Makes Inline Spiller amenable to the new PM.
This reapplies commit a531800344dc54e9c197a13b22e013f919f3f5e1 reverted
because of two unused private members reported on sanitizer bots.
Last chance recoloring can delete the current fixed interval
during recursive assignment of interfering live intervals. Check
if the virtual register value was assigned before attempting the
unassignment, as is done in other scenarios. This relies on the fact
that we do not recycle virtual register numbers.
I have only seen this occur in error situations where the allocation
will fail, but I think this can theoretically happen in working
allocations.
This feels very brute force, but I've spent over a week debugging
this and this is what works without any lit regressions. The surprising
piece to me was that unspillable live ranges may be spilled, and
a number of tests rely on optimizations occurring on them. My other
attempts to fixed this mostly revolved around not identifying unspillable
live ranges as snippet copies. I've also discovered we're making some
unproductive live range splits with subranges. If we avoid such splits,
some of the unspillable copies disappear but mandating that be precise
to fix a use after free doesn't sound right.
I regularly struggle reproducing failures in greedy due to changes
in priority when resuming the allocation from MIR vs. a complete
compilation starting at IR. That is, the fix in
e0919b189bf2df4f97f22ba40260ab5153988b14 did not really fix the
problem of the instruction distance mattering.
Add a way to bypass all of the priority heuristics for MIR tests,
by prioritizing only by virtual register number. Could also
give this a more specific name, like PrioritizeLowVirtRegNumber
The existing analysis was already a pimpl wrapper.
I have extracted legacy pass logic to a LDVImpl wrapper named
`LiveDebugVariables` which is the analysis::Result now. This controls
whether to activate the LDV (depending on `-live-debug-variables` and
DIsubprogram) itself.
The legacy and new analysis only construct the LiveDebugVariables.
VirtRegRewriter will test this.
RAGreedy invokes InlineSpiller to spill a particular virtreg inline.
When the spiller does this, it also identifies small, adjacent liveranges called
snippets. These are also spilled or rematerialized in the process.
However, the spiller does not inform RA that it has spilled these regs.
This means that debug variable locations referencing these regs/ranges
are lost.
Mark any spilled regs which do not have a stack slot assigned to them as
allocated to the slot being spilled to to tell LDV that those regs are
located in that slot, even though the regs might no longer exist in the
program after regalloc is finished. Also, inform RA about all of the
regs which were replaced (spilled or rematted), not just the one that was
requested so that it can properly manage the ranges of the debug vars.
This produces far too much terminal output, particularly for the
instruction reduction. Since it doesn't consider the liveness of of
the instructions it's deleting, it produces quite a lot of verifier
errors.
[CodeGen] Change the prototype of regalloc filter function
Change the prototype of the filter function so that we can
filter not just by RegClass. We need to implement more
complicated filter based upon some other info associated
with each register.
Patch provided by: Gang Chen (gangc@amd.com)
- Add `MachineBlockFrequencyAnalysis`.
- Add `MachineBlockFrequencyPrinterPass`.
- Use `MachineBlockFrequencyInfoWrapperPass` in legacy pass manager.
- `LazyMachineBlockFrequencyInfo::print` is empty, drop it due to new
pass manager migration.
- Add `LiveIntervalsAnalysis`.
- Add `LiveIntervalsPrinterPass`.
- Use `LiveIntervalsWrapperPass` in legacy pass manager.
- Use `std::unique_ptr` instead of raw pointer for `LICalc`, so
destructor and default move constructor can handle it correctly.
This would be the last analysis required by `PHIElimination`.
Previously, there was at least one virtual function call for every
allocated register. The only users of this feature are AMDGPU and RISC-V
(RVV), other targets don't use this. To easily identify these cases,
change the default functor to nullptr and don't call it for every
allocated register.
Prepare for new pass manager version of `MachineDominatorTreeAnalysis`.
We may need a machine dominator tree version of `DomTreeUpdater` to
handle `SplitCriticalEdge` in some CodeGen passes.
This patch make `LiveDebugVariables` can be used by passes outside of
`lib/CodeGen`.
If we run a pass that occurs between the split register allocation pass
without preserving this pass, it will be freed and recomputed until it
encounters the next pass that needs LiveDebugVariables.
However, `LiveDebugVariables` will raise an assertion due to the pass
being freed without emitting a debug value.
This is reason we need `LiveDebugVariables` to be available for passes
outside of lib/Codegen.
