Fixes#153304
Changes:
- When writing `ConstantExpr` GEPs to DXIL bitcode, the bitcode writer
will use the old Constant Code `CST_CODE_CE_GEP_OLD = 12` instead of the
newer `CST_CODE_CE_GEP = 32` which is interpreted as an undef in DXIL.
Additional context: [CST_CODE_CE_GEP = 12 in
DXC](0c9e75e7e9/include/llvm/Bitcode/LLVMBitCodes.h (L187))
while the same constant code is labeled [CST_CODE_CE_GEP_OLD in
LLVM](65de318d18/llvm/include/llvm/Bitcode/LLVMBitCodes.h (L411))
- Modifies the `PointerTypeAnalysis` to be able to analyze pointer-typed
constants that appear in the operands of instructions so that the
correct type of the `ConstantExpr` GEP is determined and written into
the DXIL bitcode.
- Adds a `PointerTypeAnalysis` test and dxil-dis test to ensure that the
pointer type of `ConstantExpr` GEPs are resolved and `ConstantExpr` GEPs
are written to DXIL bitcode correctly
In addition, this PR also adds a missing call to
`GV.removeDeadConstantUsers()` in the DXILFinalizeLinkage pass, and
removes an unnecessary manual removal of a ConstantExpr in the
DXILFlattenArrays pass.
Fixes#139023.
This PR essentially removes unused global variables:
- Restores the `GlobalDCE` Legacy pass and adds it to the DirectX
backend after the finalize linkage pass
- Converts external global variables with no usage to internal linkage
in the finalize linkage pass
- (so they can be removed by `GlobalDCE`)
- Makes the `dxil-finalize-linkage` pass usable using the new pass
manager flag syntax
- Adds tests to `finalize_linkage.ll` that make sure unused global
variables are removed
- Adds a use for variable `@CBV` in `opaque-value_as_metadata.ll` so it
isn't removed
- Changes the `scalar-data.ll` run command to avoid removing its global
variables
---------
Co-authored-by: Farzon Lotfi <farzonlotfi@microsoft.com>
Fixes#140420. The switch.table.* validation errors were caused by DXIL
not supporting private global variables. Converting them to internal
linkage fixes the bug.
May need more discussion on the preserved analyses/a follow-up PR that
fixes what this pass says it preserves.
Implements
https://github.com/llvm/wg-hlsl/blob/main/proposals/0026-symbol-visibility.md.
The change is to stop using the `hlsl.export` attribute. Instead,
symbols with "program linkage" in HLSL will have export linkage with
default visibility, and symbols with "external linkage" in HLSL will
have export linkage with hidden visibility.
This moves the responsibility for cleaning up dead intrinsics from
DXILFinalizeLinkage to DXILOpLowering, and moves DXILFinalizeLinkage
back to it's pre-#136244 place in the pipeline. Doing this avoids issues
with DXIL passes running on obviously dead code, and makes it more clear
what DXILFinalizeLinkage is really doing.
This also helps with the story for #134260, as cleaning up dead
intrinsics doesn't make sense if this becomes a more generic pass.
Note that test/CodeGen/DirectX/remove-dead-intriniscs.ll already covers
most of the testing here. It'd be nice to have something that catches
the regression from changing the pass ordering but I couldn't come up
with anything that wouldn't be incredibly fragile.
Fixes#138180.
Do cleanup in DXILFinalizeLinkage.cpp where intrinsic declares are getting orphaned.
This change reduces "Unsupported intrinsic for DXIL lowering" errors
when compiling DML shaders from 12218 to 415. and improves our
compilation success rate from less than 1% to 44%.
This splits the DXILResourceAnalysis pass into TypeAnalysis and
BindingAnalysis passes. The type analysis pass is made immutable and
populated lazily so that it can be used earlier in the pipeline without
needing to carefully maintain the invariants of the binding analysis.
Fixes#118400
This moves DXILFinalizeLinkage before the DXIL op lowering passes so
that it doesn't end up internalizing any of the `dx.op.*` functions.
This also exposed a bug when the pass is run on a module with intrinsics
in them - marking the intrinsics as internal will fail the validator.
Fixes#117761
Functions are not removed even when made internal by
DXILFinalizeLinkage. The removal code is called from alwaysinliner and
globalopt, which are invoked too early to remove functions made internal
by this pass.
This adds a check similar to that in alwaysinliner that removes
trivially dead functions after being marked internal. It refactors that
code a bit to make it simpler including reversing what is stored int he
work queue.
Tests both the pass in isolation and the full i0nlining, linkage
finalization and function removal steps.
Fixes#106139
Line ending policies were changed in the parent, dccebddb3b80. To make
it easier to resolve downstream merge conflicts after line-ending
policies are adjusted this is a separate whitespace-only commit. If you
have merge conflicts as a result, you can simply `git add --renormalize
-u && git merge --continue` or `git add --renormalize -u && git rebase
--continue` - depending on your workflow.
Use DXILResourceWrapperPass to build the resource table.
Since DXILResourceWrapperPass operates on LLVM intrinsics rather than
DXIL operations, add addPreserved for DXILResourceWrapperPass in the
passes before DXContainerGlobals
Fixes#103275
An HLSL function has internal linkage by default unless it is:
1. shader entry point function
2. marked with the `export` keyword
(https://github.com/llvm/llvm-project/issues/92812)
3. patch constant function (not implemented yet)
This PR adds a link-time pass `DXILFinalizeLinkage` that updates the
linkage of functions to make sure only shader entry points and exported
functions are visible from the module (have _program linkage_). All
other functions will be updated to have internal linkage.
Related spec update: microsoft/hlsl-specs#295
Fixes #llvm/llvm-project#92071