They *are* still accepted by the HW but have a conservative effect.
Leave them untouched since handling them would complicate the logic a
bit, and developers who code to such a low level really need to revisit
what they're doing anyway.
https://github.com/llvm/llvm-project/pull/90201 made some fixes for
gfx12
image_msaa_load waitcnt insertion.
That fix might break in some situations for pre-gfx12 - this fixes that
by
explitly checking for VSAMPLE which always requires a s_wait_samplecnt
and
leaves the previous logic intact for non-gfx12.
Code to determine if a waitcnt is required before a barrier instruction
only
considered S_BARRIER.
gfx12 adds barrier_signal/wait so need to enhance the existing code to
look for
a barrier start (which is just an S_BARRIER for earlier architectures).
The autogenerated memory legalizer tests use -O0 so this allows us to
see the exact waitcnts that were inserted by the memory legalizer
without them being optimized away.
Fixes#82659
There are some functions, such as `findRegisterDefOperandIdx` and `findRegisterDefOperand`, that have too many default parameters. As a result, we have encountered some issues due to the lack of TRI parameters, as shown in issue #82411.
Following @RKSimon 's suggestion, this patch refactors 9 functions, including `{reads, kills, defines, modifies}Register`, `registerDefIsDead`, and `findRegister{UseOperandIdx, UseOperand, DefOperandIdx, DefOperand}`, adjusting the order of the TRI parameter and making it required. In addition, all the places that call these functions have also been updated correctly to ensure no additional impact.
After this, the caller of these functions should explicitly know whether to pass the `TargetRegisterInfo` or just a `nullptr`.
Deallocating VGPRs interferes with doing a context save, which is needed for GDB
to report a breakpoint. So, in this sequence:
s_sendmsg MSG_DEALLOC_VGPRS
s_endpgm
We now use the debug location of the s_endpgm for the s_sendmsg, so a breakpoint
set in the debugger at the end of a shader will be hit before deallocating VGPRs.
This patch introduces a new command-line option for clang, namely,
amdgpu-precise-mem-op (or precise-memory in the backend). When this option is specified, a waitcnt
instruction is generated after each memory load/store instruction. The
counter values are always 0, but which counters are involved depends on
the memory instruction.
---------
Co-authored-by: Jun Wang <jun.wang7@amd.com>
Call generateWaitcnt unconditionally at the end of
SIInsertWaitcnts::insertWaitcntInBlock. Even if we don't need to
generate a new waitcnt instruction it has the effect of combining or
removing redundant waitcnts that were already present. Tests show
various small improvements in waitcnt placement.
Update SIMemoryLegalizer and SIInsertWaitcnts to use separate wait
instructions per counter (e.g. S_WAIT_LOADCNT) and split VMCNT into
separate LOADCNT, SAMPLECNT and BVHCNT counters.
LDA DMA loads increase VMCNT and a load from the LDS stored must wait on
this counter to only read memory after it is written. Wait count
insertion pass does not track memory dependencies, it tracks register
dependencies. To model the LDS dependency a pseudo register is used in
the scoreboard, acting like if LDS DMA writes it and LDS load reads it.
This patch adds 8 more pseudo registers to use for independent LDS
locations if we can prove they are disjoint using alias analysis.
Fixes: SWDEV-433427
Fix a potential hang introduced by #77439 and #77935. This line:
setScoreUB(VS_CNT, getScoreLB(VS_CNT) + getWaitCountMax(VS_CNT));
could potentialy set UB lower than it was before, which confused
SIInsertWaitcnts's fixed point algorithm.
This was only triggered a STORE instruction with an implicit-def, which
seems odd but apparently happens for some spills.
This avoids listing all soft waitcnt opcodes in two places
(getNonSoftWaitcntOpcode and isSoftWaitcnt) and avoids the need for
helpers isWaitcnt and isWaitcntVsCnt.
Always set the upper bound for VS_CNT higher than the lower bound.
Before #77439 this code was only executed on function entry where the
lower bound was 0 so it was not a problem.
Fixes#77931
Calls do not have to wait for VsCnt, so after they return there might
still be scratch stores in progress. It's important that we don't send
the DEALLOC_VGPR message in that case, since that might release the
VGPRs and scratch allocation before those stores are complete.
