This patch implements a simple pass that tries to de-duplicate packs. If
there are two packing patterns inserting the exact same values in the
exact same order, then we will keep the top-most one of them. Even
though such patterns may be optimized away by subsequent passes it is
still useful to do this within the vectorizer because otherwise the cost
estimation may be off, making the vectorizer over conservative.
These are identified by misc-include-cleaner. I've filtered out those
that break builds. Also, I'm staying away from llvm-config.h,
config.h, and Compiler.h, which likely cause platform- or
compiler-specific build failures.
RegionFromBBs is a helper Sandbox IR function pass that builds a region
for each BB. This helps test region passes in isolation without relying
on other parts of the vectorizer, which is especially useful for
stress-testing.
This patch updates/adds LLVM_DEBUG dumps.
It moves the DEBUG_TYPE into SandboxVectorizer/Debug.h such that it can
be shared across all components of the vectorizer.
This patch adds a helper flag for bisection debugging. This flag
force-stops vectorization after this many bundles have been considered
for vectorization.
Using -sbvec-stop-bndl=0 will not vectorize the code at all.
Up until now the generation of vector instructions was taking place
during the top-down post-order traversal of vectorizeRec(). The issue
with this approach is that the vector instructions emitted during the
traversal can be reordered by the scheduler, making it challenging to
place them without breaking the def-before-uses rule.
With this patch we separate the vectorization decisions (done in
`vectorizeRec()`) from the code generation phase (`emitVectors()`). The
vectorization decisions are stored in the `Actions` vector and are used
by `emitVectors()` to drive code generation.
This patch implements a small region pass that saves the context's
state. The patch is now used in the default pipeline to save the context
state instead of the hard-coded call to Context::save().
The concept behind this is that the passes themselves should not have to
do the actual saving/restoring of the IR state, because that would make
it challenging to reorder them in the pipeline. Having separate
save/restore passes makes the transformation passes more composable as
parts of arbitrary pipelines.
This patch moves the seed collection logic from the BottomUpVec pass
into a new Sandbox IR Function pass. The new "seed-collection" pass
collects the seeds, builds a region and runs the region pass pipeline.
When the operand comes from multiple inputs then we need additional
packing code. When the operands are scalar then we can use a single
InsertElementInst. But when the operands are vectors then we need a
chain of ExtractElementInst and InsertElementInst instructions to insert
the vector value into the destination vector. This is what this patch
implements.
This patch fixes a bug in the creation of shuffle masks when vectorizing
vectors in case of a diamond reuse with shuffle. The mask needs to
enumerate all elements of a vector, not treat the original vector value
as a single element. That is: if vectorizing two <2 x float> vectors
into a <4 x float> the mask needs to have 4 indices, not just 2.
The TransactionAcceptOrRevert pass is the final pass in the Sandbox
Vectorizer's default pass pipeline. It's job is to check the cost
before/after vectorization and accept or revert the IR to its original
state.
Since we are now starting the transaction in BottomUpVec, tests that run
a custom pipeline need to accept the transaction. This is done with the
help of the TransactionAlwaysAccept pass (tr-accept).
This patch changes the functionality of `VecUtils::getLowest(Vals, BB)`
such that it filters out any instructions in `Vals` that are not in BB.
This is useful when Vals contains instructions from different BBs,
because in that case we are only interested in one BB.
This patch implements a wrapper function for the LLVM IR verifier for
functions, and calls it (flag-guarded) within the bottom-up-vectorizer
for finding IR bugs as soon as they happen.
This patch implements cost modeling for Region. All instructions that
are added or removed get their cost counted in the Scoreboard. This is
used for checking if the region before or after a transformation is more
profitable.
Crossing BBs is not currently supported by the structures of the
vectorizer. This patch fixes instances where this was happening,
including:
- a walk of use-def operands that updates the UnscheduledSuccs counter,
- the dead instruction removal is now done per BB,
- the scheduler, which will reject bundles that cross BBs.
VecUtils::getLowest(Valse) returns the lowest instruction in the BB among Vals.
If the instructions are not in the same BB, or if none of them is an
instruction it returns nullptr.
This patch implements the diamond pattern where we are vectorizing
toward the top of the diamond from both edges, but the second edge may
use elements from a different vector or just scalar values. This
requires some additional packing code (see lit test).
InstrMaps is a helper data structure that maps scalars to vectors and
the reverse. This is used by the vectorizer to figure out which vectors
it can extract scalar values from.
When we vectorize loads or stores we only keep the address of the first
lane. The rest may become dead. This patch adds the address operands of
vectorized loads or stores to the dead candidates set, such that they
get erased if dead.
