/xor will definitely be difficult in patterns if a bitcast gets between the vselect and the and/or/xor node. That becomes a lot of permutations to cover.

Reviewers: RKSimon, spatel

Reviewed By: RKSimon

Subscribers: llvm-commits

Differential Revision: https://reviews.llvm.org/D53107

llvm-svn: 344487
2018-10-15 01:51:58 +00:00