63 Commits

Author SHA1 Message Date
Stanislav Mekhanoshin
3277c7cd28
[AMDGPU] Skip VGPR deallocation for waveslot limited kernels (#112765)
MSG_DEALLOC_VGPRS slows down very small waveslot limited kernels. It's
been identified this message is only really needed for VGPR limited
kernels. A kernel becomes VGPR limited if a total number of VGPRs per
SIMD / number of used VGPRs is more than a number of wave slots.
2024-10-21 09:39:52 -07:00
Matt Arsenault
ef91cd3f01
AMDGPU: Handle folding frame indexes into add with immediate (#110738) 2024-10-19 12:33:03 -07:00
Matt Arsenault
f2eeb3dc7b
AMDGPU: Handle v_add* in eliminateFrameIndex (#102346) 2024-10-02 21:19:45 +04:00
Petar Avramovic
83fe85115d
AMDGPU: Fix inst-selection of large scratch offsets with sgpr base (#110256)
Use i32 for offset instead of i16, this way it does not get interpreted
as negative 16 bit offset.
2024-09-30 10:44:59 +02:00
Petar Avramovic
e9d12a6b45
AMDGPU: Add test for 16 bit unsigned scratch offsets (#110255)
Large scratch offset with one on highest bit selected as negative,
negative offset has same binary representation in 16 bits as large
unsigned offset.
2024-09-30 10:39:17 +02:00
Carl Ritson
86627149f6
[AMDGPU] Mitigate GFX12 VALU read SGPR hazard (#100067)
Any SGPR read by a VALU can potentially obscure SALU writes to the same
register.
Insert s_wait_alu instructions to mitigate the hazard on affected paths.

Compute a global cache of SGPRs with any VALU reads and use this to
avoid inserting mitigation for SGPRs never accessed by VALUs.

To avoid excessive search when compile time is priority implement
secondary mode where all SALU writes are mitigated.

Co-authored-by: Shilei Tian <shilei.tian@amd.com>
2024-09-04 12:15:20 +09:00
Matt Arsenault
8039886e6d
AMDGPU: Handle folding frame indexes into s_add_i32 (#101694)
This does not yet enable producing direct frame index
references in s_add_i32, only the lowering.
2024-08-22 09:16:37 +04:00
Matt Arsenault
b1bcb7ca46 Reapply "AMDGPU: Move attributor into optimization pipeline (#83131)" and follow up commit "clang/AMDGPU: Defeat attribute optimization in attribute test" (#98851)
This reverts commit adaff46d087799072438dd744b038e6fd50a2d78.

Drop the -O3 checks from default-attributes.hip. I don't know why they
are different on some bots but reverting this is far too disruptive.
2024-07-15 11:51:44 +04:00
dyung
adaff46d08
Revert "AMDGPU: Move attributor into optimization pipeline (#83131)" and follow up commit "clang/AMDGPU: Defeat attribute optimization in attribute test" (#98851)
This reverts commits 677cc15e0ff2e0e6aa30538eb187990a6a8f53c0 and
78bc1b64a6dc3fb6191355a5e1b502be8b3668e7.

The test CodeGenHIP/default-attributes.hip is failing on multiple bots
even after the attempted fix including the following:
- https://lab.llvm.org/buildbot/#/builders/3/builds/1473
- https://lab.llvm.org/buildbot/#/builders/65/builds/1380
- https://lab.llvm.org/buildbot/#/builders/161/builds/595
- https://lab.llvm.org/buildbot/#/builders/154/builds/1372
- https://lab.llvm.org/buildbot/#/builders/133/builds/1547
- https://lab.llvm.org/buildbot/#/builders/81/builds/755
- https://lab.llvm.org/buildbot/#/builders/40/builds/570
- https://lab.llvm.org/buildbot/#/builders/13/builds/748
- https://lab.llvm.org/buildbot/#/builders/12/builds/1845
- https://lab.llvm.org/buildbot/#/builders/11/builds/1695
- https://lab.llvm.org/buildbot/#/builders/190/builds/1829
- https://lab.llvm.org/buildbot/#/builders/193/builds/962
- https://lab.llvm.org/buildbot/#/builders/23/builds/991
- https://lab.llvm.org/buildbot/#/builders/144/builds/2256
- https://lab.llvm.org/buildbot/#/builders/46/builds/1614

These bots have been broken for a day, so reverting to get everything
back to green.
2024-07-14 18:48:54 -07:00
Matt Arsenault
78bc1b64a6
AMDGPU: Move attributor into optimization pipeline (#83131)
Removing it from the codegen pipeline induces a lot of test churn
because llc is no longer optimizing out implicit arguments to kernels.

