Summary:
The static object mixes callbacks from different plugins because ever
since we moved to the object library target these are actually shared.
Just make it a member of the base class and make it a pointer set just
to do some basic deduplication.
Summary:
We provide an RPC server to manage calls initiated by the device to run
on the host. This is very useful for the built-in handling we have,
however there are cases where we would want to extend this
functionality.
Cases like Fortran or MPI would be useful, but we cannot put references
to these in the core offloading runtime. This way, we can provide this
as a library interface that registers custom handlers for whatever code
people want.
There are a few places where data types based on character array or
string are printed in the debug message while they do not represent
strings. Such expressions should be casted to `void *` unless they
represent actual strings. Change also includes casting from integral
type to pointer type when appropriate.
Add liboffload asynchronous queue query API for libomptarget migration
This PR adds liboffload asynchronous queue query API that needed to make
libomptarget to use liboffload
Add liboffload memory data locking API for libomptarget migration
This PR adds liboffload memory data locking API that needed to make
libomptarget to use liboffload
Summary:
This is only really meaningful for the NVPTX target. Not all build
environments support host LTO and these are redundant tests, just clean
this up and make it run faster.
This PR refactors how the device image is built so we can expose the
native ELF of the device to DeviceImageTy which solves several issues
regarding symbol look up (as DeviceImageTy expects an ELF). It also
simplifies the module linking code taking into account the latest
changes in the driver (which adds "-library-compilation when necessary).
---------
Co-authored-by: Alexey Sachkov <alexey.sachkov@intel.com>
Co-authored-by: Nick Sarnie <nick.sarnie@intel.com>
Co-authored-by: Joseph Huber <huberjn@outlook.com>
When looking for the device address of a symbol, we need to also look if
it's a function symbol if not found as global symbol in the device.
---------
Co-authored-by: Alexey Sachkov <alexey.sachkov@intel.com>
Co-authored-by: Nick Sarnie <nick.sarnie@intel.com>
Co-authored-by: Joseph Huber <huberjn@outlook.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Support for getDebugLevel was removed as part of the new debug macros
(#165416). This PR updates such usages to use the new ODBG_* macros.
---------
Co-authored-by: Alexey Sachkov <alexey.sachkov@intel.com>
Co-authored-by: Nick Sarnie <nick.sarnie@intel.com>
Co-authored-by: Joseph Huber <huberjn@outlook.com>
Add a new nextgen plugin that supports GPU devices through the Intel oneAPI Level Zero library. The plugin is not enabled by default and needs to be added to LIBOMPTARGET_PLUGINS_TO_BUILD explicitely.
---------
Co-authored-by: Alexey Sachkov <alexey.sachkov@intel.com>
Co-authored-by: Nick Sarnie <nick.sarnie@intel.com>
Co-authored-by: Joseph Huber <huberjn@outlook.com>
Update debug messages based on the new method from #170425. Updated the
following files.
- plugins-nextgen/common/include/MemoryManager.h
- plugins-nextgen/common/include/PluginInterface.h
- plugins-nextgen/common/src/GlobalHandler.cpp
- plugins-nextgen/common/src/PluginInterface.cpp
- plugins-nextgen/host/dynamic_ffi/ffi.cpp
This PR introduces new debug macros that allow a more fined control of
which debug message to output and introduce C++ stream style for debug
messages.
Changing existing messages (except a few that I changed for testing)
will come in subsequent PRs.
I also think that we should make debug enabling OpenMP agnostic but, for
now, I prioritized maintaing the current libomptarget behavior for now,
and we might need more changes further down the line as we we decouple
libomptarget.
Summary:
We start this thread if the RPC client symbol is detected in the loaded
binary. We should make this sleep if there's no work to avoid the thread
running at high priority when the (scarecely used) RPC call is actually
required. So, right now after 25 microseconds we will assume the server
is inactive and begin sleeping. This resets once we do find work.
AMD supports a more intelligent way to do this. HSA signals can wake a
sleeping thread from the kernel, and signals can be sent from the GPU
side. This would be nice to have and I'm planning on working with it in
the future to make this infrastructure more usable with existing AMD
workloads.
Summary:
This was a lot of code that was only used for upstream LLVM builds of
AMDGPU offloading. We have a generic and fast `malloc` in `libc` now so
just use that. Simplifies code, can be added back if we start providing
alternate forms but I don't think there's a single use-case that would
justify it yet.
Introduced in OpenMP 6.0, the device UID shall be a unique identifier of
a device on a given system. (Not necessarily a UUID.) Since it is not
guaranteed that the (U)UIDs defined by the device vendor libraries, such
as HSA, do not overlap with those of other vendors, the device UIDs in
offload are always combined with the offload plugin name. In case the
vendor library does not specify any device UID for a given device, we
fall back to the offload-internal device ID.
