13 Commits

Author SHA1 Message Date
Steven Perron
60556a2ec2
[HLSL] Implement Texture2D type and Sample method in Clang (#177240)
This patch implements the `Texture2D` resource type and its `Sample`
member
function in Clang. It includes the necessary AST and Sema changes to
support
the new type and its built-in methods, as well as CodeGen support for
both
DirectX and SPIR-V targets.

Key changes:
- Added `ResourceDimension` to `HLSLAttributedResourceType` and
`HLSLResourceDimension` attribute.
- Implemented `Texture2D` and `SamplerState` in
`HLSLExternalSemaSource`.
- Added `__builtin_hlsl_resource_sample` and associated Sema checking.
- Updated `DirectXTargetCodeGenInfo` and `CommonSPIRTargetCodeGenInfo`
to handle texture types.
- Added AST, Sema, and CodeGen tests for `Texture2D`.

Part 2 of https://github.com/llvm/llvm-project/issues/175630
2026-01-30 21:44:01 -05:00
Justin Bogner
c4898f3f22
[HLSL][DirectX] Use a padding type for HLSL buffers. (#167404)
This change drops the use of the "Layout" type and instead uses explicit
padding throughout the compiler to represent types in HLSL buffers.

There are a few parts to this, though it's difficult to split them up as
they're very interdependent:

1. Refactor HLSLBufferLayoutBuilder to allow us to calculate the padding
of arbitrary types.
2. Teach Clang CodeGen to use HLSL specific paths for cbuffers when
generating aggregate copies, array accesses, and structure accesses.
3. Simplify DXILCBufferAccesses such that it directly replaces accesses
with dx.resource.getpointer rather than recalculating the layout.
4. Basic infrastructure for SPIR-V handling, but the implementation
itself will need work in follow ups.

Fixes several issues, including #138996, #144573, and #156084.
Resolves #147352.
2025-11-18 13:38:43 -08:00
Justin Bogner
99ed882a2e
[HLSL] Wrap offset info into a dedicated type. NFC (#167396)
Rather than using a nullable SmallVector, use a wrapper class for offset
info. This simplifies places that need to handle whether or not there's
any offset information.
2025-11-11 12:03:52 -08:00
Matheus Izvekov
249167a898
[clang] NFC: reintroduce clang/include/clang/AST/Type.h (#155050)
This reintroduces `Type.h`, having earlier been renamed to `TypeBase.h`,
as a redirection to `TypeBase.h`, and redirects most users to include
the former instead.

This is a preparatory patch for being able to provide inline definitions
for `Type` methods which would otherwise cause a circular dependency
with `Decl{,CXX}.h`.

Doing these operations into their own NFC patch helps the git rename
detection logic work, preserving the history.

This patch makes clang just a little slower to build (~0.17%), just
because it makes more code indirectly include `DeclCXX.h`.
2025-08-27 13:11:34 -03:00
Matheus Izvekov
bcd1530836
[clang] NFC: rename clang/include/clang/AST/Type.h to TypeBase.h (#155049)
This is a preparatory patch, to be able to provide inline definitions
for `Type` functions which depend on `Decl{,CXX}.h`. As the latter also
depends on `Type.h`, this would not be possible without some
reorganizing.

Splitting this rename into its own patch allows git to track this as a
rename, and preserve all git history, and not force any code
reformatting.

A later NFC patch will reintroduce `Type.h` as redirection to
`TypeBase.h`, rewriting most places back to directly including `Type.h`
instead of `TypeBase.h`, leaving only a handful of places where this is
necessary.

Then yet a later patch will exploit this by making more stuff inline.
2025-08-27 13:09:48 -03:00
Matheus Izvekov
88438ba1f3
[clang] AST: fix getAs canonicalization of leaf types (#155028) 2025-08-27 06:20:14 -03:00
Sarah Spall
7810d84844
[HLSL] Boolean in a RawBuffer should be i32 and Boolean vector in a RawBuffer should be <N x i32> (#135848)
Instead of converting the type in a RawBuffer to its HLSL type using
'ConvertType', use 'ConvertTypeForMem'.
ConvertTypeForMem handles booleans being i32 and boolean vectors being <
N x i32 >.
Add tests to show booleans and boolean vectors in RawBuffers now have
the correct type of i32, and <N x i32> respectively.
Closes #135635
2025-04-21 15:11:39 -07:00
Helena Kotas
cb64a363ca
[HLSL] Make sure isSigned flag is set on target type for TypedBuffer resources with signed int vectors (#130223)
Fixes #130191
2025-03-14 13:09:21 -07:00
Helena Kotas
73e12de062
[HLSL] Implement explicit layout for default constant buffer ($Globals) (#128991)
Processes `HLSLResourceBindingAttr` attributes that represent
`register(c#)` annotations on default constant buffer declarations and
applies its value to the buffer layout. Any default buffer declarations
without an explicit `register(c#)` annotation are placed after the
elements with explicit layout.

This PR also adds a test case for a `cbuffer` that does not have
`packoffset` on all declarations. Same layout rules apply here as well.

Fixes #126791
2025-03-12 22:35:07 -07:00
Helena Kotas
19af8581d5
[HLSL] Constant Buffers CodeGen (#124886)
Translates `cbuffer` declaration blocks to `target("dx.CBuffer")` type. Creates global variables in `hlsl_constant` address space for all `cbuffer` constant and adds metadata describing which global constant belongs to which constant buffer. For explicit constant buffer layout information an explicit layout type `target("dx.Layout")` is used. This might change in the future.

The constant globals are temporary and will be removed in upcoming pass that will translate `load` instructions in the `hlsl_constant` address space to constant buffer load intrinsics calls off a CBV handle (#124630, #112992).

See [Constant buffer design
doc](https://github.com/llvm/wg-hlsl/pull/94) for more details.

Fixes #113514, #106596
2025-02-20 10:32:14 -08:00
Simon Pilgrim
cf5e295ec0 Fix MSVC "not all control paths return a value" warning. NFC. 2024-10-16 17:15:47 +01:00
Helena Kotas
3b4512074e
[HLSL] Make HLSLAttributedResourceType canonical and add code paths to convert HLSL types to DirectX target types (#110327)
Translates `RWBuffer` and `StructuredBuffer` resources buffer types to
DirectX target types `dx.TypedBuffer` and `dx.RawBuffer`.

Includes a change of `HLSLAttributesResourceType` from 'sugar' type to
full canonical type. This is required for codegen and other clang
infrastructure to work property on HLSL resource types.

Fixes #95952 (part 2/2)
2024-10-15 13:38:15 -07:00
Helena Kotas
becb03f3c6
[DirectX] Add DirectXTargetCodeGenInfo (#104856)
Adds target codegen info class for DirectX. For now it always translates
`__hlsl_resource_t` handle to `target("dx.TypedBuffer", i32, 1, 0, 1)`
(`RWBuffer<int>`). More work is needed to determine the actual target
exp type and parameters based on the resource handle attributes.

Part 1/2 of #95952
2024-09-10 12:41:08 -07:00