Translates `RWBuffer` and `StructuredBuffer` resources buffer types to
DirectX target types `dx.TypedBuffer` and `dx.RawBuffer`.
Includes a change of `HLSLAttributesResourceType` from 'sugar' type to
full canonical type. This is required for codegen and other clang
infrastructure to work property on HLSL resource types.
Fixes#95952 (part 2/2)
Adds target codegen info class for DirectX. For now it always translates
`__hlsl_resource_t` handle to `target("dx.TypedBuffer", i32, 1, 0, 1)`
(`RWBuffer<int>`). More work is needed to determine the actual target
exp type and parameters based on the resource handle attributes.
Part 1/2 of #95952