Summary:
We start this thread if the RPC client symbol is detected in the loaded
binary. We should make this sleep if there's no work to avoid the thread
running at high priority when the (scarecely used) RPC call is actually
required. So, right now after 25 microseconds we will assume the server
is inactive and begin sleeping. This resets once we do find work.
AMD supports a more intelligent way to do this. HSA signals can wake a
sleeping thread from the kernel, and signals can be sent from the GPU
side. This would be nice to have and I'm planning on working with it in
the future to make this infrastructure more usable with existing AMD
workloads.
Summary:
This was a lot of code that was only used for upstream LLVM builds of
AMDGPU offloading. We have a generic and fast `malloc` in `libc` now so
just use that. Simplifies code, can be added back if we start providing
alternate forms but I don't think there's a single use-case that would
justify it yet.
Introduced in OpenMP 6.0, the device UID shall be a unique identifier of
a device on a given system. (Not necessarily a UUID.) Since it is not
guaranteed that the (U)UIDs defined by the device vendor libraries, such
as HSA, do not overlap with those of other vendors, the device UIDs in
offload are always combined with the offload plugin name. In case the
vendor library does not specify any device UID for a given device, we
fall back to the offload-internal device ID.
The device UID can be retrieved using the `llvm-offload-device-info`
tool.
Adds omp_target_is_accessible routine.
Refactors common code from omp_target_is_present to work for both
routines.
---------
Co-authored-by: Shilei Tian <i@tianshilei.me>
Summary:
This check is unnecessarily restrictive and currently incorrectly fires
for any size less than eight bytes. Just remove it, we do sanity checks
elsewhere and at some point need to trust the ABI.
This implements two pieces to restore the interop functionality (that I
broke) when the 6.0 interfaces were added:
* A set of wrappers that support the old interfaces on top of the new
ones
* The same level of interop support for the CUDA amd AMD plugins
Currently there are two serialization modes for bitstream Remarks:
standalone and separate. The separate mode splits remark metadata (e.g.
the string table) from actual remark data. The metadata is written into
the object file by the AsmPrinter, while the remark data is stored in a
separate remarks file. This means we can't use bitstream remarks with
tools like opt that don't generate an object file. Also, it is confusing
to post-process bitstream remarks files, because only the standalone
files can be read by llvm-remarkutil. We always need to use dsymutil
to convert the separate files to standalone files, which only works for
MachO. It is not possible for clang/opt to directly emit bitstream
remark files in standalone mode, because the string table can only be
serialized after all remarks were emitted.
Therefore, this change completely removes the separate serialization
mode. Instead, the remark string table is now always written to the end
of the remarks file. This requires us to tell the serializer when to
finalize remark serialization. This automatically happens when the
serializer goes out of scope. However, often the remark file goes out of
scope before the serializer is destroyed. To diagnose this, I have added
an assert to alert users that they need to explicitly call
finalizeLLVMOptimizationRemarks.
This change paves the way for further improvements to the remark
infrastructure, including more tooling (e.g. #159784), size optimizations
for bitstream remarks, and more.
Pull Request: https://github.com/llvm/llvm-project/pull/156715
Summary:
This was originally added in as a hack to work around CUDA's limitation
on allocation. The `libc` implementation now isn't even used for CUDA so
this code is never hit. Even if this case, this code never truly worked.
A true solution would be to use CUDA's virtual memory API instead to
allocate 2MiB slabs independenctly from the normal memory management
done in the stream.
Summary:
I made the GPU flags accept more of the default LLVM warnings, which
triggered some new cases. Clean those up and fix some other ones while
I'm at it.
Summary:
This exposes the 'isDeviceCompatible' routine for checking if a binary
*can* be loaded. This is useful if people don't want to consume errors
everywhere when figuring out which image to put to what device.
I don't know if this is a good name, I was thining like `olIsCompatible`
or whatever. Let me know what you think.
Long term I'd like to be able to do something similar to what OpenMP
does where we can conditionally only initialize devices if we need them.
That's going to be support needed if we want this to be more
generic.
Summary:
Turns out the new CUDA ABI now applies retroactively to all the other
SMs if you upgrade to CUDA 13.0. This patch changes the scheme, keeping
all the SM flags consistent but using an offset.
Fixes: https://github.com/llvm/llvm-project/issues/159088
Currently get this error
```
offload/plugins-nextgen/common/src/PluginInterface.cpp:859:63: error: member reference type 'StringRef' is not a pointer; did you mean to use '.'?
```
We pass the full image binary now so we can't really print anything
useful here.
Seems introduced in https://github.com/llvm/llvm-project/pull/158748.
---------
Signed-off-by: Sarnie, Nick <nick.sarnie@intel.com>
Co-authored-by: Joseph Huber <huberjn@outlook.com>
Summary:
Currently we have this `__tgt_device_image` indirection which just takes
a reference to some pointers. This was all find and good when the only
usage of this was from a section of GPU code that came from an ELF
constant section. However, we have expanded beyond that and now need to
worry about managing lifetimes. We have code that references the image
even after it was loaded internally. This patch changes the
implementation to instaed copy the memory buffer and manage it locally.
