Further develops the vsextload support added in #79815 / b5d35feacb7246573c6a4ab2bddc4919a4228ed5 - reduces the size of the vector constant by storing it in the constant pool in a truncated form, and zero-extend it as part of the load.
Reduce the size of the vector constant by storing it in the constant pool in a truncated form, and sign-extend it as part of the load.
I've extended the existing FixupConstant functionality to support these sext constant rebuilds - we still select the smallest stored constant entry and prefer vzload/broadcast/vextload for same bitwidth to avoid domain flips.
I intend to add the matching load+zero-extend handling in a future PR, but that requires some alterations to the existing MC shuffle comments handling first.
If we're loading a vector constant that is known to be zero in the upper elements, then attempt to shrink the constant and just scalar load the lower 32/64 bits.
Always chose the vzload/broadcast with the smallest constant load, and prefer vzload over broadcasts for same bitwidth to avoid domain flips (mainly a AVX1 issue).
Fixes#73783
Avoids a crash in the D152928 patch due to a reduction pattern appearing after legalization
We can probably extend this further to avoid truncating to sub-128-bit vXi8 (and then calling WidenToV16I8) entirely, but we can't currently hit other cases.
Stop folding vector truncations to PACKSS/PACKUS patterns prematurely - another step towards Issue #63710. We still prematurely fold to PACKSS/PACKUS if there are sufficient signbits, that will be addressed in a later patch when we remove combineVectorSignBitsTruncation.
This required ReplaceNodeResults to extend handling of sub-128-bit results to SSSE3 (or later) cases, which has allowed us to improve vXi32->vXi16 truncations to use PSHUFB.
I also tweaked LowerTruncateVecPack to recognise widened truncation source operands so the upper elements remain UNDEF (otherwise truncateVectorWithPACK* will constant fold them to allzeros/allones values).
Extend coverage for lowering wide vector types during type legalization to allow us to use PACKSS/PACKUS patterns instead of dropping down to shuffle lowering.
First step towards avoiding premature folds of TRUNCATE to PACKSS/PACKUS nodes as described on Issue #63710 - which causes a large number of regressions on D152928 - we will next need to tweak the TRUNCATE widening in ReplaceNodeResults
Differential Revision: https://reviews.llvm.org/D154592
The comment about PSHUFLW+PSHUFHW+PSHUFD was outdated as that referred to a single input case, but that is now always handled earlier.
Another step towards removing premature combines to vector truncation combines to PACK.
lowerBuildVectorAsBroadcast will not broadcast splat constants in all cases, resulting in a lot of situations where a full width vector load that has failed to fold but is loading splat constant values could use a broadcast load instruction just as cheaply, and save constant pool space.
This is an updated commit of ab4b924832ce26c21b88d7f82fcf4992ea8906bb after being reverted at 78de45fd4a902066617fcc9bb88efee11f743bc6
lowerBuildVectorAsBroadcast will not broadcast splat constants in all cases, resulting in a lot of situations where a full width vector load that has failed to fold but is loading splat constant values could use a broadcast load instruction just as cheaply, and save constant pool space.
NOTE: SSE3 targets can use MOVDDUP but not all SSE era CPUs can perform this as cheaply as a vector load, we will need to add scheduler model checks if we want to pursue this.
This is an updated commit of 98061013e01207444cfd3980cde17b5e75764fbe after being reverted at a279a09ab9524d1d74ef29b34618102d4b202e2f
lowerBuildVectorAsBroadcast will not broadcast splat constants in all cases, resulting in a lot of situations where a full width vector load that has failed to fold but is loading splat constant values could use a broadcast load instruction just as cheaply, and save constant pool space.
lowerBuildVectorAsBroadcast will not broadcast splat constants in all cases, resulting in a lot of situations where a full width vector load that has failed to fold but is loading splat constant values could use a broadcast load instruction just as cheaply, and save constant pool space.
NOTE: SSE3 targets can use MOVDDUP but not all SSE era CPUs can perform this as cheaply as a vector load, we will need to add scheduler model checks if we want to pursue this.
Noticed in D150143/D150526 - we currently create scalar Constant values using the broadcast instruction width, which might be wider than the original build vector width, making it tricky to recognise the original constant bits data.