Mostly mechanical, but there are some creative test updates. I preferred
to take the changes as-is in tests where the ABI isn't relevant. In
cases where it's more relevant, or the optimize out logic was too
ingrained in the test, I pre-run the optimization. Some cases manually
add attributes to disable inputs.
2024-07-14 08:36:33 +04:00
Petar Avramovic
3e35ba53e2
AMDGPU/GFX12: Insert waitcnts before stores with scope_sys (#82996)
Insert waitcnts for loads and atomics before stores with system scope.
Scope is field in instruction encoding and corresponds to desired
coherence level in cache hierarchy.
Intrinsic stores can set scope in cache policy operand.
If volatile keyword is used on generic stores memory legalizer will set
scope to system. Generic stores, by default, get lowest scope level.
Waitcnts are not required if it is guaranteed that memory is cached.
For example vulkan shaders can guarantee this.
TODO: implement flag for frontends to give us a hint not to insert
waits.
Expecting vulkan flag to be implemented as vulkan:private MMRA.
2024-02-28 16:18:04 +01:00
Diana Picus
bc6955f18c
[AMDGPU] Don't fix the scavenge slot at offset 0 (#79136)
At the moment, the emergency spill slot is a fixed object for entry
functions and chain functions, and a regular stack object otherwise.
This patch adopts the latter behaviour for entry/chain functions too. It
seems this was always the intention [1] and it will also save us a bit
of stack space in cases where the first stack object has a large
alignment.

[1]
34c8b835b1
2024-02-09 09:20:25 +01:00
Jay Foad
ba52f06f9d
[AMDGPU] CodeGen for GFX12 S_WAIT_* instructions (#77438)
Update SIMemoryLegalizer and SIInsertWaitcnts to use separate wait
instructions per counter (e.g. S_WAIT_LOADCNT) and split VMCNT into
separate LOADCNT, SAMPLECNT and BVHCNT counters.
2024-01-18 10:47:45 +00:00
Jay Foad
c111dc72e9
[AMDGPU] Allow potentially negative flat scratch offsets on GFX12 (#78193)
https://github.com/llvm/llvm-project/pull/70634 has disabled use
of potentially negative scratch offsets, but we can use it on GFX12.

---------

Co-authored-by: Stanislav Mekhanoshin <Stanislav.Mekhanoshin@amd.com>
2024-01-18 10:02:40 +00:00
Mirko Brkušanin
07a6d73664
[AMDGPU] CodeGen for GFX12 VFLAT, VSCRATCH and VGLOBAL instructions (#75493) 2023-12-15 15:01:40 +01:00
Ruiling, Song
c1511a65d5
[AMDGPU] Folding imm offset in more cases for scratch access (#70634)
For scratch load/store, our hardware only accept non-negative value in
SGPR/VGPR. Besides the case that we can prove from known bits, we can
also prove that the value in `base` will be non-negative: 1.) When the
ADD for the address calculation has NonUnsignedWrap flag. 2.) When the
immediate offset is already negative.
2023-11-29 12:46:45 +08:00
Fangrui Song
806761a762 [test] Change llc -march= to -mtriple=
The issue is uncovered by #47698: for IR files without a target triple,
-mtriple= specifies the full target triple while -march= merely sets the
architecture part of the default target triple, leaving a target triple which
may not make sense, e.g. riscv64-apple-darwin.

Therefore, -march= is error-prone and not recommended for tests without a target
triple. The issue has been benign as we recognize $unknown-apple-darwin as ELF instead
of rejecting it outrightly.
2023-09-11 14:42:37 -07:00
Jay Foad
f2c164c815 [AMDGPU] Do not wait for vscnt on function entry and return
SIInsertWaitcnts inserts waitcnt instructions to resolve data
dependencies. The GFX10+ vscnt (VMEM store count) counter is never used
in this way. It is only used to resolve memory dependencies, and that is
handled by SIMemoryLegalizer. Hence there is no need to conservatively
wait for vscnt to be 0 on function entry and before returns.

Differential Revision: https://reviews.llvm.org/D153537
2023-07-04 12:22:38 +01:00
Jay Foad
4b6d41cd1d [AMDGPU] Do not release VGPRs if there may be pending scratch stores
Differential Revision: https://reviews.llvm.org/D153295
2023-06-19 21:12:43 +01:00
Jay Foad
5aea839ab3 [AMDGPU] Switch to backwards scavenging in eliminateFrameIndex
Frame index elimination runs backwards so we must use backwards
scavenging. Otherwise, when a scavenged register is spilled, the
scavenger will remember that the register is in use until the restore
point, but it will never reach that restore point. The result is that in
some cases it will keep scavenging different registers instead of
reusing the same one.

