This commit removes the `LIBOMPTARGET_SHARED_MEMORY_SIZE` envar and
outputs a runtime warning if it is defined. Access to dynamic shared memory
should be obtained through the `dyn_groupprivate` clause (OpenMP 6.1) or
the launch arguments in liboffload kernel launch.
Summary:
We use this `dyn_ptr` argument in Clang/OpenMP to handle the
`KernelLaunchEnvironment`. This is a per-kernel argument used to share
some information. Currenetly, it's prepended to the argument list and we
generate storage for it in the runtime.
This is bad for a few reasons:
1. It changes the ABI by shifting user arguments
2. It cannot be trivially be left uninitialized if unused
3. The runtime must allocate its own memory for it
This PR changes it to be appended instead. Additionally, space for this
is always emitted. This means the OMPIRBuilder itself will provide the
storage, we simply need to populate it in the runtime if it is used.
This means that if it's unused we don't always pay the cost and it's
easier for non-OpenMP users to ignore it.
Backward compatibility is maintained by auto-upgrading the kernel
arguments. In `libomptarget` we completely allocate a new buffer to
store this in the new format. The plugins still need to respect the old
ABI of the called device object, so we simply rotate it if it's the old
version.
As discussed in #185404 we might want to provide a way for plugins to
validate images not recognized by the common layer.
This PR adds such extension and uses it to validate pure SPIRV images by
the Level Zero plugin.
This PR adds extends liboffload olMemRegister API to handle a case when
a memory block may have been mapped before calling olMemRegister to
support some use cases in libomptarget
There are a few places where data types based on character array or
string are printed in the debug message while they do not represent
strings. Such expressions should be casted to `void *` unless they
represent actual strings. Change also includes casting from integral
type to pointer type when appropriate.
Add liboffload asynchronous queue query API for libomptarget migration
This PR adds liboffload asynchronous queue query API that needed to make
libomptarget to use liboffload
Update debug messages based on the new method from #170425. Updated the
following files.
- plugins-nextgen/common/include/MemoryManager.h
- plugins-nextgen/common/include/PluginInterface.h
- plugins-nextgen/common/src/GlobalHandler.cpp
- plugins-nextgen/common/src/PluginInterface.cpp
- plugins-nextgen/host/dynamic_ffi/ffi.cpp
Summary:
This was a lot of code that was only used for upstream LLVM builds of
AMDGPU offloading. We have a generic and fast `malloc` in `libc` now so
just use that. Simplifies code, can be added back if we start providing
alternate forms but I don't think there's a single use-case that would
justify it yet.
Introduced in OpenMP 6.0, the device UID shall be a unique identifier of
a device on a given system. (Not necessarily a UUID.) Since it is not
guaranteed that the (U)UIDs defined by the device vendor libraries, such
as HSA, do not overlap with those of other vendors, the device UIDs in
offload are always combined with the offload plugin name. In case the
vendor library does not specify any device UID for a given device, we
fall back to the offload-internal device ID.
The device UID can be retrieved using the `llvm-offload-device-info`
tool.
Adds omp_target_is_accessible routine.
Refactors common code from omp_target_is_present to work for both
routines.
---------
Co-authored-by: Shilei Tian <i@tianshilei.me>
Summary:
This was originally added in as a hack to work around CUDA's limitation
on allocation. The `libc` implementation now isn't even used for CUDA so
this code is never hit. Even if this case, this code never truly worked.
A true solution would be to use CUDA's virtual memory API instead to
allocate 2MiB slabs independenctly from the normal memory management
done in the stream.
Summary:
This exposes the 'isDeviceCompatible' routine for checking if a binary
*can* be loaded. This is useful if people don't want to consume errors
everywhere when figuring out which image to put to what device.
I don't know if this is a good name, I was thining like `olIsCompatible`
or whatever. Let me know what you think.
Long term I'd like to be able to do something similar to what OpenMP
does where we can conditionally only initialize devices if we need them.
That's going to be support needed if we want this to be more
generic.
Currently get this error
```
offload/plugins-nextgen/common/src/PluginInterface.cpp:859:63: error: member reference type 'StringRef' is not a pointer; did you mean to use '.'?
```
We pass the full image binary now so we can't really print anything
useful here.
Seems introduced in https://github.com/llvm/llvm-project/pull/158748.
---------
Signed-off-by: Sarnie, Nick <nick.sarnie@intel.com>
Co-authored-by: Joseph Huber <huberjn@outlook.com>
Summary:
Currently we have this `__tgt_device_image` indirection which just takes
a reference to some pointers. This was all find and good when the only
usage of this was from a section of GPU code that came from an ELF
constant section. However, we have expanded beyond that and now need to
worry about managing lifetimes. We have code that references the image
even after it was loaded internally. This patch changes the
implementation to instaed copy the memory buffer and manage it locally.
This PR reworks the JIT and other image handling to directly manage its
own memory. We now don't need to duplicate this behavior externally at
the Offload API level. Also we actually free these if the user unloads
them.
Upside, less likely to crash and burn. Downside, more latency when
loading an image.
Summary:
This operation is done every time we load a binary, this behavior should
be moved into OpenMP since it concerns an OpenMP specific data struct.
This is a little messy, because ideally we should only be using public
APIs, but more can be extracted later.
Previously, `olDestroyQueue` would not actually destroy the queue,
instead leaving it for the device to clean up when it was destroyed.
Now, the queue is either released immediately if it is complete or put
into a list of "pending" queues if it is not. Whenever we create a new
queue, we check this list to see if any are now completed. If there are
any we release their resources and use them instead of pulling from
the pool.
This prevents long running programs that create and drop many queues
without syncing them from leaking memory all over the place.