The device UID can be retrieved using the `llvm-offload-device-info`
tool.
Adds omp_target_is_accessible routine.
Refactors common code from omp_target_is_present to work for both
routines.
---------
Co-authored-by: Shilei Tian <i@tianshilei.me>
Summary:
This check is unnecessarily restrictive and currently incorrectly fires
for any size less than eight bytes. Just remove it, we do sanity checks
elsewhere and at some point need to trust the ABI.
This implements two pieces to restore the interop functionality (that I
broke) when the 6.0 interfaces were added:
* A set of wrappers that support the old interfaces on top of the new
ones
* The same level of interop support for the CUDA amd AMD plugins
Currently there are two serialization modes for bitstream Remarks:
standalone and separate. The separate mode splits remark metadata (e.g.
the string table) from actual remark data. The metadata is written into
the object file by the AsmPrinter, while the remark data is stored in a
separate remarks file. This means we can't use bitstream remarks with
tools like opt that don't generate an object file. Also, it is confusing
to post-process bitstream remarks files, because only the standalone
files can be read by llvm-remarkutil. We always need to use dsymutil
to convert the separate files to standalone files, which only works for
MachO. It is not possible for clang/opt to directly emit bitstream
remark files in standalone mode, because the string table can only be
serialized after all remarks were emitted.
Therefore, this change completely removes the separate serialization
mode. Instead, the remark string table is now always written to the end
of the remarks file. This requires us to tell the serializer when to
finalize remark serialization. This automatically happens when the
serializer goes out of scope. However, often the remark file goes out of
scope before the serializer is destroyed. To diagnose this, I have added
an assert to alert users that they need to explicitly call
finalizeLLVMOptimizationRemarks.
This change paves the way for further improvements to the remark
infrastructure, including more tooling (e.g. #159784), size optimizations
for bitstream remarks, and more.
Pull Request: https://github.com/llvm/llvm-project/pull/156715
Summary:
This was originally added in as a hack to work around CUDA's limitation
on allocation. The `libc` implementation now isn't even used for CUDA so
this code is never hit. Even if this case, this code never truly worked.
A true solution would be to use CUDA's virtual memory API instead to
allocate 2MiB slabs independenctly from the normal memory management
done in the stream.
Summary:
I made the GPU flags accept more of the default LLVM warnings, which
triggered some new cases. Clean those up and fix some other ones while
I'm at it.
Summary:
This exposes the 'isDeviceCompatible' routine for checking if a binary
*can* be loaded. This is useful if people don't want to consume errors
everywhere when figuring out which image to put to what device.
I don't know if this is a good name, I was thining like `olIsCompatible`
or whatever. Let me know what you think.
Long term I'd like to be able to do something similar to what OpenMP
does where we can conditionally only initialize devices if we need them.
That's going to be support needed if we want this to be more
generic.
Summary:
Turns out the new CUDA ABI now applies retroactively to all the other
SMs if you upgrade to CUDA 13.0. This patch changes the scheme, keeping
all the SM flags consistent but using an offset.
Fixes: https://github.com/llvm/llvm-project/issues/159088
Currently get this error
```
offload/plugins-nextgen/common/src/PluginInterface.cpp:859:63: error: member reference type 'StringRef' is not a pointer; did you mean to use '.'?
```
We pass the full image binary now so we can't really print anything
useful here.
Seems introduced in https://github.com/llvm/llvm-project/pull/158748.
---------
Signed-off-by: Sarnie, Nick <nick.sarnie@intel.com>
Co-authored-by: Joseph Huber <huberjn@outlook.com>
Summary:
Currently we have this `__tgt_device_image` indirection which just takes
a reference to some pointers. This was all find and good when the only
usage of this was from a section of GPU code that came from an ELF
constant section. However, we have expanded beyond that and now need to
worry about managing lifetimes. We have code that references the image
even after it was loaded internally. This patch changes the
implementation to instaed copy the memory buffer and manage it locally.
This PR reworks the JIT and other image handling to directly manage its
own memory. We now don't need to duplicate this behavior externally at
the Offload API level. Also we actually free these if the user unloads
them.
Upside, less likely to crash and burn. Downside, more latency when
loading an image.
Summary:
This operation is done every time we load a binary, this behavior should
be moved into OpenMP since it concerns an OpenMP specific data struct.
This is a little messy, because ideally we should only be using public
APIs, but more can be extracted later.
Previously, `olDestroyQueue` would not actually destroy the queue,
instead leaving it for the device to clean up when it was destroyed.
Now, the queue is either released immediately if it is complete or put
into a list of "pending" queues if it is not. Whenever we create a new
queue, we check this list to see if any are now completed. If there are
any we release their resources and use them instead of pulling from
the pool.
This prevents long running programs that create and drop many queues
without syncing them from leaking memory all over the place.