Differential Revision: https://reviews.llvm.org/D152394
2023-06-07 20:59:05 +01:00
Jay Foad
8fcb4fa847 [RegScavenger] Change scavengeRegister to pick registers in allocation order
This matches what scavengeRegisterBackwards does.

This is in preparation for converting most uses of scavengeRegister to
scavengeRegisterBackwards, to reduce test case churn when that lands and
to help with bisection if anything goes wrong.

Differential Revision: https://reviews.llvm.org/D150792
2023-05-19 21:39:19 +01:00
Jay Foad
55013ba747 [AMDGPU] Regenerate test checks after D149986 2023-05-17 12:04:54 +01:00
Jay Foad
141c476a36 [AMDGPU] Remove unused check lines from tests 2023-04-19 16:15:14 +01:00
Petar Avramovic
ded69779be Fix SGPR + VGPR + offset Scratch offset folding
Values in SGPR and VGPR register are treated as unsigned by hardware.

When value in 32-bit SGPR or VGPR base can be negative calculate offset
using 32-bit add instructions, otherwise use
sgpr(unsigned) + vgpr(unsigned) + offset.

LoopStrengthReduce.cpp changes offsets to negative and in some
iterations value in SGPR or VGPR register could be negative.

Differential Revision: https://reviews.llvm.org/D144957
2023-03-09 10:53:41 +01:00
Petar Avramovic
3ae310d0ae Fix VGPR + offset Scratch offset folding
Values in VGPR register are treated as unsigned by hardware.

When value in 32-bit VGPR base can be negative calculate offset using
32-bit add instruction, otherwise use vgpr base(unsigned) + offset.
Does not affect case where whole offset comes from VGPR register
(immediate offset is 0).

LoopStrengthReduce.cpp changes offsets to negative and in some
iterations value in VGPR register could be negative.

Differential Revision: https://reviews.llvm.org/D144956
2023-03-09 10:52:44 +01:00
Nikita Popov
bdf2fbba9c [AMDGPU] Convert some tests to opaque pointers (NFC) 2022-12-19 12:41:13 +01:00
Jonas Paulsson
5ecd363295 Reapply "[CodeGen] Add new pass for late cleanup of redundant definitions."
This reverts commit 122efef8ee9be57055d204d52c38700fe933c033.

- Patch fixed to not reuse definitions from predecessors in EH landing pads.
- Late review suggestions (by MaskRay) have been addressed.
- M68k/pipeline.ll test updated.
- Init captures added in processBlock() to avoid capturing structured bindings.
- RISCV has this disabled for now.

Original commit message:

A new pass MachineLateInstrsCleanup is added to be run after PEI.

This is a simple pass that removes redundant and identical instructions
whenever found by scanning the MF once while keeping track of register
definitions in a map. These instructions are typically immediate loads
resulting from rematerialization, and address loads emitted by target in
eliminateFrameInde().

This is enabled by default, but a target could easily disable it by means of
'disablePass(&MachineLateInstrsCleanupID);'.

This late cleanup is naturally not "optimal" in removing instructions as it
is done by looking at phys-regs, but still quite effective. It would be
desirable to improve other parts of CodeGen and avoid these redundant
instructions in the first place, but there are no ideas for this yet.

Differential Revision: https://reviews.llvm.org/D123394

Reviewed By: RKSimon, foad, craig.topper, arsenm, asb
2022-12-05 12:53:50 -06:00
Jonas Paulsson
122efef8ee Revert "Reapply "[CodeGen] Add new pass for late cleanup of redundant definitions.""
This reverts commit 17db0de330f943833296ae72e26fa988bba39cb3.

Some more bots got broken - need to investigate.
2022-12-05 00:52:00 +01:00
Jonas Paulsson
17db0de330 Reapply "[CodeGen] Add new pass for late cleanup of redundant definitions."
Init captures added in processBlock() to avoid capturing structured bindings,
which caused the build problems (with clang).

RISCV has this disabled for now until problems relating to post RA pseudo
expansions are resolved.
2022-12-03 14:15:15 -06:00
Jonas Paulsson
8ef4632681 Revert "[CodeGen] Add new pass for late cleanup of redundant definitions."
Temporarily revert and fix buildbot failure.

