11 Commits

Author SHA1 Message Date
Justin Bogner
b6287fd971
[DirectX] Set the EnableRawAndStructuredBuffers shader flag (#122667)
When raw or structured buffers are used, we need to set the DXIL flag
saying so.

Fixes #122663.
2025-01-20 17:05:34 -07:00
S. Bharadwaj Yadavalli
a4b7a2d021
[DirectX] Propagate shader flags mask of callees to callers (#118306)
Propagate shader flags mask of callees to callers.

Add tests to verify propagation of shader flags
2025-01-14 13:18:16 -05:00
Justin Bogner
2c7c07df82
[DirectX] Remove the "checked" variants of dx.resource.load (#120778)
We'd introduced separate versions of `llvm.dx.resource.load` with a
struct return to handle the CheckAccessFullyMapped case without making
the IR for the common case unnecessarily complicated. However, at this
point the common case is really `resource.getpointer`, so the ergonomics
of a simplified version of `load` don't actually gain us as much as the
cost of having multiple opcodes.

Drop the `dx.resource.loadchecked` functions and have `dx.resource.load`
consistently return `{element_type, i1}`.
2025-01-07 07:18:54 -08:00
Justin Bogner
aa07f92210
[DirectX][SPIRV] Consistent names for HLSL resource intrinsics (#120466)
Rename HLSL resource-related intrinsics to be consistent with the naming
conventions discussed in [wg-hlsl:0014].

This is an entirely mechanical change, consisting of the following
commands and automated formatting.

```sh
git grep -l handle.fromBinding | xargs perl -pi -e \
  's/(dx|spv)(.)handle.fromBinding/$1$2resource$2handlefrombinding/g'
git grep -l typedBufferLoad_checkbit | xargs perl -pi -e \
  's/(dx|spv)(.)typedBufferLoad_checkbit/$1$2resource$2loadchecked$2typedbuffer/g'
git grep -l typedBufferLoad | xargs perl -pi -e \
  's/(dx|spv)(.)typedBufferLoad/$1$2resource$2load$2typedbuffer/g'
git grep -l typedBufferStore | xargs perl -pi -e \
  's/(dx|spv)(.)typedBufferStore/$1$2resource$2store$2typedbuffer/g'
git grep -l bufferUpdateCounter | xargs perl -pi -e \
  's/(dx|spv)(.)bufferUpdateCounter/$1$2resource$2updatecounter/g'
git grep -l cast_handle | xargs perl -pi -e \
  's/(dx|spv)(.)cast.handle/$1$2resource$2casthandle/g'
```

[wg-hlsl:0014]: https://github.com/llvm/wg-hlsl/blob/main/proposals/0014-consistent-naming-for-dx-intrinsics.md
2024-12-19 12:17:21 -07:00
Justin Bogner
9b3d85f0f4
[DirectX] TypedUAVLoadAdditionalFormats shader flag (#120477)
Set the TypedUAVLoadAddtionalFormats flag if the shader contains a load
from a multicomponent UAV.

Fixes #114557
2024-12-18 13:42:12 -07:00
S. Bharadwaj Yadavalli
96547decd5
[DirectX] Infrastructure to collect shader flags for each function (#112967)
Currently, ShaderFlagsAnalysis pass represents various module-level
properties as well as function-level properties of a DXIL Module using a
single mask. However, one mask per function is needed for accurate
computation of shader flags mask, such as for entry function metadata
creation.

This change introduces a structure that wraps a sorted vector of
function-shader flag mask pairs that represent function properties
instead of a single shader flag mask that represents module properties
and properties of all functions. The result type of ShaderFlagsAnalysis
pass is changed to newly-defined structure type instead of a single
shader flags mask.

This allows accurate computation of shader flags of an entry function
(and all functions in a library shader) for use during its metadata
generation (DXILTranslateMetadata pass) and its feature flags in DX
container globals construction (DXContainerGlobals pass) based on the
shader flags mask of functions. However, note that the change to
implement propagation of such callee-based shader flags mask computation
is planned in a follow-on PR. Consequently, this PR changes shader flag
mask computation in DXILTranslateMetadata and DXContainerGlobals passes
to simply be a union of module flags and shader flags of all functions,
thereby retaining the existing effect of using a single shader flag
mask.
2024-11-25 16:02:46 -05:00
Greg Roth
ab75180501
[DirectX] Remove trivially dead functions at linkage finalize (#106146)
Functions are not removed even when made internal by
DXILFinalizeLinkage. The removal code is called from alwaysinliner and
globalopt, which are invoked too early to remove functions made internal
by this pass.

This adds a check similar to that in alwaysinliner that removes
trivially dead functions after being marked internal. It refactors that
code a bit to make it simpler including reversing what is stored int he
work queue.

Tests both the pass in isolation and the full i0nlining, linkage
finalization and function removal steps.

Fixes #106139
2024-10-17 12:54:52 -06:00
Xiang Li
4dc037019f
[DirectX] Add DXIL_MODULE_FLAG for ShaderFlags. (#83217)
Add DXIL module flag bit offset for SHADER_FEATURE_FLAG.

Added DXIL_MODULE_FLAG for DXIL module flag which does not have feature flag.

Use DXILModuleFlags for ComputedShaderFlags instead of
ShaderFeatureFlags.

ComputedShaderFlags::getFeatureFlags() was added to get FeatureFlags.

Rename DXContainerGlobals::getShaderFlags to DXContainerGlobals::getFeatureFlags.

Fixes #57925
2024-03-17 19:13:39 -04:00
Xiang Li
78a73dda60 [DirectX backend] PartSize not include PartHeader
PartSize for a part in dx container is only the size of the content of the part, not include size of the PartHeader.

Differential Revision: https://reviews.llvm.org/D141207
2023-01-09 19:10:21 -05:00
Chris Bieneman
6e05c8dfc8 [DX] Create globals for DXContainer parts
DXContainer files have a handful of sections that need to be written.
This adds a pass to write the section data into IR globals, and writes
the shader flag data into a global.

The test cases here verify that the shader flags are correctly written
from the IR into the global and emitted to the DXContainer.

This change also fixes a bug in the MCDXContainerWriter, where the size
of the dxbc::ProgramHeader was not being included in the part offset
calcuations. This is verified to be working by the new testcases where
obj2yaml can properly dump part data for parts after the DXIL part.

Resolves issue #57742 (https://github.com/llvm/llvm-project/issues/57742)

Reviewed By: python3kgae

Differential Revision: https://reviews.llvm.org/D135793
2022-10-18 11:48:08 -05:00
Chris Bieneman
2b2afb2529 [DX] Add analysis and printer for shader flags
This adds infrastructural pieces for an analysis to compute the DXIL
shader flags. In this state the analysis can compute two fairly
straightforward feature flags for use of double-precision floating
point values and the DX 11.1 extended double support.

This patch does conflict with D135190, conflicts will be resolved prior
to merging.

Reviewed By: python3kgae

Differential Revision: https://reviews.llvm.org/D135393

# Conflicts:
#	llvm/lib/Target/DirectX/CMakeLists.txt
#	llvm/lib/Target/DirectX/DirectXTargetMachine.cpp
2022-10-11 14:27:05 -05:00