…types usi… (#144676)"
This reverts commit 68471d29eed2c49f9b439e505b3f24d387d54f97.
IntegralAP contains a union:
union {
uint64_t *Memory = nullptr;
uint64_t Val;
};
On 64bit systems, both Memory and Val have the same size. However, on 32
bit system, Val is 64bit and Memory only 32bit. Which means the default
initializer for Memory will only zero half of Val. We fixed this by
zero-initializing Val explicitly in the IntegralAP(unsigned BitWidth)
constructor.
See also the discussion in
https://github.com/llvm/llvm-project/pull/144246
Both `APInt` and `APFloat` will heap-allocate memory themselves using
the system allocator when the size of their data exceeds 64 bits.
This is why clang has `APNumericStorage`, which allocates its memory
using an allocator (via `ASTContext`) instead. Calling `getValue()` on
an ast node like that will then create a new `APInt`/`APFloat` , which
will copy the data (in the `APFloat` case, we even copy it twice).
That's sad but whatever.
In the bytecode interpreter, we have a similar problem. Large integers
and floating-point values are placement-new allocated into the
`InterpStack` (or into the bytecode, which is a `vector<std::byte>`).
When we then later interrupt interpretation, we don't run the destructor
for all items on the stack, which means we leak the memory the
`APInt`/`APFloat` (which backs the `IntegralAP`/`Floating` the
interpreter uses).
Fix this by using an approach similar to the one used in the AST. Add an
allocator to `InterpState`, which is used for temporaries and local
values. Those values will be freed at the end of interpretation. For
global variables, we need to promote the values to global lifetime,
which we do via `InitGlobal` and `FinishInitGlobal` ops.
Interestingly, this results in a slight _improvement_ in compile times:
https://llvm-compile-time-tracker.com/compare.php?from=6bfcdda9b1ddf0900f82f7e30cb5e3253a791d50&to=88d1d899127b408f0fb0f385c2c58e6283195049&stat=instructions:u
(but don't ask me why).
Fixes https://github.com/llvm/llvm-project/issues/139012
Instead of just peek()ing the values when evaluating the builtins and
later classify()ing all the call args once again to remove them, just do
it while evaluating. This saves quite a bit of code.
A previous change to InterpBuiltin.cpp fixed an unused variable warning
by using [[maybe unused]] and (void).
The code actually serves no useful purpose in non-debug builds, so let's
not include it there.
For some builtins, we dont' need to do anything, but due to the cleanup
code being the same for all builtins, we still had to duplicate the
value on the stack. Remove that and get rid of all the unnecessary
pressure on the InterpStack.
For
```c++
struct S {
constexpr S(int=0) : i(1) {}
int i;
};
constexpr volatile S vs;
```
reading from `vs.i` is not allowed, even though `i` is not volatile
qualified. Propagate the IsVolatile bit down the hierarchy, so we know
reading from `vs.i` is a volatile read.
When copying unions, we need to only copy the active field of the source
union, which we were already doing. However, we also need to zero out
the (now) inactive fields, so we don't end up with dangling pointers in
those inactive fields.
…723)"
This reverts commit 1e2ad6793ac205607e7c809283cf69e1cc36a69a.
Fix the previous commit on big-endian hosts by _not_ falling through to
the `uint8_t` code path.
This returns the type of data in the Block, which might be different
than the type of the expression or declaration we created the block for.
This lets us remove some special cases from CheckNewDeleteForms() and
CheckNewTypeMismatch().
As pointed out by @shafik, this confuses static analysis and most
probably humans as well. Add an assertion to ensure the given array has
at least one element.