This reverts commit 6d12599fd4134c1da63198c74a25490d28c733f6.
2022-12-01 13:29:24 -05:00
Jonas Paulsson
6d12599fd4 [CodeGen] Add new pass for late cleanup of redundant definitions.
A new pass MachineLateInstrsCleanup is added to be run after PEI.

This is a simple pass that removes redundant and identical instructions
whenever found by scanning the MF once while keeping track of register
definitions in a map. These instructions are typically immediate loads
resulting from rematerialization, and address loads emitted by target in
eliminateFrameInde().

This is enabled by default, but a target could easily disable it by means of
'disablePass(&MachineLateInstrsCleanupID);'.

This late cleanup is naturally not "optimal" in removing instructions as it
is done by looking at phys-regs, but still quite effective. It would be
desirable to improve other parts of CodeGen and avoid these redundant
instructions in the first place, but there are no ideas for this yet.

Differential Revision: https://reviews.llvm.org/D123394

Reviewed By: RKSimon, foad, craig.topper, arsenm, asb
2022-12-01 13:21:35 -05:00
Roman Lebedev
11c2c163de
[NFC][AMDGPU] Rewrite two test files to avoid completely simplifying away after next patch 2022-11-23 02:38:25 +03:00
Alexander Timofeev
32bd75716c PEI should be able to use backward walk in replaceFrameIndicesBackward.
The backward register scavenger has correct register
liveness information. PEI should leverage the backward register scavenger.

Reviewed By: arsenm

Differential Revision: https://reviews.llvm.org/D137574
2022-11-18 15:57:34 +01:00
Fangrui Song
6c7666a408 Revert D137574 "PEI should be able to use backward walk in replaceFrameIndicesBackward."
This reverts commit e05ce03cfa0b36e9b99149e21afcb1fc039df813.

Caused asan use-after-poison to 4 DebugInfo/AMDGPU/ tests.
Triggered in PEI::replaceFrameIndicesBackward called llvm::MachineInstr::getNumOperands
2022-11-15 19:19:46 +00:00
Alexander Timofeev
e05ce03cfa PEI should be able to use backward walk in replaceFrameIndicesBackward.
The backward register scavenger has correct register
liveness information. PEI should leverage the backward register scavenger.

Reviewed By: arsenm

Differential Revision: https://reviews.llvm.org/D137574
2022-11-15 15:20:25 +01:00
Haohai Wen
21f23a37c6 [SelectionDAG] Clamp stack alignment for memset, memmove
memcpy has clamped dst stack alignment to NaturalStackAlignment if
hasStackRealignment is false. We should also clamp stack alignment
for memset and memmove. If we don't clamp, SelectionDAG may first
do tail call optimization which requires no stack realignment. Then
memmove, memset in same function may be lowered to load/store with
larger alignment leading to PEI emit stack realignment code which
is absolutely not correct.

Reviewed By: LuoYuanke

Differential Revision: https://reviews.llvm.org/D136456
2022-10-26 16:45:31 +08:00
Joe Nash
d1af09ad96 [AMDGPU] gfx11 Generate VOPD Instructions
We form VOPD  instructions in the GCNCreateVOPD pass by combining
back-to-back component instructions. There are strict register
constraints for creating a legal VOPD, namely that the matching operands
(e.g. src0x and src0y, src1x and src1y) must be in different register
banks. We add a PostRA scheduler
mutation to put possible VOPD components back-to-back.

Depends on D128442, D128270

Reviewed By: #amdgpu, rampitec

Differential Revision: https://reviews.llvm.org/D128656
2022-07-05 09:18:19 -04:00
Jay Foad
0f94d2b385 [AMDGPU] GFX11: automatically release VGPRs at the end of the shader
GFX11 has a new message type MSG_DEALLOC_VGPRS which can be used to
release a shader's VGPRs. Sending this at the end of a shader (just
before the s_endpgm) can help overall system performance in cases where
the s_endpgm would have to wait for outstanding VMEM stores to complete
before releasing the VGPRs.

Differential Revision: https://reviews.llvm.org/D128442
2022-06-30 20:55:14 +01:00
Jay Foad
cfb7ffdec0 [AMDGPU] New AMDGPUInsertDelayAlu pass
Differential Revision: https://reviews.llvm.org/D128270
2022-06-29 21:30:20 +01:00
Jay Foad
7b9f620e78 [AMDGPU] Work around GFX11 flat scratch SVS swizzling bug
Differential Revision: https://reviews.llvm.org/D127635
2022-06-13 21:00:42 +01:00
Jay Foad
438c312c03 [AMDGPU] Add GFX11 flat scratch test coverage 2022-06-13 13:38:12 +01:00
Jay Foad
e2926501d8 [AMDGPU] Aggressively fold immediates in SIShrinkInstructions
Fold immediates regardless of how many uses they have. This is expected
to increase overall code size, but decrease register usage.

