1 Commits

Author SHA1 Message Date
Damyan Pepper
141bea8c3c
[DirectX] Add stub PSV0 section (#96712)
Direct3D requires a PSV0 section to be present in the DXContainer in
order to be able to load and use the shader.

This change adds a minimal stub PSV0, with some hard-coded values, that
are just enough to unblock loading into Direct3D.

Contributes to #90129
2024-06-26 11:15:34 -07:00