This PR reworks the JIT and other image handling to directly manage its
own memory. We now don't need to duplicate this behavior externally at
the Offload API level. Also we actually free these if the user unloads
them.
Upside, less likely to crash and burn. Downside, more latency when
loading an image.
Summary:
This operation is done every time we load a binary, this behavior should
be moved into OpenMP since it concerns an OpenMP specific data struct.
This is a little messy, because ideally we should only be using public
APIs, but more can be extracted later.
Previously, `olDestroyQueue` would not actually destroy the queue,
instead leaving it for the device to clean up when it was destroyed.
Now, the queue is either released immediately if it is complete or put
into a list of "pending" queues if it is not. Whenever we create a new
queue, we check this list to see if any are now completed. If there are
any we release their resources and use them instead of pulling from
the pool.
This prevents long running programs that create and drop many queues
without syncing them from leaking memory all over the place.
This is equivalent to `cuOccupancyMaxPotentialBlockSize`. It is
currently
only implemented on Cuda; AMDGPU and Host return unsupported.
---------
Co-authored-by: Callum Fare <callum@codeplay.com>
Add the following properties in Offload device info:
* VENDOR_ID
* NUM_COMPUTE_UNITS
* [SINGLE|DOUBLE|HALF]_FP_CONFIG
* NATIVE_VECTOR_WIDTH_[CHAR|SHORT|INT|LONG|FLOAT|DOUBLE|HALF]
* MAX_CLOCK_FREQUENCY
* MEMORY_CLOCK_RATE
* ADDRESS_BITS
* MAX_MEM_ALLOC_SIZE
* GLOBAL_MEM_SIZE
Add a bitfield option to enumerators, allowing the values to be
bit-shifted instead of incremented. Generate the per-type enums using
`foreach` to reduce code duplication.
Use macros in unit test definitions to reduce code duplication.
The purpose of this fence is to ensure that any `dataSubmit`s inserted
into a queue before a `dataFence` finish before finish before any
`dataSubmit`s
inserted after it begin.
This is a no-op for most queues, since they are in-order, and by design
any operations inserted into them occur in order.
But the interface is supposed to be functional for out-of-order queues.
The addition of the interface means that any operations that rely on
such ordering (like ATTACH map-type support in #149036) can invoke it,
without worrying about whether the underlying queue is in-order or
out-of-order.
Once a plugin supports out-of-order queues, the plugin can implement
this function, without requiring any change at the libomptarget level.
---------
Co-authored-by: Alex Duran <alejandro.duran@intel.com>
This sprinkles a few mutexes around the plugin interface so that the
olLaunchKernel CTS test now passes when ran on multiple threads.
Part of this also involved changing the interface for device synchronise
so that it can optionally not free the underlying queue (which
introduced a race condition in liboffload).
Add a device function to check if a device queue is empty. If liboffload
tries to create an event for an empty queue, we create an "empty" event
that is already complete.
This allows `olCreateEvent`, `olSyncEvent` and `olWaitEvent` to run
quickly for empty queues.
Enables AMD data center class GPUs to use memory manager memory pooling
up to 3GB allocation by default, up from the "1 << 13" threshold that
all plugin-nextgen devices use.
The following patch introduces a new interop interface implementation
with the following characteristics:
* It supports the new 6.0 prefer_type specification
* It supports both explicit objects (from interop constructs) and
implicit objects (from variant calls).
* Implements a per-thread reuse mechanism for implicit objects to reduce
overheads.
* It provides a plugin interface that allows selecting the supported
interop types, and managing all the backend related interop operations
(init, sync, ...).
* It enables cooperation with the OpenMP runtime to allow progress on
OpenMP synchronizations.
* It cleanups some vendor/fr_id mismatchs from the current query
routines.
* It supports extension to define interop callbacks for library cleanup.
`MAX_WORK_GROUP_SIZE` now represents the maximum total number of work
groups the device can allocate, rather than the maximum per dimension.
`MAX_WORK_GROUP_SIZE_PER_DIMENSION` has been added, which has the old
behaviour.
When `unloadBinary` is called, any entries in the JITEngine's cache
for that binary will be cleared. This fixes a nasty issue with
liboffload program handles. If two handles happen to have had the same
address (after one was free'd, for example), the cache would be hit and
return the wrong program.
Summary:
We rely on these flags to do things in the runtime and print the
contents of binaries correctly. CUDA updated their ABI encoding recently
and we didn't handle that. it's a new ABI entirely so we just select on
it when it shows up.
Fixes: https://github.com/llvm/llvm-project/issues/148703
The `GlobalTy` helper has been extended to make both the Size and Ptr be
optional. Now `getGlobalMetadataFromDevice`/`Image` is able to write the
size of the global to the struct, instead of just verifying it.
This is a generated file which contains a macro for all Device Info
keys. This is visible to the plugin interface so that it can use the
definitions in a future patch.