When iterating over all Platforms looking for the best one, on a Mac the
Simulator platforms (iOS, tvOS, watchOS) will first find their SDK
directory by calling xcrun, then decide if they should activate or not.
When that SDK is absent, the call to xcrun to find it can be very slow.
This patch delays that directory search until we know we're activating
this platform, so non-simulator environments don't pay a perf cost ever
time they go through the list of platforms.
Differential Revision: https://reviews.llvm.org/D122373
rdar://87960090
MakeLoadImageUtilityFunction() is not using extern "C" for external C functions
and it is not using eLanguageTypeC_plus_plus. So I am modifying it to be consistent.
Also see: rdar://87544782
Differential Revision: https://reviews.llvm.org/D121831
This patch is another attempt to fix platform selection on Apple
Silicon. It partially undoes D117340 which tried to fix the issue by
always instantiating a remote-ios platform for "iPhone and iPad Apps on
Apple Silicon Macs".
While the previous patch worked for attaching, it broke launching and
everything else that expects the remote platform to be connected. I made
an attempt to work around that, but quickly found out that there were
just too may places that had this assumption baked in.
This patch takes a different approach and reverts back to marking the
host platform compatible with iOS triples. This brings us back to the
original situation where platform selection was broken for remote iOS
debugging on Apple Silicon. To fix that, we now look at the process'
host architecture to differentiate between iOS binaries running remotely
and iOS binaries running locally.
I tested the following scenarios, which now all uses the desired
platform:
- Launching an iOS binary on macOS: uses the host platform
- Attaching to an iOS binary on macOS: uses the host platform
- Attaching to a remote iOS binary: uses the remote-ios platform
rdar://89840215
Differential revision: https://reviews.llvm.org/D121444
While working on dde487e54782 I noticed that the MacOSX platforms were
in need of some love. This patch cleans up the headers:
- Move platforms into the lldb_private namespace.
- Remove lldb_private:: prefixes to improve readability.
- Fix header includes and use forward declarations (iwyu).
- Fix formatting
To allow us to select a different platform based on where the process is
running, plumb the process host architecture through platform selection.
This patch is in preparation for D121444 which needs this functionality
to tell apart iOS binaries running on Apple Silicon vs on a remote iOS
device.
Differential revision: https://reviews.llvm.org/D121484
This patch moves the platform creation and selection logic into the
per-debugger platform lists. I've tried to keep functional changes to a
minimum -- the main (only) observable difference in this change is that
APIs, which select a platform by name (e.g.,
Debugger::SetCurrentPlatform) will not automatically pick up a platform
associated with another debugger (or no debugger at all).
I've also added several tests for this functionality -- one of the
pleasant consequences of the debugger isolation is that it is now
possible to test the platform selection and creation logic.
This is a product of the discussion at
<https://discourse.llvm.org/t/multiple-platforms-with-the-same-name/59594>.
Differential Revision: https://reviews.llvm.org/D120810
This patch changes the return value of Platform::GetName() to a
StringRef, and uses the opportunity (compile errors) to change some
callsites to use GetPluginName() instead. The two methods still remain
hardwired to return the same thing, but this will change once the ideas
in
<https://discourse.llvm.org/t/multiple-platforms-with-the-same-name/59594>
are implemented.
Differential Revision: https://reviews.llvm.org/D119146
In the changes Jonas made in https://reviews.llvm.org/D117340 , a
small oversight was that PlatformMacOSX (despite the name) is active
for any native Darwin operating system, where lldb and the target
process are running on the same system. This patch uses compile-time
checks to return the appropriate OSType for the OS lldb is being
compiled to, so the "host" platform will correctly be selected when
lldb & the inferior are both running on that OS. And a small change
to PlatformMacOSX::GetSupportedArchitectures which adds additional
recognized triples when running on macOS but not other native Darwin
systems.
Differential Revision: https://reviews.llvm.org/D120517
rdar://89247060
All current callers set the argument to false. monitor_signals=true used
to be used in the Process plugins (which needed to know when the
debugged process gets a signal), but this implementation has several
serious issues, which means that individual process plugins now
orchestrate the monitoring of debugged processes themselves.
This allows us to simplify the implementation (no need to play with
process groups), and the interface (we only catch fatal events, so the
callback is always called just once).
Differential Revision: https://reviews.llvm.org/D120425
The race is between these two pieces of code that are executed in two separate
lldb-vscode threads (the first is in the main thread and another is in the
event-handling thread):
```
// lldb-vscode.cpp
g_vsc.debugger.SetAsync(false);
g_vsc.target.Launch(launch_info, error);
g_vsc.debugger.SetAsync(true);
```
```
// Target.cpp
bool old_async = debugger.GetAsyncExecution();
debugger.SetAsyncExecution(true);
debugger.GetCommandInterpreter().HandleCommands(GetCommands(), exc_ctx,
options, result);
debugger.SetAsyncExecution(old_async);
```
The sequence that leads to the bug is this one:
1. Main thread enables synchronous mode and launches the process.
2. When the process is launched, it generates the first stop event.
3. This stop event is catched by the event-handling thread and DoOnRemoval
is invoked.
4. Inside DoOnRemoval, this thread runs stop hooks. And before running stop
hooks, the current synchronization mode is stored into old_async (and
right now it is equal to "false").
5. The main thread finishes the launch and returns to lldb-vscode, the
synchronization mode is restored to asynchronous by lldb-vscode.
