Consistently treat packed 16-bit operands as 32-bit values, because
that's really what they are. The attempt to treat them differently was
ultimately incorrect and lead to miscompiles, e.g. when using non-splat
constants such as (1, 0) as operands.
Recognize 32-bit float constants for i/u16 instructions. This is a bit
odd conceptually, but it matches HW behavior and SP3.
Remove isFoldableLiteralV216; there was too much magic in the dependency
between it and its use in SIFoldOperands. Instead, we now simply rely on
checking whether a constant is an inline constant, and trying a bunch of
permutations of the low and high halves. This is more obviously correct
and leads to some new cases where inline constants are used as shown by
tests.
Move the logic for switching packed add vs. sub into SIFoldOperands.
This has two benefits: all logic that optimizes for inline constants in
packed math is now in one place; and it applies to both SelectionDAG and
GISel paths.
Disable the use of opsel with v_dot* instructions on gfx11. They are
documented to ignore opsel on src0 and src1. It may be interesting to
re-enable to use of opsel on src2 as a future optimization.
A similar "proper" fix of what inline constants mean could potentially
be applied to unpacked 16-bit ops. However, it's less clear what the
benefit would be, and there are surely places where we'd have to
carefully audit whether values are properly sign- or zero-extended. It
is best to keep such a change separate.
Fixes: Corruption in FSR 2.0 (latent bug exposed by an LLPC change)
Inspired by some of the cases from D145468
Let SimplifyDemandedBits handle the narrowing of lshr to half-width if we don't require the upper bits, the narrowed shift is profitable and the zext/trunc are free.
A future patch will propose the equivalent shl narrowing combine.
Differential Revision: https://reviews.llvm.org/D146121
Documentation for TargetLowering::getShiftAmountTy says that LegalTypes
should generally be true during type legalization, so this patch does
that.
On AMDGPU the effect is that we use i32 (a sane type) instead of i64
(pointer sized type) for more shift amounts, which in turn allows more
formation of rotates and funnel shifts pre-legalization.
Differential Revision: https://reviews.llvm.org/D154960
This check was unnecessary/incorrect, it was already being done by the target
hook default implementation, and the one in the matcher was checking for a
completely different thing. This change:
1) Removes the check and updates affected tests which now do some more reassociations.
2) Modifies the AMDGPU hooks which were stubbed with "return true" to also do the oneuse
check. Not sure why I didn't do this the first time.
SIInsertWaitcnts inserts waitcnt instructions to resolve data
dependencies. The GFX10+ vscnt (VMEM store count) counter is never used
in this way. It is only used to resolve memory dependencies, and that is
handled by SIMemoryLegalizer. Hence there is no need to conservatively
wait for vscnt to be 0 on function entry and before returns.
Differential Revision: https://reviews.llvm.org/D153537
Currently, a node and its users are added back to the worklist in reverse topological order after it is combined. This diff changes that order to be topological. This is part of a larger migration to get the DAGCombiner to process nodes in topological order.
Reviewed By: RKSimon
Differential Revision: https://reviews.llvm.org/D127115