The purpose of this fence is to ensure that any `dataSubmit`s inserted
into a queue before a `dataFence` finish before finish before any
`dataSubmit`s
inserted after it begin.
This is a no-op for most queues, since they are in-order, and by design
any operations inserted into them occur in order.
But the interface is supposed to be functional for out-of-order queues.
The addition of the interface means that any operations that rely on
such ordering (like ATTACH map-type support in #149036) can invoke it,
without worrying about whether the underlying queue is in-order or
out-of-order.
Once a plugin supports out-of-order queues, the plugin can implement
this function, without requiring any change at the libomptarget level.
---------
Co-authored-by: Alex Duran <alejandro.duran@intel.com>
This sprinkles a few mutexes around the plugin interface so that the
olLaunchKernel CTS test now passes when ran on multiple threads.
Part of this also involved changing the interface for device synchronise
so that it can optionally not free the underlying queue (which
introduced a race condition in liboffload).
Add a device function to check if a device queue is empty. If liboffload
tries to create an event for an empty queue, we create an "empty" event
that is already complete.
This allows `olCreateEvent`, `olSyncEvent` and `olWaitEvent` to run
quickly for empty queues.
Enables AMD data center class GPUs to use memory manager memory pooling
up to 3GB allocation by default, up from the "1 << 13" threshold that
all plugin-nextgen devices use.
The following patch introduces a new interop interface implementation
with the following characteristics:
* It supports the new 6.0 prefer_type specification
* It supports both explicit objects (from interop constructs) and
implicit objects (from variant calls).
* Implements a per-thread reuse mechanism for implicit objects to reduce
overheads.
* It provides a plugin interface that allows selecting the supported
interop types, and managing all the backend related interop operations
(init, sync, ...).
* It enables cooperation with the OpenMP runtime to allow progress on
OpenMP synchronizations.
* It cleanups some vendor/fr_id mismatchs from the current query
routines.
* It supports extension to define interop callbacks for library cleanup.
When `unloadBinary` is called, any entries in the JITEngine's cache
for that binary will be cleared. This fixes a nasty issue with
liboffload program handles. If two handles happen to have had the same
address (after one was free'd, for example), the cache would be hit and
return the wrong program.
GenericKernelTy has a pointer to the name that was used to create it.
However, the name passed in as an argument may not outlive the kernel.
Instead, GenericKernelTy now contains a std::string, and copies the
name into there.
This allows removal of a specific Image from a Device, rather than
requiring all image data to outlive the device they were created for.
This is required for `ol_program_handle_t`s, which now specify the
lifetime of the buffer used to create the program.
Previously, if a binary failed to load due to failures when jit
compiling, the function would return success with nullptr. Now it
returns a new plugin error, `COMPILE_FAILURE`.
Previously, device info was returned as a queue with each element having
a "Level" field indicating its nesting level. This replaces this queue
with a more traditional tree-like structure.
This should not result in a change to the output of
`llvm-offload-device-info`.
This pull request fixes coverage mapping on GPU targets.
- It adds an address space cast to the coverage mapping generation pass.
- It reads the profiled function names from the ELF directly. Reading it
from public globals was causing issues in cases where multiple
device-code object files are linked together.
[Offload] Use new error code handling mechanism
This removes the old ErrorCode-less error method and requires
every user to provide a concrete error code. All calls have been
updated.
In addition, for consistency with error messages elsewhere in LLVM, all
messages have been made to start lower case.
Summary:
We treated the missing kernel environment as a unique mode, but it was
kind of this random bool that was doing the same thing and it explicitly
expects the kernel environment to be zero. It broke after the previous
change since it used to default to SPMD and didn't handle zero in any of
the other cases despite being used. This fixes that and queries for it
without needing to consume an error.
The module currently stores the target triple as a string. This means
that any code that wants to actually use the triple first has to
instantiate a Triple, which is somewhat expensive. The change in #121652
caused a moderate compile-time regression due to this. While it would be
easy enough to work around, I think that architecturally, it makes more
sense to store the parsed Triple in the module, so that it can always be
directly queried.
For this change, I've opted not to add any magic conversions between
std::string and Triple for backwards-compatibilty purses, and instead
write out needed Triple()s or str()s explicitly. This is because I think
a decent number of them should be changed to work on Triple as well, to
avoid unnecessary conversions back and forth.
The only interesting part in this patch is that the default triple is
Triple("") instead of Triple() to preserve existing behavior. The former
defaults to using the ELF object format instead of unknown object
format. We should fix that as well.
This pull request is the second part of an ongoing effort to extends PGO
instrumentation to GPU device code and depends on #76587. This PR makes
the following changes:
- Introduces `__llvm_write_custom_profile` to PGO compiler-rt library.
This is an external function that can be used to write profiles with
custom data to target-specific files.
- Adds `__llvm_write_custom_profile` as weak symbol to libomptarget so
that it can write the collected data to a profraw file.
- Adds `PGODump` debug flag and only displays dump when the
aforementioned flag is set
Summary:
This patch just changes the interface to make starting the thread
multiple times permissable since it will only be done the first time.
Note that this does not refcount it or anything, so it's onto the user
to make sure that they don't shut down the thread before everyone is
done using it. That is the case today because the shutDown portion is
run by a single thread in the destructor phase.
Another question is if we should make this thread truly global state,
because currently it will be private to each plugin instance, so if you
have an AMD and NVIDIA image there will be two, similarly if you have
those inside of a shared library.
Summary:
Pretty dumb mistake of me, forgot that this is run per-device and
per-plugin, which fell through the cracks with my testing because I have
two GPUs that use different plugins.