Differential Revision: https://reviews.llvm.org/D114644
2022-05-18 11:04:33 +01:00
Jay Foad
3eb2281bc0 [AMDGPU] Aggressively fold immediates in SIFoldOperands
Previously SIFoldOperands::foldInstOperand would only fold a
non-inlinable immediate into a single user, so as not to increase code
size by adding the same 32-bit literal operand to many instructions.

This patch removes that restriction, so that a non-inlinable immediate
will be folded into any number of users. The rationale is:
- It reduces the number of registers used for holding constant values,
  which might increase occupancy. (On the other hand, many of these
  registers are SGPRs which no longer affect occupancy on GFX10+.)
- It reduces ALU stalls between the instruction that loads a constant
  into a register, and the instruction that uses it.
- The above benefits are expected to outweigh any increase in code size.

Differential Revision: https://reviews.llvm.org/D114643
2022-05-18 10:19:35 +01:00
Stanislav Mekhanoshin
36fe3f13a9 [AMDGPU] flat scratch SVS addressing mode for gfx940
Both VADDR and SADDR are used in SVS mode.

Differential Revision: https://reviews.llvm.org/D121254
2022-03-14 15:23:36 -07:00
Sebastian Neubauer
a5d4f82b73 [AMDGPU] Make enable-flat-scratch a subtarget feature
Use a subtarget feature instead of a command line argument to reduce
global state.
We want to enable flat scratch for graphics in some cases and this
doesn't work well with command line options.

Differential Revision: https://reviews.llvm.org/D119425
2022-02-11 18:23:07 +01:00
Matt Arsenault
89c447e4e6 AMDGPU: Stop reserving 36-bytes before kernel arguments for amdpal
This was inheriting the mesa behavior, and as far as I know nobody is
using opencl kernels with amdpal. The isMesaKernel check was
irrelevant because this property needs to be held for all functions.
2022-01-20 12:12:05 -05:00
Jay Foad
8a52bd82e3 [AMDGPU] Only select VOP3 forms of VOP2 instructions
Change VOP_PAT_GEN to default to not generating an instruction selection
pattern for the VOP2 (e32) form of an instruction, only for the VOP3
(e64) form. This allows SIFoldOperands maximum freedom to fold copies
into the operands of an instruction, before SIShrinkInstructions tries
to shrink it back to the smaller encoding.

This affects the following VOP2 instructions:
v_min_i32
v_max_i32
v_min_u32
v_max_u32
v_and_b32
v_or_b32
v_xor_b32
v_lshr_b32
v_ashr_i32
v_lshl_b32

A further cleanup could simplify or remove VOP_PAT_GEN, since its
optional second argument is never used.

Differential Revision: https://reviews.llvm.org/D114252
2021-11-24 11:15:30 +00:00
Matt Arsenault
273a0c8bc9 PrologEpilogInserter: Use explicit control for scavenge slot placement
AMDGPU is unusual in that the both stack is indexed in the same
direction as stack growth (up). We therefore always need the emergency
stack slots placed as low as possible to ensure they are in range of
load/store instruction immediate offsets. The existing logic is mostly
OK, but failed if we required stack realignment.

I don't understand what the existing control isFPCloseToIncomingSP is
supposed to mean, but can only be used to stop placing the scavenge
slots earlier. Make this explicit so that targets can opt-in rather
than opt-out only.
2021-11-23 18:01:12 -05:00
Joe Nash
3ce1b9631a [AMDGPU] Switch PostRA sched to MachineSched
Use GCNHazardRecognizer in postra sched.
Updated tests for the new schedules.

Reviewed By: arsenm

Differential Revision: https://reviews.llvm.org/D109536

Change-Id: Ia86ba2ae168f12fb34b4d8efdab491f84d936cde
2021-09-14 15:11:27 -04:00
Sebastian Neubauer
f3fe44fa05 [AMDGPU] Fix too many constants with flat scratch
Prevent SIFoldOperands from creating SALU instructions with a constant
and a frame index. Previously, only one operand was checked to be a
frame index, leading to too many constants when flat scratch is enabled
and stack offsets are large.

Differential Revision: https://reviews.llvm.org/D108368
2021-08-20 08:21:36 +02:00