28 Commits

Author SHA1 Message Date
Alexey Bataev
07ef9f513f [SLP]Improve/fix reordering of the gathered graph nodes.
Gathered loads/extractelements/extractvalue instructions should be
checked if they can represent a vector reordering node too and their
order should ve taken into account for better graph reordering analysis/
Also, if the gather node has reused scalars, they must be reordered
instead of the scalars themselves.

Differential Revision: https://reviews.llvm.org/D112454
2021-10-28 05:45:09 -07:00
Alexey Bataev
f06e332982 Revert "[SLP]Improve/fix reordering of the gathered graph nodes."
This reverts commit 64d1617d18cb8b6f9511d0eda481fc5a5d0ebddf to fix test
non-stability.
2021-10-27 11:16:58 -07:00
Alexey Bataev
64d1617d18 [SLP]Improve/fix reordering of the gathered graph nodes.
Gathered loads/extractelements/extractvalue instructions should be
checked if they can represent a vector reordering node too and their
order should ve taken into account for better graph reordering analysis/
Also, if the gather node has reused scalars, they must be reordered
instead of the scalars themselves.

Differential Revision: https://reviews.llvm.org/D112454
2021-10-27 08:49:13 -07:00
Alexey Bataev
9b12975cbf Revert "[SLP]Improve/fix reordering of the gathered graph nodes."
This reverts commit f719b794bcaa1df8fa82659d6d4e754c77d2f94e to fix
instability in tests.
2021-10-27 07:31:36 -07:00
Alexey Bataev
f719b794bc [SLP]Improve/fix reordering of the gathered graph nodes.
Gathered loads/extractelements/extractvalue instructions should be
checked if they can represent a vector reordering node too and their
order should ve taken into account for better graph reordering analysis/
Also, if the gather node has reused scalars, they must be reordered
instead of the scalars themselves.

Differential Revision: https://reviews.llvm.org/D112454
2021-10-27 06:08:40 -07:00
hyeongyu kim
ec8311444a [InstCombine] Update InstCombine to use poison instead of undef for shufflevector's placeholder (2/3)
This patch is for fixing potential shufflevector-related bugs like D93818.
As D93818, this patch change shufflevector's default placeholder to poison.
To reduce risk, it was divided into several patches, and this patch is for InstCombineCompares and InstructionCombining.

Reviewed By: spatel

Differential Revision: https://reviews.llvm.org/D110227
2021-09-23 00:14:50 +09:00
Alexey Bataev
bc69dd62c0 [SLP]Improve graph reordering.
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.

Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.

The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.

The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.

Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.

Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.

Differential Revision: https://reviews.llvm.org/D105020
2021-09-20 08:42:19 -07:00
Mikhail Goncharov
5097b6e352 Revert "[SLP]Improve graph reordering."
This reverts commit 84cbd71c95923f9912512f3051c6ab548a99e016.

This commit breaks one of the internal tests. As agreed with Alexey I
will provide the reproducer later.
2021-08-30 19:16:44 +02:00
Alexey Bataev
84cbd71c95 [SLP]Improve graph reordering.
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.

Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.

The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.

The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.

Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.

Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.

Differential Revision: https://reviews.llvm.org/D105020
2021-08-26 12:31:18 -07:00
Alexey Bataev
b00f73d8bf Revert "[SLP]Improve graph reordering."
This reverts commit a28234e37af877b2b4a23c2091c27fa18c155f9a to
investigate a compiler crash caused by the commit.
2021-08-26 09:19:40 -07:00
Alexey Bataev
a28234e37a [SLP]Improve graph reordering.
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.

Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.

The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.

The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.

Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.

Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.

Differential Revision: https://reviews.llvm.org/D105020
2021-08-26 07:19:07 -07:00
Alexey Bataev
7d9d926a18 Revert "[SLP]Improve graph reordering."
This reverts commit e408d1dfab42b27d0aa51b221e50fa6390fb5ed1 and
2 other (4b25c113210e579a5346ca0abc0717ab1ce5d9df and
c2deb2afafee991c06cc96dc5beecb6de448b9fc) related to fix the problem with the
reordering shuffles.
2021-08-03 12:13:43 -07:00
Alexey Bataev
e408d1dfab [SLP]Improve graph reordering.
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.

Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.

The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.

The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.

Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.

Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.

Differential Revision: https://reviews.llvm.org/D105020
2021-07-28 05:49:06 -07:00
Alexey Bataev
74af4bb1f4 [SLP]Remove unnecessary UndefValue in CreateShuffle.
No need to use UndefValue in CreateShuffle call.

Differential Revision: https://reviews.llvm.org/D104113
2021-06-11 08:08:30 -07:00
Anton Afanasyev
ab2c499d3a [SLP] Add insertelement instructions to vectorizable tree
Add new type of tree node for `InsertElementInst` chain forming vector.
These instructions could be either removed, or replaced by shuffles during
vectorization and we can add this node to cost model, so naturally estimating
their cost, getting rid of `CompensateCost` tricks and reducing further work
for InstCombine. This fixes PR40522 and PR35732 in a natural way. Also this
patch is the first step towards revectorization of partially vectorization
(to fix PR42022 completely). After adding inserts to tree the next step is
to add vector instructions there (for instance, to merge `store <2 x float>`
and `store <2 x float>` to `store <4 x float>`).

Fixes PR40522 and PR35732.

Differential Revision: https://reviews.llvm.org/D98714
2021-05-13 07:41:45 +03:00
Alexey Bataev
e99b98cb1b [SLP]Improve cost model for the vectorized extractelements.
1. No need to call `areAllUsersVectorized` as later the cost is
   calculated only if the instruction has one use and gets vectorized.
2. Need to calculate the cost of the dead extractelement more precisely,
   taking the vector type of the vector operand, not the resulting
   vector type.

