Taking advantage of a few new SPI in macOS 26.4 libdyld, it is possible
for lldb to load binaries out of a shared cache binary blob, instead of
needing discrete files on disk. lldb has had one special case where it
has done this for years -- if the debugee process and lldb itself are
using the same shared cache, it could create ObjectFiles based on its
own memory contents. This new method requires only the shared cache on
disk, not depending on it being mapped into lldb's address space
already.
In HostInfoMacOSX.mm, we create an array of binaries in lldb's shared
cache, by one of two methods depending on the availability of SPI/SDKs.
This PR adds a new third method for loading lldb's shared cache off disk
as a proof of concept. It will prefer this new method when the needed
SPI are available at runtime. There is also a user setting to disable
this new method in case we uncover a problem as it is deployed.
I did change the internal store of the shared cache files from a single
array, to being organized by shared cache UUIDs, so we can have multiple
shared caches indexed in the future.
In HostInfoBase.h's SharedCacheImageInfo class, you can now create an
ImageInfo with a DataExtractorSP or a void* baton. I added GetUUID and
GetExtractor methods, and the latter will use the libdyld SPI to map the
segments for a specific binary into lldb's memory and return a
DataExtractorSP.
The setting is currently called symbols.shared-cache-binary-loading.
In DynamicLoaderDarwin::FindTargetModuleForImageInfo there was an
ordering mistake where we would always consult the HostInfoMacOSX.mm
shared cache provider, instead of checking lldb's own global module
cache first when looking for a binary, resulting in creating a new
Module repeatedly for shared cache binaries with the new method, parsing
the symbol table repeatedly. I fixed the ordering so we look at existing
Modules before we check the shared cache for one.
In ObjectFileMachOTest, it tests a TEXT and a DATA symbol, checking that
the contents of the function/data object match the bytes we got from the
shared cache. The test was using a DATA_DIRTY symbol, which was fine
when using lldb's own shared cache memory, but when we worked on the
shared cache binary on-disk directly, we were seeing different values
for the bytes because of relocations in there. I changed this to a
constant DATA symbol.
rdar://148939795
---------
Co-authored-by: Jonas Devlieghere <jonas@devlieghere.com>
Co-authored-by: Alex Langford <nirvashtzero@gmail.com>
This is a continuation of 68fd102, which did the same thing but only for
StopInfo. Using make_shared is both safer and more efficient:
- With make_shared, the object and the control block are allocated
together, which is more efficient.
- With make_shared, the enable_shared_from_this base class is properly
linked to the control block before the constructor finishes, so
shared_from_this() will be safe to use (though still not recommended
during construction).
This patch removes all of the Set.* methods from Status.
This cleanup is part of a series of patches that make it harder use the
anti-pattern of keeping a long-lives Status object around and updating
it while dropping any errors it contains on the floor.
This patch is largely NFC, the more interesting next steps this enables
is to:
1. remove Status.Clear()
2. assert that Status::operator=() never overwrites an error
3. remove Status::operator=()
Note that step (2) will bring 90% of the benefits for users, and step
(3) will dramatically clean up the error handling code in various
places. In the end my goal is to convert all APIs that are of the form
` ResultTy DoFoo(Status& error)
`
to
` llvm::Expected<ResultTy> DoFoo()
`
How to read this patch?
The interesting changes are in Status.h and Status.cpp, all other
changes are mostly
` perl -pi -e 's/\.SetErrorString/ = Status::FromErrorString/g' $(git
grep -l SetErrorString lldb/source)
`
plus the occasional manual cleanup.
Currently, we always show the argument passed to dsymForUUID in the
corresponding progress update. Most of the time this is a UUID, but it
can also be an absolute path. The former is pretty uninformative and the
latter needlessly noisy.
This changes the progress update to print the UUID and the module name,
if both are available. Otherwise, we print the UUID or the module name
depending on which one is available.
We now also unconditionally pass the module file spec and architecture
to DownloadObjectAndSymbolFile, while previously this was conditional on
the file existing on-disk. This should be harmless:
- We already check that the file exists in DownloadObjectAndSymbolFile.
- It doesn't make sense to check the filesystem for the architecutre.
rdar://124643548
This fixes two issues related to the DebugSymbols symbol locator:
1. Only the default symbol locator plugin reports progress. On Darwin,
which uses the DebugSymbols framework we need to report the same
progress form the corresponding SymbolLocator plugin.
2. Forceful dSYM lookups, for example when using `add-dsym`, use a
different code path that currently does not report progress, which is
confusing. Here the progress event can be more specific and specify its
downloading a symbol file rather than just locating it as we'll always
shell out to dsymForUUID or its equivalent.
rdar://121629777
This completes the conversion of LocateSymbolFile into a SymbolLocator
plugin. The only remaining function is DownloadSymbolFileAsync which
doesn't really fit into the plugin model, and therefore moves into the
SymbolLocator class, while still relying on the plugins to do the
underlying work.
This builds on top of the work started in c3a302d to convert
LocateSymbolFile to a SymbolLocator plugin. This commit moves
DownloadObjectAndSymbolFile.
This commit contains the initial scaffolding to convert the
functionality currently implemented in LocateSymbolFile to a plugin
architecture. The plugin approach allows us to easily add new ways to
find symbols and fixes some issues with the current implementation.
For instance, currently we (ab)use the host OS to include support for
querying the DebugSymbols framework on macOS. The plugin approach
retains all the benefits (including the ability to compile this out on
other platforms) while maintaining a higher level of separation with the
platform independent code.
To limit the scope of this patch, I've only converted a single function:
LocateExecutableObjectFile. Future commits will convert the remaining
LocateSymbolFile functions and eventually remove LocateSymbolFile. To
make reviewing easier, that will done as follow-ups.