If we have widened the broadcast value, its much more useful for asm comments if we create a ConstantVector with the original element data, add that to the constant-pool and load that with the same (wider) broadcast instruction.
Test updates were performed using:
https://gist.github.com/nikic/98357b71fd67756b0f064c9517b62a34
These are only the test updates where the test passed without
further modification (which is almost all of them, as the backend
is largely pointer-type agnostic).
Limit this to SSE41 - AVX1 targets to avoid UNPCKL(PSHUFB,PSHUFB), pre-SSE41 we don't have PACKUSDW/BLENDW and with AVX2 we can perform this as PERMQ(PSHUFB()).
For v8i16 shuffle patterns that are lowered with AND+PACKUS, check to see if the sources are from a 256-bit vector and perform the masking using BLENDW at the 256-bit level.
With the test changes we can see more examples of duplicate XMM/YMM zero vectors (PR26018) :(
Currently, X86 backend only has a global one-size-fits-all `FeatureFastVariableShuffle` feature,
which controls profitability of both the cross-lane and per-lane variable shuffles.
I guess, this has been fine so far.
But at least on AMD Zen 3, while per-line variable shuffles (e.g. `VPSHUFB`)
are as fast as as shuffles with fixed/immediate mask,
while lane-crossing shuffles, e.g. `VPERMPS` is performing worse.
So to get the benefits of variable-mask shuffles, but not the drawbacks of lane-crossing shuffles,
as suggested by @RKSimon, split the feature flag into two.
Differential Revision: https://reviews.llvm.org/D103274
Until AVX512 we don't have any vector truncation instructions, and always lower using shuffles instead.
combineVectorTruncation performs this earlier than lowering as it makes it easier to use any sign/zero-extended bits in the truncated bits with PACKSS/PACKUS to perform the shuffle.
We currently don't attempt to use combineVectorTruncation on AVX2 targets as in the past 256-bit PACKSS/PACKUS tended to cause 128-bit lane shuffle regressions - but these should now be all resolved with combineHorizOpWithShuffle and in all cases we now reduce the amount of cross-lane shuffling and variable shuffle mask usage.
Differential Revision: https://reviews.llvm.org/D96609
Add DemandedElts support inside the TRUNCATE analysis.
REAPPLIED - this was reverted by @hans at rGa51226057fc3 due to an issue with vector shift amount types, which was fixed in rG935bacd3a724 and an additional test case added at rG0ca81b90d19d
Differential Revision: https://reviews.llvm.org/D56387
It caused "Vector shift amounts must be in the same as their first arg"
asserts in Chromium builds. See the code review for repro instructions.
> Add DemandedElts support inside the TRUNCATE analysis.
>
> Differential Revision: https://reviews.llvm.org/D56387
This reverts commit cad4275d697c601761e0819863f487def73c67f8.
If a srl doesn't introduce any sign bits into the truncated result, then replace with a sra to let us use a PACKSS truncation - fixes a regression noticed in D56387 on pre-SSE41 targets that don't have PACKUSDW.
If vpermf128/vpermi128 is acting on 2 similar 'inlane' ops, then try to perform the vpermf128 first which will allow us to merge the ops.
This will help us fix one of the regressions in D56387
Shuffle combining can now handle this output, and by performing this early in combineVectorTruncation we avoid a scalarization that caused a regression on D87502.
This patch uses partial DemandedElts masks to further simplify target shuffle chains and finally starts making target shuffle combining part of SimplifyDemandedBits/SimplifyDemandedVectorElts.
We already manage this for Depth == 0 cases, where combineX86ShuffleChain would early-out if the shuffle combined to the same op, but the patch generalizes this by manipulating the depth handling of combineX86ShufflesRecursively - calling with a new Depth = 0 and reducing the maximum shuffle combine depth accordingly.
Differential Revision: https://reviews.llvm.org/D66004
This patch adds lowerShuffleWithVTRUNC to handle basic binary shuffles that can be lowered either as a pure ISD::TRUNCATE or a X86ISD::VTRUNC (with undef/zero values in the remaining upper elements).
We concat the binary sources together into a single 256-bit source vector. To avoid regressions we perform this after we've tried to lower with PACKS/PACKUS which typically does a cleaner job than a concat.
