4 Commits

Author SHA1 Message Date
Simon Pilgrim
89d9ff8229 [X86][SSE] foldShuffleOfHorizOp - add SHUFPS v4f32 handling
Fold shufps(hop(x,y),hop(z,w)) -> permute(hop(x,z)) - this is very similar to the equivalent unpack fold.

I did start trying to convert foldShuffleOfHorizOp to handle generic shuffle masks but we're relying on a lot of special cases at the moment.
2021-02-09 14:18:45 +00:00
Simon Pilgrim
8f1d7f3753 [X86] Improve sum-of-reductions v4f32 test coverage
Ensure that the v4f32 reductions use a -0.0f start value and add fast-math test variant.
2021-01-14 11:05:19 +00:00
Simon Pilgrim
cbbfc82586 [X86][SSE] canonicalizeShuffleMaskWithHorizOp - simplify shuffle(HOP(HOP(X,Y),HOP(Z,W))) style chains.
See if we can remove the shuffle by resorting a HOP chain so that the HOP args are pre-shuffled.

This initial version just handles (the most common) v4i32/v4f32 hadd/hsub reduction patterns - future work can extend this to v8i16 types plus PACK chains (2f64 HADD/HSUB should already be handled in the half-lane combine code later on).
2021-01-13 17:19:40 +00:00
Simon Pilgrim
8112a2598c [X86][SSE] Add 'vectorized sum' test patterns
These are often generated when building a vector from the reduction sums of independent vectors.

I've implemented some typical patterns from various v4f32/v4i32 based off current codegen emitted from the vectorizers, although these tests are more about tweaking some hadd style backend folds to handle whatever the vectorizers/vectorcombine throws at us...
2021-01-11 12:51:18 +00:00