Part of D57059.

Differential Revision: https://reviews.llvm.org/D99980
2021-04-22 07:40:17 -07:00
Amara Emerson
322d0afd87 [llvm][mlir] Promote the experimental reduction intrinsics to be first class intrinsics.
This change renames the intrinsics to not have "experimental" in the name.

The autoupgrader will handle legacy intrinsics.

Relevant ML thread: http://lists.llvm.org/pipermail/llvm-dev/2020-April/140729.html

Differential Revision: https://reviews.llvm.org/D88787
2020-10-07 10:36:44 -07:00
Valery N Dmitriev
a45688a72c [SLP] Apply external to vectorizable tree users cost adjustment for
relevant aggregate build instructions only (UserCost).
Users are detected with findBuildAggregate routine and the trick is
that following SLP vectorization may end up vectorizing entire list
with smaller chunks. Cost adjustment then is applied for individual
chunks and these adjustments obviously have to be smaller than the
entire aggregate build cost.

Differential Revision: https://reviews.llvm.org/D80773
2020-05-29 15:37:41 -07:00
Vasileios Porpodas
6a18a95487 [SLP] Look-ahead operand reordering heuristic.
Summary: This patch introduces a new heuristic for guiding operand reordering. The new "look-ahead" heuristic can look beyond the immediate predecessors. This helps break ties when the immediate predecessors have identical opcodes (see lit test for examples).

Reviewers: RKSimon, ABataev, dtemirbulatov, Ayal, hfinkel, rnk

Reviewed By: RKSimon, dtemirbulatov

Subscribers: xbolva00, Carrot, hiraditya, phosek, rnk, rcorcs, llvm-commits

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D60897
2019-11-11 21:06:51 -08:00
Sander de Smalen
51c2fa0e2a Improve reduction intrinsics by overloading result value.
This patch uses the mechanism from D62995 to strengthen the
definitions of the reduction intrinsics by letting the scalar
result/accumulator type be overloaded from the vector element type.

For example:

  ; The LLVM LangRef specifies that the scalar result must equal the
  ; vector element type, but this is not checked/enforced by LLVM.
  declare i32 @llvm.experimental.vector.reduce.or.i32.v4i32(<4 x i32> %a)

This patch changes that into:

  declare i32 @llvm.experimental.vector.reduce.or.v4i32(<4 x i32> %a)

Which has the type-constraint more explicit and causes LLVM to check
the result type with the vector element type.

Reviewers: RKSimon, arsenm, rnk, greened, aemerson

Reviewed By: arsenm

Differential Revision: https://reviews.llvm.org/D62996

llvm-svn: 363240
2019-06-13 09:37:38 +00:00
Eric Christopher
cee313d288 Revert "Temporarily Revert "Add basic loop fusion pass.""
The reversion apparently deleted the test/Transforms directory.

Will be re-reverting again.

llvm-svn: 358552
2019-04-17 04:52:47 +00:00
Eric Christopher
a863435128 Temporarily Revert "Add basic loop fusion pass."
As it's causing some bot failures (and per request from kbarton).

This reverts commit r358543/ab70da07286e618016e78247e4a24fcb84077fda.

llvm-svn: 358546
2019-04-17 02:12:23 +00:00
Sanjay Patel
007416acc8 [SLPVectorizer] regenerate test checks; NFC
llvm-svn: 344848
2018-10-20 14:53:07 +00:00
Simon Pilgrim
1e564504bb [SLPVectorizer] Relax alternate opcodes to accept any BinaryOperator pair
SLP currently only accepts (F)Add/(F)Sub alternate counterpart ops to be merged into an alternate shuffle.

This patch relaxes this to accept any pair of BinaryOperator opcodes instead, assuming the target's cost model accepts the vectorization+shuffle.

Differential Revision: https://reviews.llvm.org/D48477

llvm-svn: 335349
2018-06-22 14:04:06 +00:00
Simon Pilgrim
9c8f9374b5 [CostModel][AArch64] Add some initial costs for SK_Select and SK_PermuteSingleSrc
AArch64 was only setting costs for SK_Transpose, which meant that many of the simpler shuffles (e.g. SK_Select and SK_PermuteSingleSrc for larger vector elements) was being severely overestimated by the default shuffle expansion.

This patch adds costs to help improve SLP performance and avoid a regression in reductions introduced by D48174.

I'm not very knowledgeable about AArch64 shuffle lowering so I've kept the extra costs to a minimum - someone who knows this code can add extra costs which should improve vectorization a lot more.

Differential Revision: https://reviews.llvm.org/D48172

llvm-svn: 335329
2018-06-22 09:45:31 +00:00
Simon Pilgrim
2e2f20a949 [SLPVectorizer] Relax "alternate" opcode vectorisation to work with any SK_Select shuffle pattern
D47985 saw the old SK_Alternate 'alternating' shuffle mask replaced with the SK_Select mask which accepts either input operand for each lane, equivalent to a vector select with a constant condition operand.

This patch updates SLPVectorizer to make full use of this SK_Select shuffle pattern by removing the 'isOdd()' limitation.

The AArch64 regression will be fixed by D48172.

Differential Revision: https://reviews.llvm.org/D48174

llvm-svn: 335130
2018-06-20 14:26:28 +00:00
Matthew Simpson
661e6a02bd [SLP] Add additional test for transposable binary operations with reuse
llvm-svn: 331274
2018-05-01 15:59:26 +00:00
Matthew Simpson
cfdec0ff70 [SLP] Add tests for transposable binary operations
These test cases are vectorizable, but we are currently unable to vectorize
them effectively.

llvm-svn: 330945
2018-04-26 14:50:04 +00:00