26 Commits

Author SHA1 Message Date
serge-sans-paille
28d9f99a27
Remove unused standard headers: <string>, <optional>, <numeric>, <tuple> (#167232) 2025-11-10 12:17:12 +00:00
Finn Plummer
6312d27511
[DirectX] Emit hlsl.wavesize function attribute as entry property metadata (#165624)
This pr adds support for emitting the `hlsl.wavesize` function attribute
as an entry property metadata for a compute shader.

It follows the implementation of `hlsl.numthreads`.

- Collects the wave range information from the function attribute in
`DXILMetadataAnalysis`
- Introduce the `WaveRange` property tag
- Emit a `WaveSize` or `WaveRange` metadata (depending on shader model)
in `DXILTranslateMetadata`
- Add tests for valid/invalid scenarios
- Updates the base `PSVInfo` to reflect the min/max wave lane counts

Resolves #70118
2025-11-05 09:18:49 -08:00
Deric C.
e5d9644bca
[NFC] [DirectX] Fix warning about parentheses for assertion in DXContainerGlobals.cpp (#166231)
This PR fixes the appearance of the following warning message when
building LLVM with clang (21.1.2)
```
[48/100] Building CXX object lib/Target/DirectX/CMakeFiles/LLVMDirectXCodeGen.dir/DXContainerGlobals.cpp.o
In file included from /nix/store/ffrg0560kj0066s4k9pznjand907nlnz-gcc-14.3.0/include/c++/14.3.0/cassert:44,
                 from /workspace/llvm-project/llvm/include/llvm/Support/Endian.h:19,
                 from /workspace/llvm-project/llvm/include/llvm/Support/MD5.h:33,
                 from /workspace/llvm-project/llvm/lib/Target/DirectX/DXContainerGlobals.cpp:28:
/workspace/llvm-project/llvm/lib/Target/DirectX/DXContainerGlobals.cpp: In lambda function:
/workspace/llvm-project/llvm/lib/Target/DirectX/DXContainerGlobals.cpp:198:78: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses]
  198 |                (uint64_t)Binding.LowerBound + Binding.Size - 1 <= UINT32_MAX &&
      |                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
  199 |                    "Resource range is too large");
      |                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ```
 
 I marked this PR as an NFC because it only modifies an assertion condition to remove a compiler warning.
2025-11-03 21:13:11 +00:00
Helena Kotas
b6b4262575
[DirectX] Fix DXIL container generating invalid PSV0 part for unbounded resources (#163287)
When calculating the upper bound for resource binding to be stored in the PSV0 part of the DXIL container, the compiler needs to take into account that the resource range could be _unbounded_, which is indicated by the binding size being `UINT32_MAX`.

Fixes [#159679](https://github.com/llvm/llvm-project/issues/159679)
2025-10-14 11:34:38 -07:00
Finn Plummer
ad491118df
[HLSL][DirectX] Add support for rootsig as a target environment (#156373)
This pr implements support for a root signature as a target, as specified
[here](https://github.com/llvm/wg-hlsl/blob/main/proposals/0029-root-signature-driver-options.md#target-root-signature-version).

This is implemented in the following steps:
1. Add `rootsignature` as a shader model environment type and define
`rootsig` as a `target_profile`. Only valid as versions 1.0 and 1.1
2. Updates `HLSLFrontendAction` to invoke a special handling of
constructing the `ASTContext` if we are considering an `hlsl` file and
with a `rootsignature` target
3. Defines the special handling to minimally instantiate the `Parser`
and `Sema` to insert the `RootSignatureDecl`
4. Updates `CGHLSLRuntime` to emit the constructed root signature decl
as part of `dx.rootsignatures` with a `null` entry function
5. Updates `DXILRootSignature` to handle emitting a root signature
without an entry function
6. Updates `ToolChains/HLSL` to invoke `only-section=RTS0` to strip any
other generated information

Resolves: https://github.com/llvm/llvm-project/issues/150286.

##### Implementation Considerations
Ideally we could invoke this as part of `clang-dxc` without the need of
a source file. However, the initialization of the `Parser` and `Lexer`
becomes quite complicated to handle this.

Technically, we could avoid generating any of the extra information that
is removed in step 6. However, it seems better to re-use the logic in
`llvm-objcopy` without any need for additional custom logic in
`DXILRootSignature`.
2025-09-09 09:14:58 -06:00
joaosaffran
d56fa96524
[DirectX] Add Range Overlap validation (#152229)
As part of the Root Signature Spec, we need to validate if Root
Signatures are not defining overlapping ranges.