Imagine a loop of the form:
```
preheader:
%r = def
header:
bcc latch, inner
inner1:
..
inner2:
b latch
latch:
%r = subs %r
bcc header
```
It can be possible for code to spend a decent amount of time in the
header<->latch loop, not going into the inner part of the loop as much.
The greedy register allocator can prefer to spill _around_ %r though,
adding spills around the subs in the loop, which can be very detrimental
for performance. (The case I am looking at is actually a very deeply
nested set of loops that repeat the header<->latch pattern at multiple
different levels).
The greedy RA will apply a preference to spill to the IV, as it is live
through the header block. This patch attempts to add a heuristic to
prevent that in this case for variables that look like IVs, in a similar
regard to the extra spill weight that gets added to variables that look
like IVs, that are expensive to spill. That will mean spills are more
likely to be pushed into the inner blocks, where they are less likely to
be executed and not as expensive as spills around the IV.
This gives a 8% speedup in the exchange benchmark from spec2017 when
compiled with flang-new, whilst importantly stabilising the scores to be
less chaotic to other changes. Running ctmark showed no difference in
the compile time. I've tried to run a range of benchmarking for
performance, most of which were relatively flat not showing many large
differences. One matrix multiply case improved 21.3% due to removing a
cascading chains of spills, and some other knock-on effects happen which
usually cause small differences in the scores.
Split a virtual register with hint may generate COPY instructions in
multiple cold basic blocks, and increase code size. So disable this
split when the function is optimized for size.
- Refactor the (Machine)BlockFrequencyInfo::printBlockFreq functions
into a `PrintBlockFreq()` function returning a `Printable` object. This
simplifies usage as it can be directly piped to a `raw_ostream` like
`dbgs() << PrintBlockFreq(MBFI, Freq) << '\n';`.
- Previously there was an interesting behavior where
`BlockFrequencyInfoImpl` stores frequencies both as a `Scaled64` number
and as an `uint64_t`. Most algorithms use the `BlockFrequency`
abstraction with the integers, the print function for basic blocks
printed the `Scaled64` number potentially showing higher accuracy than
was used by the algorithm. This changes things to only print
`BlockFrequency` values.
- Replace some instances of `dbgs() << Freq.getFrequency()` with the new
function.
The `BlockFrequency` class abstracts `uint64_t` frequency values. Use it
more consistently in various APIs and disable implicit conversion to
make usage more consistent and explicit.
- Use `BlockFrequency Freq` parameter for `setBlockFreq`,
`getProfileCountFromFreq` and `setBlockFreqAndScale` functions.
- Return `BlockFrequency` in `getEntryFreq()` functions.
- While on it change some `const BlockFrequency& Freq` parameters to
plain `BlockFreqency Freq`.
- Mark `BlockFrequency(uint64_t)` constructor as explicit.
- Add missing `BlockFrequency::operator!=`.
- Remove `uint64_t BlockFreqency::getMaxFrequency()`.
- Add `BlockFrequency BlockFrequency::max()` function.
SplitKit creates questionably formed bundles of copies
when it needs to copy a subset of live lanes and can't do
it with a single subregister index. These are merely marked
as part of a bundle, and don't start with a BUNDLE instruction.
Queries for the slot index would give the first copy in the
bundle, and we need to inspect the operands of all the other
bundled copies.
Also fix and simplify detection of read lane subsets. This causes
some RISCV test regressions, but these look like accidentally beneficial
splits. I don't see a subrange based reason to perform these splits.
Avoids some really ugly regressions in a future patch.
https://reviews.llvm.org/D146859
Split a register generated from another split usually doesn't bring us
too much benefit. It may also cause dead loop as pr67188 shows if the
heuristic cost always satisfy the split condition. So prevent such
splitting.
It fixed pr67188.
RegAllocGreedy uses SlotIndexes::getApproxInstrDistance to approximate
the length of a live range for its heuristics. Renumbering all slot
indexes with the default instruction distance ensures that this estimate
will be as accurate as possible, and will not depend on the history of
how instructions have been added to and removed from SlotIndexes's maps.
This also means that enabling -early-live-intervals, which runs the
SlotIndexes analysis earlier, will not cause large amounts of churn due
to different register allocator decisions.
If a virtual register is not assigned preferred physical register, it means some
COPY instructions will be changed to real register move instructions. In this
case we can try to split the virtual register in colder blocks, if success, the
original COPY instructions can be deleted, and the new COPY instructions in
colder blocks will be generated as register move instructions. It results in
fewer dynamic register move instructions executed.
The new test case split-reg-with-hint.ll gives an example, the hot path contains
24 instructions without this patch, now it is only 4 instructions with this
patch.