With this patch we switch from the temporary dummy seeds to actual seeds
provided by the seed collector.
The seeds get sliced and each slice is used as the starting point for
vectorization.
Up until now we could only support packing of scalar elements. This
patch fixes this by implementing packing of vector elements, by
generating extractelement and insertelement instruction pairs.
This patch implements packing of scalar operands when the vectorizer
decides to stop vectorizing. Packing is implemented with a sequence of
InsertElement instructions.
Packing vectors requires different instructions so it's implemented in a
follow-up patch.
This patch registers the "createInstr" callback that notifies the
scheduler about newly created instructions. This guarantees that all
newly created instructions have a corresponding DAG node associated with
them. Without this the pass crashes when the scheduler encounters the
newly created vector instructions.
This patch also changes the lifetime of the sandboxir Ctx variable in
the SandboxVectorizer pass. It needs to be destroyed after the passes
get destroyed. Without this change when components like the Scheduler
get destroyed Ctx will have already been freed, which is not legal.
My previous attempt (#111904) hacked creation of Regions from metadata
into the bottom-up vectorizer. I got some feedback that it should be its
own pass. So now we have two SandboxIR function passes (`BottomUpVec`
and `RegionsFromMetadata`) that are interchangeable, and we could have
other SandboxIR function passes doing other kinds of transforms, so this
commit revamps pipeline creation and parsing.
First, `sandboxir::PassManager::setPassPipeline` now accepts pass
arguments in angle brackets. Pass arguments are arbitrary strings that
must be parsed by each pass, the only requirement is that nested angle
bracket pairs must be balanced, to allow for nested pipelines with more
arguments. For example:
```
bottom-up-vec<region-pass-1,region-pass-2<arg>,region-pass-3>
```
This has complicated the parser a little bit (the loop over pipeline
characters now contains a small state machine), and we now have some new
test cases to exercise the new features.
The main SandboxVectorizerPass now contains a customizable pipeline of
SandboxIR function passes, defined by the `sbvec-passes` flag. Region
passes for the bottom-up vectorizer pass are now in pass arguments (like
in the example above).
Because we have now several classes that can build sub-pass pipelines,
I've moved the logic that interacts with PassRegistry.def into its own
files (PassBuilder.{h,cpp} so it can be easily reused.
Finally, I've added a `RegionsFromMetadata` function pass, which will
allow us to run region passes in isolation from lit tests without
relying on the bottom-up vectorizer, and a new lit test that does
exactly this.
Note that the new pipeline parser now allows empty pipelines. This is
useful for testing. For example, if we use
```
-sbvec-passes="bottom-up-vec<>"
```
SandboxVectorizer converts LLVM IR to SandboxIR and runs the bottom-up
vectorizer, but no region passes afterwards.
```
-sbvec-passes=""
```
SandboxVectorizer converts LLVM IR to SandboxIR and runs no passes on
it. This is useful to exercise SandboxIR conversion on its own.
https://github.com/llvm/llvm-project/pull/111223 was reverted because of
a build failure with `-DBUILD_SHARED_LIBS=on`.
The Passes component depends on Vectorizer (because PassBuilder needs to
be able to instantiate SandboxVectorizerPass). This resulted in CMake
doing this
1. when it builds lib/libLLVMVectorize.so.20.0git it adds
lib/libLLVMSandboxIR.so.20.0git to the command line, because it's listed
as a dependency (as expected)
2. when it's trying to build lib/libLLVMPasses.so.20.0git it adds
lib/libLLVMVectorize.so.20.0git to the command line, because it's listed
as a dependency (also as expected). But not libLLVMSandboxIR.so.
When SandboxVectorizerPass has its ctors/dtors defined inline, this
caused "undefined reference to vtable" linker errors. This change works
around that by moving ctors/dtors out of line.
Also fix a bazel build problem by adding the new
`llvm/lib/Transforms/Vectorize/SandboxVectorizer/Passes/PassRegistry.def`
as a textual header in the Vectorizer target.
The main change is that the main SandboxVectorizer pass no longer has a
pipeline of function passes. Now it is a wrapper that creates sandbox IR
from functions before calling BottomUpVec.
BottomUpVec now builds its own RegionPassManager from the `sbvec-passes`
flag, using a PassRegistry.def file. For now, these region passes are
not run (BottomUpVec doesn't create Regions yet), and only a null pass
for testing exists.
This commit also changes the ownership model for sandboxir::PassManager:
instead of having a PassRegistry that owns passes, and PassManagers that
contain non-owning pointers to the passes, now PassManager owns (via
unique pointers) the passes it contains.
PassRegistry is now deleted, and the logic to parse and create a pass
pipeline is now in PassManager::setPassPipeline.