`__shared_count` is used in a few places where `shared_ptr` isn't. This
avoids a bunch of transitive includes needed for the implementation of
`shared_ptr` in these places.
This introduces a new `__scope_guard` without any fancy features. The
scope guard is used in `<string>` to simplify some of the ASan
annotations (especially by making it harder to forget them where
exceptions are thrown).
Instead of going through the old locale entry points, define the base
localization API for BSD-like platforms (Apple and FreeBSD) from
scratch, using <xlocale.h> as a basis. This doesn't actually change how
that functionality is implemented, it only avoids going through a maze
to do so.
This clean new support is implemented in a separate __locale_dir/support
directory, which mirrors what we do for the threading support API.
Eventually, everything under __locale_dir/locale_base_api will go away.
rdar://131476632
This patch introduces a new kind of bounded iterator that knows the size
of its valid range at compile-time, as in std::array. This allows computing
the end of the range from the start of the range and the size, which requires
storing only the start of the range in the iterator instead of both the start
and the size (or start and end). The iterator wrapper is otherwise identical
in design to the existing __bounded_iter.
Since this requires changing the type of the iterators returned by
std::array, this new bounded iterator is controlled by an ABI flag.
As a drive-by, centralize the tests for std::array::operator[] and add
missing tests for OOB operator[] on non-empty arrays.
Fixes#70864
This PR deprecates `<ccomplex>`, `<cstdbool>`, `<ctgmath>`, and
`<ciso646>` in C++17 and "removes" them in C++20 by special deprecation
warnings.
`<cstdalign>` is previously missing. This PR also tries to add them, and
then deprecates and "removes" `<cstdalign>`.
Papers:
- https://wg21.link/P0063R3
- https://wg21.link/P0619R4Closes#99985.
---------
Co-authored-by: Louis Dionne <ldionne.2@gmail.com>
Around half of the tests are based on the tests Arthur O'Dwyer's
original implementation of std::flat_map, with modifications and
removals.
partially implement #105190
For now these headers don't provide much benefit, however as we refactor
the locale base API they will provide a location to specify the
localization interface on these platforms.
The solaris header file doesn't even exist, so that's definitely dead
code. The newlib header is empty, which means that localization can't
work on that platform. If someone is using libc++ with Newlib, they must
be providing LIBCXX_HAS_NO_LOCALIZATION today for anything to work, so
that header is basically dead code as well.
Rename __libcpp_locale_guard to just __locale_guard, since there's no
reason for it to have __libcpp_ in its name -- it's just an internal
utility.
Also, define __locale_guard unconditionally of
_LIBCPP_LOCALE__L_EXTENSIONS, since that header is only used on Windows
(where it has a custom definition) or from bsd_locale_fallbacks.h, which
is only included when the L extensions are not provided.
Implements std::from_chars for float and double.
The implementation uses LLVM-libc to do the real parsing. Since this is
the first time libc++
uses LLVM-libc there is a bit of additional infrastructure code. The
patch is based on the
[RFC] Project Hand In Hand (LLVM-libc/libc++ code sharing)
https://discourse.llvm.org/t/rfc-project-hand-in-hand-llvm-libc-libc-code-sharing/77701
These headers are not doing anything beyond the system or compiler
provided equivalent headers, so there's no real reason to keep them
around. Reducing the number of C headers we provide in libc++ simplifies
our header layering and reduces the potential for confusion when headers
are layered incorrectly.
This reverts commit 78f9a8b82d772ff04a12ef95f2c9d31ee8f3e409.
This caused the LLDB test `TestDataFormatterGenericOptional.py` to fail, and we need
a bit more time to look into it.
This is a re-application of bc6bd3bc1e9 which was reverted in
f11abac6524 because it broke the Clang pre-commit CI.
Original commit message:
This patch rewrites the modulemap to have fewer top-level modules.
Previously, our modulemap had one top level module for each header in
the library, including private headers. This had the well-known problem
of making compilation times terrible, in addition to being somewhat
against the design principles of Clang modules.
This patch provides almost an order of magnitude compilation time
improvement when building modularized code (certainly subject to
variations). For example, including <ccomplex> without a module cache
went from 22.4 seconds to 1.6 seconds, a 14x improvement.
