- Changed `DXILTranslateMetadata::translateMetadata()` to consume DXIL
Metadata Analysis information. Subsumed into `DXILTranslateMetedata.cpp`
the functionality in `DXILMetadata.*` files - that are hence deleted.
- Changed `DXILPrepare` pass to consume DXIL Metadata Analysis
information.
- Renamed `ModuleMetadataInfo::ShaderStage` to
`ModuleMetadataInfo::ShaderProfile` to better convey what it represents.
- Updated `unknown` target shader stage specification in triples of a
couple of tests.
- Added new tests for additional verification of `DXILTranslateMetadata`
pass functionality.
Replace the hardcoded values for compute shader in
DXContainer::addPipelineStateValidationInfo.
Still missing wave size.
Add preserved for previous passes so the information is not lost.
Fix https://github.com/llvm/wg-hlsl/issues/51
Move the module level logic for resources into the pretty printer and translate
metadata passes rather than embedding them in the DXILResource helper. This
will make it easier to migrate towards the target extension type based approach
to resources.
Pull Request: https://github.com/llvm/llvm-project/pull/104446
This wires up dxil-op-lower, dxil-intrinsic-expansion, dxil-translate-metadata,
and dxil-pretty-printer to the new pass manager, both as a matter of future
proofing the backend and so that they can be used more flexibly in tests.
A few arbitrary tests are updated in order to test the new PM path, and we drop
the "print-dxil-resource-md" pass since it's redundant with the pretty printer.
Pull Request: https://github.com/llvm/llvm-project/pull/104250
These passes will be replaced soon as we move to the target extension based
resource handling in the DirectX backend, but removing them now before the
replacement stuff is all up and running would be very disruptive. However, we
do need to move these passes out of the way to avoid symbol conflicts with the
new DXILResourceAnalysis in the Analysis library.
Note: I tried an even simpler hack in #100698 but it doesn't really work. A
rename is the most expedient path forward here.
Pull Request: https://github.com/llvm/llvm-project/pull/101393
Add DXIL module flag bit offset for SHADER_FEATURE_FLAG.
Added DXIL_MODULE_FLAG for DXIL module flag which does not have feature flag.
Use DXILModuleFlags for ComputedShaderFlags instead of
ShaderFeatureFlags.
ComputedShaderFlags::getFeatureFlags() was added to get FeatureFlags.
Rename DXContainerGlobals::getShaderFlags to DXContainerGlobals::getFeatureFlags.
Fixes#57925
New named metadata "dx.entryPoints" is added to save all entries.
Each entry is in format of
!{ptr to function, name, signature, resource table, extra}
For compute shader, the extra will save num of threads in format of {i32 x, i32 y, i32 z}
For library profile, an empty entry will be added to save the resource table for the library.
Signature and resource table metadata is not generated yet.
Differential Revision: https://reviews.llvm.org/D131807
Now only DXILTranslateMetadata uses DXILResources, so DXILResourceWrapper is only used by DXILTranslateMetadata.
Once we add lower for createHandle, DXILResourceWrapper will be used in more passes.
Also we can add resource index allocation in DXILResourceWrapper.
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D135190
This code adds initial support for generating the HLSL resources
metadata entries. It has a lot of `FIXMEs` laying around because there
is a lot more work to do here, but this lays a solid groundwork and can
accurately handle some trivial cases.
I've filed a swath of issues covering the deficiencies here and left the
issues in comments so that we can easily follow them.
One big change to make sooner rather than later is to move some of this
code into a new libLLVMFrontendHLSL so that we can share it with the
Clang CodeGen layer.
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D134682
This captures the target shader model and pipeline stage into the DXIL
metadata for consumption by the DirectX runtime.
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D134469
DXIL relies on a whole bunch of IR metadata constructs being populated
in the right shape. Rather than just hard coding or using complicated
arrangements of constant data strings, let's make first-class objects
that reprensent the metadata and manage reading and writing the
metadata from the module.
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D134397
Put DXIL validation version into separate NamedMetadata to avoid update ModuleFlags.
Currently DXIL validation version is saved in ModuleFlags in clang codeGen.
Then in DirectX backend, the data will be extracted from ModuleFlags and cause rebuild of ModuleFlags.
This patch will build NamedMetadata for DXIL validation version and remove the code to rebuild ModuleFlags.
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D130207
Only remove dx.valver from module flags when cleanup module flags in DXILTranslateMetadataPass.
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D125842
A new pass DxilEmitMetadata is added to translate information saved in llvm ir into metadata to match DXIL spec.
Only generate DXIL validator version in this PR.
In llvm ir, validator version is saved in ModuleFlag with "dx.valver" as Key.
!llvm.module.flags = !{!0, !1}
!1 = !{i32 6, !"dx.valver", !2}
!2 = !{i32 1, i32 1}
DXIL validator version has major and minor versions that are specified as named metadata:
!dx.valver = !{!2}
!2 = !{i32 1, i32 7}
Reviewed By: kuhar, beanz
Differential Revision: https://reviews.llvm.org/D125158