This means that getRegInterval no longer depends on the MCInstrDesc, so
it could be simplified further to take just a MachineOperand or just a
physical register. NFCI.
The HWEncoding values currently form a strange mix of actual register
codes for some subtargets and types of operands and informational flags.
This patch removes the dependency allowing arbitrary changes in the
structure of HWEncoding values without breaking register encodings.
Such changes, in turn, would make it possible to speed up and simplify
getAVOperandEncoding() testing for AGPRs as well as other functions
dealing with register codes downstream. They would also allow to
maintain the same format of HWEncoding values across our downstream code
bases, thus simplifying merging in mainline changes.
This will make it easy for callers to see issues with and fix up calls
to createTargetMachine after a future change to the params of
TargetMachine.
This matches other nearby enums.
For downstream users, this should be a fairly straightforward
replacement,
e.g. s/CodeGenOpt::Aggressive/CodeGenOptLevel::Aggressive
or s/CGFT_/CodeGenFileType::
This was an oversight when the GFX11 early release VGPRs optimization
was reimplemented in D153279.
Sending the DEALLOC_VGPRS message is a performance optimization so there
is no need to do it at -O0. In addition it makes some kinds of post
mortem debugging hard or impossible, since VGPR values are no longer
available to inspect at the s_endpgm instruction.
Differential Revision: https://reviews.llvm.org/D157599
SIInsertWaitcnts inserts waitcnt instructions to resolve data
dependencies. The GFX10+ vscnt (VMEM store count) counter is never used
in this way. It is only used to resolve memory dependencies, and that is
handled by SIMemoryLegalizer. Hence there is no need to conservatively
wait for vscnt to be 0 on function entry and before returns.
Differential Revision: https://reviews.llvm.org/D153537
Implement this optimization in SIInsertWaitcnts, where we already have
information about whether there might be outstanding VMEM store
instructions. This has the following advantages:
- Correctly handles atomics-with-return.
- Correctly handles call instructions.
- Should be faster because it does not require running a separate pass.
Differential Revision: https://reviews.llvm.org/D153279
Conditions for hoisting vmcnt with flat instructions should be similar to VMEM.
If there are use/def pairs in a loop body we cannot guarantee that hosting the
waitcnt will be profitable. Better heuristics are needed to analyse whether
gains from avoiding waitcnt in loop bodys outweighs waiting for loads in the
preheader.
Reviewed By: foad
Differential Revision: https://reviews.llvm.org/D151126
For D16 memory load instructions, the hardware usually only write to half
of the 32bit register, but we define the destination register using
32bit register for the MachineIR instruction. Without the extra tied
source register, LLVM framework will think previous write to the other
half of the register being dead. This is because by using 32bit register
as the destination register, LLVM will think the instruction will always
overwrite the whole 32bit register. By adding the extra tied source,
LLVM will think we are reading the register, so previous write to the
register will not be dead. This dummy tied source is introducing
unnecessary read-after-write dependency. The change here is to bypass the
tied source that can be skipped, thus avoiding an unnecessary s_waitcnt.
Reviewed by: foad
Differential Revision: https://reviews.llvm.org/D140537
C++17 allows us to call constructors pair and tuple instead of helper
functions make_pair and make_tuple.
Differential Revision: https://reviews.llvm.org/D139828
Move some code that checks if an instruction is a waitcount into a separate
function, mainly to aid readability in the logic where it is used.
Differential Revision: https://reviews.llvm.org/D139522
global/scratch_load will return in order they are issued. No
need to insert a s_waitcnt for WAW hazard.
Reviewed By: foad
Differential Revision: https://reviews.llvm.org/D138476
Declutter applyPreexistingWaitcnt() a little by abstracting the code
that updates the operands to S_WAITCNT and S_WAITCNT_VSCNT instructions
into discrete functions.
Differential Revision: https://reviews.llvm.org/D137624
In a lot of places, we were just calling `getNamedOperandIdx` to check if the result was != or == to -1.
This is fine in itself, but it's verbose and doesn't make the intention clear, IMHO. I added a `hasNamedOperand` and replaced all cases I could find with regexes and manually.
Reviewed By: arsenm, foad
Differential Revision: https://reviews.llvm.org/D137540