Closes: https://github.com/llvm/llvm-project/issues/126645

---------

Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
Co-authored-by: Joao Saffran <{ID}+{username}@users.noreply.github.com>
Co-authored-by: Joao Saffran <jderezende@microsoft.com>
2025-08-14 18:40:11 -04:00
Kazu Hirata
35dd88918f
[llvm] Use llvm::iterator_range::empty (NFC) (#151905) 2025-08-04 07:40:46 -07:00
joaosaffran
ca888f085c
[DirectX][NFC] Refactor DXILRootSignature to follow the same pattern as other analysis (#146783)
When implementing #146785, notice `DXILRootSignature` had some design
changes that made it harder to integrate with other analysis. This
change refactors `DXILRootSignature` to solve this issue.
---------

Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
2025-07-10 10:31:40 -07:00
Helena Kotas
a1decfef3f
[HLSL][NFC] Rename getBindingMap to getResourceMap and update pass name (#137256)
The DXILResourceMap stores more information about resource instances
than just their binding.
2025-04-25 14:30:33 -07:00
Ashley Coleman
b07fc0fd5e
[HLSL] Move Resource Instance Properties from TypeInfo (#135259)
Fixes https://github.com/llvm/llvm-project/issues/134741

Moves Resource Instance properties from type info into resource info as
described in
https://github.com/llvm/wg-hlsl/blob/main/proposals/0022-resource-instance-analysis.md
2025-04-14 13:41:36 -06:00
Rahul Joshi
7073676216
[NFC][LLVM][DirectX] Cleanup pass initialization for DirectX (#134419)
- Remove calls to pass initialization from pass constructors.
- https://github.com/llvm/llvm-project/issues/111767
2025-04-07 17:28:26 -07:00
Ashley Coleman
e3369a8dc9
[NFC][HLSL] Rename ResourceBinding Types (#134165)
Non-functional change as first step in
https://github.com/llvm/wg-hlsl/pull/207

Removes `Binding` from "Resource Instance" types
2025-04-04 16:51:35 -06:00
Justin Bogner
368c7f72b9
[DirectX] Match DXC's resource order in DX container (#130233)
DXC and the DXIL validator expect resources in a DX container to be
specifically ordered CBuffers, Samplers, SRVs, and then UAVs. Match this
behaviour so that we can pass the validator.

Fixes #130232.
2025-03-24 12:33:54 -07:00
joaosaffran
1ff5f328d9
[DXIL] Add support for root signature flag element in DXContainer (#123147)
Adding support for Root Signature Flags Element extraction and writing
to DXContainer.
- Adding an analysis to deal with RootSignature metadata definition
- Adding validation for Flag
- writing RootSignature blob into DXIL

Closes: [126632](https://github.com/llvm/llvm-project/issues/126632)

---------

Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
2025-02-13 14:16:01 -08:00
Justin Bogner
3eca15cbb9
[DirectX] Split resource info into type and binding info. NFC (#119773)
This splits the DXILResourceAnalysis pass into TypeAnalysis and
BindingAnalysis passes. The type analysis pass is made immutable and
populated lazily so that it can be used earlier in the pipeline without
needing to carefully maintain the invariants of the binding analysis.

Fixes #118400
2024-12-18 09:02:28 -07:00
S. Bharadwaj Yadavalli
96547decd5
[DirectX] Infrastructure to collect shader flags for each function (#112967)
Currently, ShaderFlagsAnalysis pass represents various module-level
properties as well as function-level properties of a DXIL Module using a
single mask. However, one mask per function is needed for accurate
computation of shader flags mask, such as for entry function metadata
creation.

This change introduces a structure that wraps a sorted vector of
function-shader flag mask pairs that represent function properties
instead of a single shader flag mask that represents module properties
and properties of all functions. The result type of ShaderFlagsAnalysis
pass is changed to newly-defined structure type instead of a single
shader flags mask.

This allows accurate computation of shader flags of an entry function
(and all functions in a library shader) for use during its metadata
generation (DXILTranslateMetadata pass) and its feature flags in DX
container globals construction (DXContainerGlobals pass) based on the
shader flags mask of functions. However, note that the change to
implement propagation of such callee-based shader flags mask computation
is planned in a follow-on PR. Consequently, this PR changes shader flag
mask computation in DXILTranslateMetadata and DXContainerGlobals passes
to simply be a union of module flags and shader flags of all functions,
thereby retaining the existing effect of using a single shader flag
mask.