Differential Revision: https://reviews.llvm.org/D156491
This reverts commit a496c8be6e638ae58bb45f13113dbe3a4b7b23fd.
The workaround in c26dfc81e254c78dc23579cf3d1336f77249e1f6 should work
around the underlying problem with SUBREG_TO_REG.
And dependent commits.
Details in D150388.
This reverts commit 825b7f0ca5f2211ec3c93139f98d1e24048c225c.
This reverts commit 7a98f084c4d121244ef7286bc6503b6a181d446e.
This reverts commit b4a62b1fa546312d882fa12dfdcd015177d66826.
This reverts commit b7836d856206ec39509d42529f958c920368166b.
No conflicts in the code, few tests had conflicts in autogenerated CHECKs:
llvm/test/CodeGen/Thumb2/mve-float32regloops.ll
llvm/test/CodeGen/AMDGPU/fix-frame-reg-in-custom-csr-spills.ll
Reviewed By: alexfh
Differential Revision: https://reviews.llvm.org/D156381
Replacing D143754. Right now the LiveRangeSplitting during register allocation uses
TargetOpcode::COPY instruction for splitting. For AMDGPU target that creates a
problem as we have both vector and scalar copies. Vector copies perform a copy over
a vector register but only on the lanes(threads) that are active. This is mostly sufficient
however we do run into cases when we have to copy the entire vector register and
not just active lane data. One major place where we need that is live range splitting.
Allowing targets to use their own copy instructions(if defined) will provide a lot of
flexibility and ease to lower these pseudo instructions to correct MIR.
- Introduce getTargetCopyOpcode() virtual function and use if to generate copy in Live range
splitting.
- Replace necessary MI.isCopy() checks with TII.isCopyInstr() in register allocator pipeline.
Reviewed By: arsenm, cdevadas, kparzysz
Differential Revision: https://reviews.llvm.org/D150388
Use range-based for loops.
The return type has been changed to bool because the method is only
used in boolean contexts.
Reviewed By: mtrofin
Differential Revision: https://reviews.llvm.org/D152665
Use deduction guides instead of helper functions.
The only non-automatic changes have been:
1. ArrayRef(some_uint8_pointer, 0) needs to be changed into ArrayRef(some_uint8_pointer, (size_t)0) to avoid an ambiguous call with ArrayRef((uint8_t*), (uint8_t*))
2. CVSymbol sym(makeArrayRef(symStorage)); needed to be rewritten as CVSymbol sym{ArrayRef(symStorage)}; otherwise the compiler is confused and thinks we have a (bad) function prototype. There was a few similar situation across the codebase.
3. ADL doesn't seem to work the same for deduction-guides and functions, so at some point the llvm namespace must be explicitly stated.
4. The "reference mode" of makeArrayRef(ArrayRef<T> &) that acts as no-op is not supported (a constructor cannot achieve that).
Per reviewers' comment, some useless makeArrayRef have been removed in the process.
This is a follow-up to https://reviews.llvm.org/D140896 that introduced
the deduction guides.
Differential Revision: https://reviews.llvm.org/D140955
This patch mechanically replaces None with std::nullopt where the
compiler would warn if None were deprecated. The intent is to reduce
the amount of manual work required in migrating from Optional to
std::optional.
This is part of an effort to migrate from llvm::Optional to
std::optional:
https://discourse.llvm.org/t/deprecating-llvm-optional-x-hasvalue-getvalue-getvalueor/63716
The class priority is expected to be at most 5 bits before it starts
clobbering bits used for other fields. Also clamp the instruction
distance in case we have millions of instructions.
AMDGPU was accidentally overflowing into the global priority bit in
some cases. I think in principal we would have wanted this, but in the
cases I've looked at, it had the counter intuitive effect and
de-prioritized the large register tuple.
Avoid using weird bit hack PPC uses for global priority. The
AllocationPriority field is really 5 bits, and PPC was relying on
overflowing this to 6-bits to forcibly set the global priority
bit. Split this out as a separate flag to avoid having magic behavior
for values above 31.
This patch refactors SlotIndex::getInstrDistance to
SlotIndex::getApproxInstrDistance to better describe the actual
functionality of this function. This patch also adds in some additional
comments better documenting the assumptions that this function makes to
increase clarity.
Based on discussion on the LLVM Discourse:
https://discourse.llvm.org/t/odd-behavior-in-slotindex-getinstrdistance/64934/5
Reviewed By: mtrofin, foad
Differential Revision: https://reviews.llvm.org/D133386