1 Commits

Author SHA1 Message Date
Xiang Li
eb2929d323
[DirectX] use DXILMetadataAnalysis to build PSVRuntimeInfo (#107101)
Replace the hardcoded values for compute shader in
DXContainer::addPipelineStateValidationInfo.
Still missing wave size.

Add preserved for previous passes so the information is not lost.

Fix https://github.com/llvm/wg-hlsl/issues/51
2024-09-04 21:59:42 -04:00