This is an attempt to reland #151660 by including a missing STL header
found by a buildbot failure.
The stable function map could be huge for a large application. Fully
loading it is slow and consumes a significant amount of memory, which is
unnecessary and drastically slows down compilation especially for
non-LTO and distributed-ThinLTO setups. This patch introduces an opt-in
lazy loading support for the stable function map. The detailed changes
are:
- `StableFunctionMap`
- The map now stores entries in an `EntryStorage` struct, which includes
offsets for serialized entries and a `std::once_flag` for thread-safe
lazy loading.
- The underlying map type is changed from `DenseMap` to
`std::unordered_map` for compatibility with `std::once_flag`.
- `contains()`, `size()` and `at()` are implemented to only load
requested entries on demand.
- Lazy Loading Mechanism
- When reading indexed codegen data, if the newly-introduced
`-indexed-codegen-data-lazy-loading` flag is set, the stable function
map is not fully deserialized up front. The binary format for the stable
function map now includes offsets and sizes to support lazy loading.
- The safety of lazy loading is guarded by the once flag per function
hash. This guarantees that even in a multi-threaded environment, the
deserialization for a given function hash will happen exactly once. The
first thread to request it performs the load, and subsequent threads
will wait for it to complete before using the data. For single-threaded
builds, the overhead is negligible (a single check on the once flag).
For multi-threaded scenarios, users can omit the flag to retain the
previous eager-loading behavior.
The stable function map could be huge for a large application. Fully
loading it is slow and consumes a significant amount of memory, which is
unnecessary and drastically slows down compilation especially for
non-LTO and distributed-ThinLTO setups. This patch introduces an opt-in
lazy loading support for the stable function map. The detailed changes
are:
- `StableFunctionMap`
- The map now stores entries in an `EntryStorage` struct, which includes
offsets for serialized entries and a `std::once_flag` for thread-safe
lazy loading.
- The underlying map type is changed from `DenseMap` to
`std::unordered_map` for compatibility with `std::once_flag`.
- `contains()`, `size()` and `at()` are implemented to only load
requested entries on demand.
- Lazy Loading Mechanism
- When reading indexed codegen data, if the newly-introduced
`-indexed-codegen-data-lazy-loading` flag is set, the stable function
map is not fully deserialized up front. The binary format for the stable
function map now includes offsets and sizes to support lazy loading.
- The safety of lazy loading is guarded by the once flag per function
hash. This guarantees that even in a multi-threaded environment, the
deserialization for a given function hash will happen exactly once. The
first thread to request it performs the load, and subsequent threads
will wait for it to complete before using the data. For single-threaded
builds, the overhead is negligible (a single check on the once flag).
For multi-threaded scenarios, users can omit the flag to retain the
previous eager-loading behavior.
Names are used for debugging purpose and have no impact on codegen. For
a non-trivial project, reading them consumes a lot of memory and slows
down the compilation significantly. This patch adds a field in the
indexed CGData to remember the total size of Names, and creates a
command-line option to skip reading Names by advancing the pointer when
deserializing the indexed CGData.
All uses of getNames is read access to the list of names, so we can
just return ArrayRef<std::string>. There is no need to make a copy as
we prepare a return value.
---------
Co-authored-by: Matt Arsenault <arsenm2@gmail.com>