For non-AVX512VL cases we have to canonicalize VTRUNC cases to use a 512-bit source vectors (inserting undefs/zeros in the upper elements as necessary), truncate and then (possibly) extract the 128-bit result.
This should address the last regressions in D66004
Differential Revision: https://reviews.llvm.org/D86093
If the mask input to getV4X86ShuffleImm8 only refers to a single source element (+ undefs) then canonicalize to a full broadcast.
getV4X86ShuffleImm8 defaults to inline values for undefs, which can be useful for shuffle widening/narrowing but does leave SimplifyDemanded* calls thinking the shuffle depends on unnecessary elements.
I'm still investigating what we should do more generally to avoid these undemanded elements, but broadcast cases was a simpler win.
Bit 7 of the index controls zeroing, the other bits are ignored when bit 7 is set. Shuffle lowering was using 128 and shuffle combining was using 255. Seems like we should be consistent.
This patch changes shuffle combining to use 128 to match lowering.
Reviewed By: RKSimon
Differential Revision: https://reviews.llvm.org/D83587
Using PACK for truncations leaves us with intermediate shuffles that can be tricky to remove while the truncation tree is being formed.
This fold helps pull out the PERMQ case which is one of the most common, avoiding some costly lane-crossing shuffles.
A future patch will begin adding more general shuffle folding, which we should be able to use for HADD/HSUB as well.
Pulled out from the ongoing work on D66004, currently we don't do a good job of simplifying variable shuffle masks that have already lowered to constant pool entries.
This patch adds SimplifyDemandedVectorEltsForTargetShuffle (a custom x86 helper) to first try SimplifyDemandedVectorElts (which we already do) and then constant pool simplification to help mark undefined elements.
To prevent lowering/combines infinite loops, we only handle basic constant pool loads instead of creating new BUILD_VECTOR nodes for lowering - e.g. we don't try to convert them to broadcast/vzext_load - there might be some benefit to this but if so I'd rather we come up with some way to reuse existing code than reimplement a lot of BUILD_VECTOR code.
Differential Revision: https://reviews.llvm.org/D81791
Our existing combine allows to merge the shuffle of 2 similar 64-bit wide 'horizontal ops' (HADD/PACK/etc.) if the shuffle was a UNPCK/MOVSD.
This patch generalizes this to decode any target shuffle mask that can be widened to a 128-bit repeating v2*64 mask, which helps us catch PBLENDW/PBLENDD cases.
Similar to the lowerV16I8Shuffle implementation, for binary compaction v8i16 shuffles we can avoid the PUNPCKLDQ(PSHUFB,PSHUFB) pattern on SSE41+ targets by using PACKUSDW and PBLENDW. Before SSE41 we would need to use PACKSSDW but that requires sign extension that seems to destroy any gains, even on targets without PSHUFB.
This is a bigger gain on AMD than Intel targets but should never be a regression, and avoiding the shuffle mask load(s) is always useful.
Noticed in codegen while dealing with PR31443.
We can improve computeKnownBits results by avoiding excess bitcasts.
For this pattern we were doing:
(v16i8 PACKUS(v8i16 BITCAST(v16i8 AND(V1, MASK)), v8i16 BITCAST(v16i8 AND(V2, MASK))))
By performing the MASK/AND with a v8i16 type and bitcasting V1/V2 directly we can help computeKnownBits see that the mask is clearing the upper bits and allows shuffle combining to peek through later on.
This will be necessary to extend rG9d1721ce3926 to AVX2+ targets in a future patch.
As discussed on PR31443, we should be trying to use PACKUS for binary truncation patterns to reduce the number of shuffles.
The plan is to support AVX2+ targets once we've worked around PR45315 - we fail to peek through a VBROADCAST_LOAD mask to recognise zero upper bits in a PACKUS pattern.
We should also be able to add support for v8i16 and possibly 256/512-bit vectors as well.
Add support for combining shuffles to AVX512 truncate instructions - another step toward fixing D56387/D66004. It also fixes SKX code on PR31443.
We could probably extend this further to handle non-VLX truncation cases.
Now that rG18c19441d105 has improved VPERM2X128 handling, we can perform this to improve x64->x32 truncation without poor cross-lane issues.
Someday combineX86ShufflesRecursively will handle this, but we're still really bad at dealing with different vector widths.