4 Commits

Author SHA1 Message Date
Nicolai Haehnle
dd58705af6 AMDGPU: fix overlapping copies in copyPhysReg
Summary:
When copying aggregate registers within the same register class, there may
be an overlap between source and destination that forces us to do the copy
backwards.

Do the simplest possible thing that guarantees the correct order of moves
when there are overlaps, and does whatever when there is no overlap. (The
last part forces some trivial adjustments to test cases.)

Together with r255906, this fixes a VM fault in Unreal Elemental Demo.

While at it, change the generation of kill and def flags to something that
looks more reasonable. This method is used very late during compilation, so
it probably doesn't matter in practice, and to be honest, I don't know if
this change is actually correct because the semantics in connection with
aggregate registers vs. sub-registers are not clear to me.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93264

Reviewers: arsenm, tstellarAMD

Subscribers: arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D15622

llvm-svn: 256072
2015-12-19 01:16:06 +00:00
Matt Arsenault
c8e2ce4046 AMDGPU: Reduce number of copies emitted
Instead of always inserting a copy in case
the super register is itself a subregister,
only extract to the super reg class if this is
actually the case.

This shouldn't really change codegen, but
makes looking at the output of SIFixSGPRCopies
easier to read.

llvm-svn: 248467
2015-09-24 07:16:37 +00:00
Matt Arsenault
5e7f95e567 AMDGPU: Don't reprocess instructions when splitting i64 bcnt
llvm-svn: 246079
2015-08-26 20:48:04 +00:00
Tom Stellard
45bb48ea19 R600 -> AMDGPU rename
llvm-svn: 239657
2015-06-13 03:28:10 +00:00