To achieve this, one might be tempted to simply put all the headers in a
single top-level module. Unfortunately, this doesn't work because libc++
provides C compatibility headers (e.g. stdlib.h) which create cycles
when the C Standard Library headers are modularized too. This is
especially tricky since base systems are usually not modularized: as far
as I know, only Xcode 16 beta contains a modularized SDK that makes this
issue visible. To understand it, imagine we have the following setup:
// in libc++'s include/c++/v1/module.modulemap
module std {
header stddef.h
header stdlib.h
}
// in the C library's include/module.modulemap
module clib {
header stddef.h
header stdlib.h
}
Now, imagine that the C library's <stdlib.h> includes <stddef.h>,
perhaps as an implementation detail. When building the `std` module,
libc++'s <stdlib.h> header does `#include_next <stdlib.h>` to get the C
library's <stdlib.h>, so libc++ depends on the `clib` module.
However, remember that the C library's <stdlib.h> header includes
<stddef.h> as an implementation detail. Since the header search paths
for libc++ are (and must be) before the search paths for the C library,
the C library ends up including libc++'s <stddef.h>, which means it
depends on the `std` module. That's a cycle.
To solve this issue, this patch creates one top-level module for each C
compatibility header. The rest of the libc++ headers are located in a
single top-level `std` module, with two main exceptions. First, the
module containing configuration headers (e.g. <__config>) has its own
top-level module too, because those headers are included by the C
compatibility headers.
Second, we create a top-level std_core module that contains several
dependency-free utilities used (directly or indirectly) from the __math
subdirectory. This is needed because __math pulls in a bunch of stuff,
and __math is used from the C compatibility header <math.h>.
As a direct benefit of this change, we don't need to generate an
artificial __std_clang_module header anymore to provide a monolithic
`std` module, since our modulemap does it naturally by construction.
A next step after this change would be to look into whether math.h
really needs to include the contents of __math, and if so, whether
libc++'s math.h truly needs to include the C library's math.h header.
Removing either dependency would break this annoying cycle.
Thanks to Eric Fiselier for pointing out this approach during a recent
meeting. This wasn't viable before some recent refactoring, but wrapping
everything (except the C headers) in a large module is by far the
simplest and the most effective way of doing this.
Fixes#86193
Instead of changing the cast sequence to implicit conversion in
_`voidify`_, I think it is better to totally remove `__voidify` and use
`static_cast` to `void*`, which has equivalent effects.
Test coverage for const iterators are removed.
Now most affected algorithms are underconstrained, for which I submitted
[LWG3888](https://cplusplus.github.io/LWG/issue3888). I'm not sure
whether we should speculatively implement it at this moment, and thus
haven't added any `*.verify.cpp`.
In some control block types and `optional`, the stored objects are
changed to have cv-unqualified type.
Fixes#105119.
This allows catching OOB accesses inside `unique_ptr<T[]>` when the size
of the allocation is known. The size of the allocation can be known when
the unique_ptr has been created with make_unique & friends or when the
type necessitates an array cookie before the allocation.
This is a re-aplpication of 45a09d181 which had been reverted in
f11abac6 due to unrelated CI failures.
This follows the pattern we use consistently for ranges algorithms.
This is a re-application of 24bc3244d4e which had been reverted in
f11abac65 due to unrelated failures.
This reverts 3 commits:
45a09d1811d5d6597385ef02ecf2d4b7320c37c5
24bc3244d4e221f4e6740f45e2bf15a1441a3076
bc6bd3bc1e99c7ec9e22dff23b4f4373fa02cae3
The GitHub pre-merge CI has been broken since this PR went in. This
change reverts it to see if I can get the pre-merge CI working again.
This allows catching OOB accesses inside `unique_ptr<T[]>` when the size
of the allocation is known. The size of the allocation can be known when
the unique_ptr has been created with make_unique & friends or when the
type necessitates an array cookie before the allocation.
This patch rewrites the modulemap to have fewer top-level modules.
Previously, our modulemap had one top level module for each header in
the library, including private headers. This had the well-known problem
of making compilation times terrible, in addition to being somewhat
against the design principles of Clang modules.
This patch provides almost an order of magnitude compilation time
improvement when building modularized code (certainly subject to
variations). For example, including <ccomplex> without a module cache
went from 22.4 seconds to 1.6 seconds, a 14x improvement.
