- Changed `DXILTranslateMetadata::translateMetadata()` to consume DXIL
Metadata Analysis information. Subsumed into `DXILTranslateMetedata.cpp`
the functionality in `DXILMetadata.*` files - that are hence deleted.
- Changed `DXILPrepare` pass to consume DXIL Metadata Analysis
information.
- Renamed `ModuleMetadataInfo::ShaderStage` to
`ModuleMetadataInfo::ShaderProfile` to better convey what it represents.
- Updated `unknown` target shader stage specification in triples of a
couple of tests.
- Added new tests for additional verification of `DXILTranslateMetadata`
pass functionality.
Use DXILResourceWrapperPass to build the resource table.
Since DXILResourceWrapperPass operates on LLVM intrinsics rather than
DXIL operations, add addPreserved for DXILResourceWrapperPass in the
passes before DXContainerGlobals
Fixes#103275
Replace the hardcoded values for compute shader in
DXContainer::addPipelineStateValidationInfo.
Still missing wave size.
Add preserved for previous passes so the information is not lost.
Fix https://github.com/llvm/wg-hlsl/issues/51
Direct3D requires a PSV0 section to be present in the DXContainer in
order to be able to load and use the shader.
This change adds a minimal stub PSV0, with some hard-coded values, that
are just enough to unblock loading into Direct3D.
Contributes to #90129
Add DXIL module flag bit offset for SHADER_FEATURE_FLAG.
Added DXIL_MODULE_FLAG for DXIL module flag which does not have feature flag.
Use DXILModuleFlags for ComputedShaderFlags instead of
ShaderFeatureFlags.
ComputedShaderFlags::getFeatureFlags() was added to get FeatureFlags.
Rename DXContainerGlobals::getShaderFlags to DXContainerGlobals::getFeatureFlags.
Fixes#57925
DXIL shader bitcode is hashed and the hash is placed into the final
output object file in its own data part.
This change modifies the DXContainerGlobals pass to compute the shader
hash (just an MD5 of the bitcode) and put the shader hash data into a
global for the HASH part.
This also sets the hash flag as appropriate for if the hashed shader
contained debug information. There is additional handling required to
get debug information in shaders working correctly with our tooling,
but that will be addressed in subsequent patches.
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D139357
DXContainer files have a handful of sections that need to be written.
This adds a pass to write the section data into IR globals, and writes
the shader flag data into a global.
The test cases here verify that the shader flags are correctly written
from the IR into the global and emitted to the DXContainer.
This change also fixes a bug in the MCDXContainerWriter, where the size
of the dxbc::ProgramHeader was not being included in the part offset
calcuations. This is verified to be working by the new testcases where
obj2yaml can properly dump part data for parts after the DXIL part.
Resolves issue #57742 (https://github.com/llvm/llvm-project/issues/57742)
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D135793