2024-11-25 16:02:46 -05:00
S. Bharadwaj Yadavalli
3734fa8c72
[DXIL] Consume Metadata Analysis information in passes (#108034)
- Changed `DXILTranslateMetadata::translateMetadata()` to consume DXIL
Metadata Analysis information. Subsumed into `DXILTranslateMetedata.cpp`
the functionality in `DXILMetadata.*` files - that are hence deleted.
- Changed `DXILPrepare` pass to consume DXIL Metadata Analysis
information.
- Renamed `ModuleMetadataInfo::ShaderStage` to
`ModuleMetadataInfo::ShaderProfile` to better convey what it represents.
- Updated `unknown` target shader stage specification in triples of a
couple of tests.
- Added new tests for additional verification of `DXILTranslateMetadata`
pass functionality.
2024-09-23 19:00:20 -04:00
Xiang Li
981bb9dcc9
[DirectX] generate resource table for PSV part (#106607)
Use DXILResourceWrapperPass to build the resource table.

Since DXILResourceWrapperPass operates on LLVM intrinsics rather than
DXIL operations, add addPreserved for DXILResourceWrapperPass in the
passes before DXContainerGlobals

Fixes #103275
2024-09-12 20:41:20 -04:00
Xiang Li
eb2929d323
[DirectX] use DXILMetadataAnalysis to build PSVRuntimeInfo (#107101)
Replace the hardcoded values for compute shader in
DXContainer::addPipelineStateValidationInfo.
Still missing wave size.

Add preserved for previous passes so the information is not lost.

Fix https://github.com/llvm/wg-hlsl/issues/51
2024-09-04 21:59:42 -04:00
Fangrui Song
7d17114c6b [DirectX] Add missing includes after #97023 2024-06-28 09:38:37 -07:00
Damyan Pepper
141bea8c3c
[DirectX] Add stub PSV0 section (#96712)
Direct3D requires a PSV0 section to be present in the DXContainer in
order to be able to load and use the shader.

This change adds a minimal stub PSV0, with some hard-coded values, that
are just enough to unblock loading into Direct3D.

Contributes to #90129
2024-06-26 11:15:34 -07:00
Xiang Li
a764f49b4a
[DirectX backend] generate ISG1, OSG1 part for compute shader (#90508)
Empty ISG1 and OSG1 parts are generated for compute shader since there's
no signature for compute shader.

Fixes #88778
2024-05-01 12:33:58 -04:00
Xiang Li
4dc037019f
[DirectX] Add DXIL_MODULE_FLAG for ShaderFlags. (#83217)
Add DXIL module flag bit offset for SHADER_FEATURE_FLAG.

Added DXIL_MODULE_FLAG for DXIL module flag which does not have feature flag.

Use DXILModuleFlags for ComputedShaderFlags instead of
ShaderFeatureFlags.

ComputedShaderFlags::getFeatureFlags() was added to get FeatureFlags.

Rename DXContainerGlobals::getShaderFlags to DXContainerGlobals::getFeatureFlags.

Fixes #57925
2024-03-17 19:13:39 -04:00
Fangrui Song
a48f32d2bb Include some llvm/Support/StringExtras.h after D155178 2023-07-13 14:21:14 -07:00
Chris Bieneman
c861ea8736 Generate DXIL Shader hash
DXIL shader bitcode is hashed and the hash is placed into the final
output object file in its own data part.

This change modifies the DXContainerGlobals pass to compute the shader
hash (just an MD5 of the bitcode) and put the shader hash data into a
global for the HASH part.

This also sets the hash flag as appropriate for if the hashed shader
contained debug information. There is additional handling required to
get debug information in shaders working correctly with our tooling,
but that will be addressed in subsequent patches.

Reviewed By: python3kgae

Differential Revision: https://reviews.llvm.org/D139357
2022-12-07 15:22:55 -06:00
Chris Bieneman
6e05c8dfc8 [DX] Create globals for DXContainer parts
DXContainer files have a handful of sections that need to be written.
This adds a pass to write the section data into IR globals, and writes
the shader flag data into a global.

The test cases here verify that the shader flags are correctly written
from the IR into the global and emitted to the DXContainer.

This change also fixes a bug in the MCDXContainerWriter, where the size
of the dxbc::ProgramHeader was not being included in the part offset
calcuations. This is verified to be working by the new testcases where
obj2yaml can properly dump part data for parts after the DXIL part.

Resolves issue #57742 (https://github.com/llvm/llvm-project/issues/57742)

Reviewed By: python3kgae

Differential Revision: https://reviews.llvm.org/D135793
2022-10-18 11:48:08 -05:00