We used to create a scope for the true- and false expression of a
conditional operator. This was done so e.g. in this example:
```c++
struct A { constexpr A(){}; ~A(); constexpr int get() { return 10; } }; // all-note 2{{declared here}}
static_assert( (false ? A().get() : 1) == 1);
```
we did _not_ evaluate the true branch at all, meaning we did not
register the local variable for the temporary of type `A`, which means
we also didn't call it destructor.
However, this breaks the case where the temporary needs to outlive the
conditional operator and instead be destroyed via the surrounding
`ExprWithCleanups`:
```
constexpr bool test2(bool b) {
unsigned long __ms = b ? (const unsigned long &)0 : __ms;
return true;
}
static_assert(test2(true));
```
Before this patch, we diagnosed this example:
```console
./array.cpp:180:15: error: static assertion expression is not an integral constant expression
180 | static_assert(test2(true));
| ^~~~~~~~~~~
./array.cpp:177:24: note: read of temporary whose lifetime has ended
177 | unsigned long __ms = b ? (const unsigned long &)0 : __ms;
| ^
./array.cpp:180:15: note: in call to 'test2(true)'
180 | static_assert(test2(true));
| ^~~~~~~~~~~
./array.cpp:177:51: note: temporary created here
177 | unsigned long __ms = b ? (const unsigned long &)0 : __ms;
| ^
1 error generated.
```
because the temporary created for the true branch got immediately
destroyed.
The problem in essence is that since the conditional operator doesn't
create a scope at all, we register the local variables for both its
branches, but we later only execute one of them, which means we should
also only destroy the locals of one of the branches.
We fix this similar to clang codgen's `is_active` flag: In the case of a
conditional operator (which is so far the only case where this is
problematic, and this also helps minimize the performance impact of this
change), we make local variables as disabled-by-default and then emit a
`EnableLocal` opcode later, which marks them as enabled. The code
calling their destructors checks whether the local was enabled at all.
This has been a long-standing problem, but we didn't use to call the
destructors of items on the stack unless we explicitly `pop()` or
`discard()` them.
When interpretation was interrupted midway-through (because something
failed), we left `Pointer`s on the stack. Since all `Block`s track what
`Pointer`s point to them (via a doubly-linked list in the `Pointer`),
that meant we potentially leave deallocated pointers in that list. We
used to work around this by removing the `Pointer` from the list before
deallocating the block.
However, we now want to track pointers to global blocks as well, which
poses a problem since the blocks are never deallocated and thus those
pointers are always left dangling.
I've tried a few different approaches to fixing this but in the end I
just gave up on the idea of never knowing what items are in the stack.
We already have an `ItemTypes` vector that we use for debugging
assertions. This patch simply enables this vector unconditionally and
uses it in the abort case to properly `discard()` all elements from the
stack. That's a little sad IMO but I don't know of another way of
solving this problem.
As expected, this is a slight hit to compile times:
https://llvm-compile-time-tracker.com/compare.php?from=574d0a92060bf4808776b7a0239ffe91a092b15d&to=0317105f559093cfb909bfb01857a6b837991940&stat=instructions:u
Rename isConstexpr to isValid, the former was always a bad name. Save a
constexpr bit in Function so we don't have to access the decl in
CheckCallable.
Create the Function* handles for all functions we see, but delay the
actual compilation until we really call the function. This speeds up
compile times with the new interpreter a bit.
Some function types are special to us, so add an enum and determinte the
function kind once when creating the function, instead of looking at the
Decl every time we need the information.
Note that PointerUnion::{is,get,dyn_cast} have been soft deprecated in
PointerUnion.h:
// FIXME: Replace the uses of is(), get() and dyn_cast() with
// isa<T>, cast<T> and the llvm::dyn_cast<T>
FunctionDecl::getBuiltinID() is surprisingly slow and we tend to call it
quite a bit, especially when interpreting builtin functions. Caching the
BuiltinID here reduces the time I need to compile the
floating_comparison namespace from builtin-functions.cpp from 7.2s to
6.3s locally.
I started out by adding a new pointer type for blocks, and I was fully
prepared to compile their AST to bytecode and later call them.
... then I found out that the current interpreter doesn't support
calling blocks at all. So we reuse `Function` to support sources other
than `FunctionDecl`s and classify `BlockPointerType` as `PT_FnPtr`.