To achieve this, one might be tempted to simply put all the headers in a
single top-level module. Unfortunately, this doesn't work because libc++
provides C compatibility headers (e.g. stdlib.h) which create cycles
when the C Standard Library headers are modularized too. This is
especially tricky since base systems are usually not modularized: as far
as I know, only Xcode 16 beta contains a modularized SDK that makes this
issue visible. To understand it, imagine we have the following setup:
// in libc++'s include/c++/v1/module.modulemap
module std {
header stddef.h
header stdlib.h
}
// in the C library's include/module.modulemap
module clib {
header stddef.h
header stdlib.h
}
Now, imagine that the C library's <stdlib.h> includes <stddef.h>,
perhaps as an implementation detail. When building the `std` module,
libc++'s <stdlib.h> header does `#include_next <stdlib.h>` to get the C
library's <stdlib.h>, so libc++ depends on the `clib` module.
However, remember that the C library's <stdlib.h> header includes
<stddef.h> as an implementation detail. Since the header search paths
for libc++ are (and must be) before the search paths for the C library,
the C library ends up including libc++'s <stddef.h>, which means it
depends on the `std` module. That's a cycle.
To solve this issue, this patch creates one top-level module for each C
compatibility header. The rest of the libc++ headers are located in a
single top-level `std` module, with two main exceptions. First, the
module containing configuration headers (e.g. <__config>) has its own
top-level module too, because those headers are included by the C
compatibility headers.
Second, we create a top-level std_core module that contains several
dependency-free utilities used (directly or indirectly) from the __math
subdirectory. This is needed because __math pulls in a bunch of stuff,
and __math is used from the C compatibility header <math.h>.
As a direct benefit of this change, we don't need to generate an
artificial __std_clang_module header anymore to provide a monolithic
`std` module, since our modulemap does it naturally by construction.
A next step after this change would be to look into whether math.h
really needs to include the contents of __math, and if so, whether
libc++'s math.h truly needs to include the C library's math.h header.
Removing either dependency would break this annoying cycle.
Thanks to Eric Fiselier for pointing out this approach during a recent
meeting. This wasn't viable before some recent refactoring, but wrapping
everything (except the C headers) in a large module is by far the
simplest and the most effective way of doing this.
Fixes#86193
This implements the logic of the `common_type` base template as a
builtin alias. If there should be no `type` member, an empty class is
returned. Otherwise a specialization of a `type_identity`-like class is
returned. The base template (i.e. `std::common_type`) as well as the
empty class and `type_identity`-like struct are given as arguments to
the builtin.
Works towards P0619R4 / #99985.
The use of `std::get_temporary_buffer` and `std::return_temporary_buffer`
are replaced with `unique_ptr`-based RAII buffer holder.
Escape hatches:
- `_LIBCPP_ENABLE_CXX20_REMOVED_TEMPORARY_BUFFER` restores
`std::get_temporary_buffer` and `std::return_temporary_buffer`.
Drive-by changes:
- In `<syncstream>`, states that `get_temporary_buffer` is now removed,
because `<syncstream>` is added in C++20.
This is necessary because e.g. ranges::elements_view uses std::get but
it needs to have in scope the declaration of all the versions of
std::get that exist in the library. This need is what had originally led
to elements_view.h gaining an include of __fwd/complex.h, but in reality
it is a more general issue that requires a canonical declration point
for all the std::get variations.
It doesn't serve much of a purpose since we can easily put its contents
inside __config. Removing it simplifies the modulemap once we are trying
to create a single top-level module.
We need a forward-declaration so that we can know about std::byte from
some type traits without having to include std::byte's definition, which
(circularly) depends back on type traits.
Many headers include `<cstddef>` just for size_t, and pulling in
additional content (e.g. the traits used for std::byte) is unnecessary.
To solve this problem, this patch splits up `<cstddef>` into
subcomponents so that headers can include only the parts that they
actually require.
This has the added benefit of making the modules build a lot stricter
with respect to IWYU, and also providing a canonical location where we
define `std::size_t` and friends (which were previously defined in
multiple headers like `<cstddef>` and `<ctime>`).
After this patch, there's still many places in the codebase where we
include `<cstddef>` when `<__cstddef/size_t.h>` would be sufficient.
This patch focuses on removing `<cstddef>` includes from __type_traits
to make these headers non-circular with `<cstddef>`. Additional
refactorings can be tackled separately.
