The maximum private allocation for the whole GPU is 4G,
so the maximum possible index for a single workitem is the
maximum size divided by the smallest granularity for a dispatch.
This increases the number of known zero high bits, which
enables more offset folding. The maximum private size per
workitem with this is 128M but may be smaller still.
llvm-svn: 262153
Tests for the new scalarize all private access options will be
included with a future commit.
The only functional change is to make the split/scalarize behavior
for private access of > 4 element vectors to be consistent
with the flat/global handling. This makes the spilling worse
in the two changed tests.
llvm-svn: 260804