I had manually removed unused prefixes from CodeGen/X86 directory for more than 100 tests.
I checked the change history for each of them at the beginning, and then I mainly focused on the format since I found all of the unused prefixes were result from either insensible copy or residuum after functional update.
I think it's OK to remove the remaining X86 tests by script now. I wrote a rough script which works for me in most tests. I put it in llvm/utils temporarily for review and hope it may help other components owners.
The tests in this patch are all generated by the tool and checked by update tool for the autogenerated tests. I skimmed them and checked about 30 tests and didn't find any unexpected changes.
Reviewed By: mtrofin, MaskRay
Differential Revision: https://reviews.llvm.org/D91496
This patch uses partial DemandedElts masks to further simplify target shuffle chains and finally starts making target shuffle combining part of SimplifyDemandedBits/SimplifyDemandedVectorElts.
We already manage this for Depth == 0 cases, where combineX86ShuffleChain would early-out if the shuffle combined to the same op, but the patch generalizes this by manipulating the depth handling of combineX86ShufflesRecursively - calling with a new Depth = 0 and reducing the maximum shuffle combine depth accordingly.
Differential Revision: https://reviews.llvm.org/D66004
If the mask input to getV4X86ShuffleImm8 only refers to a single source element (+ undefs) then canonicalize to a full broadcast.
getV4X86ShuffleImm8 defaults to inline values for undefs, which can be useful for shuffle widening/narrowing but does leave SimplifyDemanded* calls thinking the shuffle depends on unnecessary elements.
I'm still investigating what we should do more generally to avoid these undemanded elements, but broadcast cases was a simpler win.
If we lower a v2i64 shuffle to PSHUFD, we currently clamp undef elements to 0, (elements 0,1 of the v4i32) which can result in the shuffle referencing more elements of the source vector than expected, affecting later shuffle combines and KnownBits/SimplifyDemanded calls.
By ensuring we widen the undef mask element we allow getV4X86ShuffleImm8 to use inline elements as the default, which are more likely to fold.
Followup to the PR45604 fix at rGe71dd7c011a3 where we disabled most of these cases.
By creating the shuffle at the byte level we can handle any extension/truncation as long as we track how small the scalar got and assume that the upper bytes will need to be zero.
getFauxShuffle attempts to combine INSERT_VECTOR_ELT(TRUNCATE/EXTEND(EXTRACT_VECTOR_ELT(x))) patterns into a target shuffle chain.
PR45604 identified an issue where the scalar was truncated to a size smaller than the destination vector element and then zero extended back, which requires the upper bits to be zero'd which we don't currently do.
To avoid the bug I've added an early out in these truncation cases, a future commit should allow us to handle this by inserting the necessary SM_SentinelZero padding.
As long we extract from a source vector with smaller elements and we zero-extend the element in the final shuffle mask then we can safely peek through truncations and any/zero-extensions to find the source extraction.
As suggested on PR40318, this patch uses PSLLDQ/PSRLDQ to lower shuffles to zero out the ends of a vector, leaving a sequential inner section.
For pre-SSSE3 we do this for shuffles with zeros at either end (requiring up to 3 shifts), but once PSHUFB is available I've limited this to shuffles with a single zeroable end (2 shifts).
Differential Revision: https://reviews.llvm.org/D56784
llvm-svn: 352883
If we're shuffling with a zero vector, then we are better off not doing VECTOR_SHUFFLE(UNPCK()) as we lose track of those zero elements.
We were already doing this for SSSE3 targets as we have PSHUFB, but its worth doing for all targets.
llvm-svn: 351203
The motivating case for this is shown in the first regression test. We are
transferring to scalar and back rather than just zero-extending with 'vpmovzxdq'.
That's a special-case for a more general pattern as shown here. In all tests,
we're avoiding the vector-scalar-vector moves in favor of vector ops.
We aren't producing optimal shuffle code in some cases though, so the patch is
limited to reduce regressions.
Differential Revision: https://reviews.llvm.org/D56281
llvm-svn: 351198