Some modules are leaf modules in the sense that they are not used by any
other part of the headers. These leaf modules are easy to consolidate
since there is no risk to create a cycle. As a result of regrouping
these modules, several missing includes were found and fixed in this
patch.
That header depends on allocator traits, which is fundamentally tied to
`<memory>`, not to `<type_traits>`. This breaks a cycle betweeen
__type_traits and __memory.
We split up all the headers into top-level modules when we broke up
cycles with the C compatibility headers. However, this resulted in a
large number of small modules, which is awkward and clearly against the
philosophy of Clang modules. This was necessary to make things work.
This patch regroups a few headers from two leaf modules: stop_token and
pstl. It should be pretty uncontroversial that grouping these headers
into a single module doesn't introduce any cyclic dependency, yet it's a
first step towards reducing the number of top-level modules we have in
our modulemap.
Implementing the Hermite polynomials which are part of C++17's
mathematical special functions. The goal is to get early feedback which
will make implementing the other functions easier. Integration of
functions in chunks (e.g. `std::hermite` at first, then `std::laguerre`,
etc.) might make sense as well (also see note on boost.math below).
I started out from this abandoned merge request:
https://reviews.llvm.org/D58876 .
The C++23 standard defines them in-terms of `/* floating-point type */`
arguments. I have not looked into that.
Note, there is still an ongoing discussion on discourse whether
importing boost.math is an option.
Implements [P1223R5][] completely.
Includes an implementation of `find_last`, `find_last_if`, and
`find_last_if_not`.
[P1223R5]: https://wg21.link/p1223r5
The experimental PSTL's current dispatching mechanism was designed with
flexibility in mind. However, while reviewing the in-progress OpenMP
backend, I realized that the dispatching mechanism based on ADL and
default definitions in the frontend had several downsides. To name a
few:
1. The dispatching of an algorithm to the back-end and its default
implementation is bundled together via `_LIBCPP_PSTL_CUSTOMIZATION_POINT`.
This makes the dispatching really confusing and leads to annoyances
such as variable shadowing and weird lambda captures in the front-end.
2. The distinction between back-end functions and front-end algorithms
is not as clear as it could be, which led us to call one where we meant
the other in a few cases. This is bad due to the exception requirements
of the PSTL: calling a front-end algorithm inside the implementation of
a back-end is incorrect for exception-safety.
3. There are two levels of back-end dispatching in the PSTL, which treat
CPU backends as a special case. This was confusing and not as flexible
as we'd like. For example, there was no straightforward way to dispatch
all uses of `unseq` to a specific back-end from the OpenMP backend,
or for CPU backends to fall back on each other.
This patch rewrites the backend dispatching mechanism to solve these
problems, but doesn't touch any of the actual implementation of
algorithms. Specifically, this rewrite has the following
characteristics:
- There is a single level of backend dispatching, however partial backends can
be stacked to provide a full implementation of the PSTL. The two-level dispatching
that was used for CPU-based backends is handled by providing CPU-based basis
operations as simple helpers that can easily be reused when defining any PSTL
backend.
- The default definitions for algorithms are separated from their dispatching logic.
- The front-end is thus simplified a whole lot and made very consistent
for all algorithms, which makes it easier to audit the front-end for
things like exception-correctness, appropriate forwarding, etc.
Fixes#70718
This implements the throwing overload and the exception classes throw by
this overload.
Implements parts of:
- P0355 Extending chrono to Calendars and Time Zones
In essence, this header has always been related to configuration of
the library but we didn't want to put it inside <__config> due to
complexity reasons. Now that we have sub-headers in <__config>, we
can move <__availability> to it and stop including it everywhere since
we already obtain the required macros via <__config>.
This is a first step towards splitting up the <__config> header. The
<__config> header is large and rather disorganized at this point,
leading to confusion and subtle mistakes. For example, we never noticed
that the string layout used on arm64 was only enabled for the Clang
compiler, as the setting being in the compiler == clang block was
probably never intentional.
The danger of splitting up the <__config> header is to implicitly use
undefined macros that should have been defined prior to their usage,
however this can be remediated with -Wundef and we've started moving
towards -Wundef enforceable macros.
This is an intermediate step towards the PSTL dispatching mechanism
rework. It will make it a lot easier to track the upcoming front-end
changes. After the rework, there are basically no implementation details
in the front-end, so the definition of each algorithm will become much
simpler. Otherwise, it wouldn't make sense to define all the algorithms
in the same header.