6. Event-handling thread finishes stop hooks processing and restores the
synchronization mode according to old_async (i.e. makes the mode synchronous)
7. And now the mode is synchronous while lldb-vscode expects it to be
asynchronous. Synchronous mode forbids the process to broadcast public stop
events, so, VS Code just hangs because lldb-vscode doesn't notify it about
stops.
So, this diff makes the target intercept the first stop event if the process is
launched in the synchronous mode, thus preventing stop hooks execution.
The bug is only present on Windows because other platforms already
intercept this event using their own hijacking listeners.
So, this diff also fixes some problems with lldb-vscode tests on Windows to make
it possible to run the related test. Other tests still can't be enabled because
the debugged program prints something into stdout and LLDB can't intercept this
output and redirect it to lldb-vscode properly.
Reviewed By: jingham
Differential Revision: https://reviews.llvm.org/D119548
Most of our code was including Log.h even though that is not where the
"lldb" log channel is defined (Log.h defines the generic logging
infrastructure). This worked because Log.h included Logging.h, even
though it should.
After the recent refactor, it became impossible the two files include
each other in this direction (the opposite inclusion is needed), so this
patch removes the workaround that was put in place and cleans up all
files to include the right thing. It also renames the file to LLDBLog to
better reflect its purpose.
Support synthesizing the siginfo_t type from the Platform plugin.
This type is going to be used by LLDB client to process the raw siginfo
data received from lldb-server without the necessity of relying
on target's debug info being present.
Differential Revision: https://reviews.llvm.org/D117707
This reverts commit ef8206320769ad31422a803a0d6de6077fd231d2.
- It conflicts with the existing llvm::size in STLExtras, which will now
never be called.
- Calling it without llvm:: breaks C++17 compat
This also removes the corresponding unit tests. I wrote them to sanity
check my original refactoring and checked them in because why not. The
current implementation, without the added complexity of indices, is
simple enough that we can do without it.
Currently, when connecting to a remote iOS device from the command line
on Apple Silicon, we end up using the host platform (PlatfromMacOSX)
instead of remote-ios (PlatformRemoteiOS). This happens because
PlatfromMacOSX includes arm64-apple-ios and arm64e-apple-ios as
compatible architectures, presumably to support debugging iOS Apps on
Apple Silicon [1].
This is a problem for debugging remote ios devices, because the host
platform doesn't look for an expanded shared cache on disk and as a
result we end up reading everything from memory, incurring a significant
performance hit.
The crux of this patch is to make PlatfromMacOSX *not* compatible with
arm64(e)-apple-ios. This also means that we now use remote-ios
(PlatformRemoteiOS) as the platform for debugging iOS apps on Apple
Silicon. This has the (unintended) side effect that unlike we do for the
host platform, we no longer check our local shared cache, and incur a
performance hit on debugging these apps.
To avoid that, PlatformRemoteiOS now also check the local cache to
support this use case, which is cheap enough to do unconditionally for
PlatformRemoteiOS.
[1] https://support.apple.com/guide/app-store/iphone-ipad-apps-mac-apple-silicon-fird2c7092da/mac
Differential revision: https://reviews.llvm.org/D117340
Previously we would persist the flags indicating whether the remote side
supports a particular feature across reconnects, which is obviously not
a good idea.
I implement the clearing by nuking (its the only way to be sure :) the
entire GDBRemoteCommunication object in the disconnect operation and
creating a new one upon connection. This allows us to maintain a nice
invariant that the GDBRemoteCommunication object (which is now a
pointer) exists only if it is connected. The downside to that is that a
lot of functions now needs to check the validity of the pointer instead
of blindly accessing the object.
The process communication does not suffer from the same issue because we
always destroy the entire Process object for a relaunch.
Differential Revision: https://reviews.llvm.org/D116539
Both serve the same purpose (finding shared libraries) and allow one to
launch a dynamically linked executable by just specifying the platform
sysroot.
This small patch adds two useful improvements:
- allows one to specify the emulator path as a bare filename, and have
it be looked up in the PATH
- allows one to leave the path empty and have the filename be derived
from the architecture.
This finishes the GetSupportedArchitectureAtIndex migration. There are
opportunities to simplify this even further, but I am going to leave
that to the platform owners.
Differential Revision: https://reviews.llvm.org/D116028
This setting is for variables we want to pass to the emulator only --
then will be automatically removed from the target environment by our
environment diffing code. This variable can be used to pass various
QEMU_*** variables (although most of these can be passed through
emulator-args as well), as well as any other variables that can affect
the operation of the emulator (e.g. LD_LIBRARY_PATH).
This can be unsigned long or unsigned long long depending on where it's
compiled. Use the ugly portable way.
PlatformWindows.cpp:397:63: warning: format specifies type 'unsigned long long' but the argument has type 'uint64_t' (aka 'unsigned long')
The test for this functionality was failing on the darwin bot, because
the entries came out in opposite order. While this does not impact
functionality, and the algorithm that produces it is technically
deterministic (the nondeterminism comes from the contents of the host
environment), it seems like it would be more user-friendly if the
entries came out in a more predictible order.
Therefore I am adding the sort call to the actual code instead of
relaxing test expectations.
Qemu normally forwards its (host) environment variables to the emulated
process. While this works fine for most variables, there are some (few, but
fairly important) variables where this is not possible. LD_LIBRARY_PATH
is the probably the most important of those -- we don't want the library
search path for the emulated libraries to interfere with the libraries
that the emulator itself needs.
For this reason, qemu provides a mechanism (QEMU_SET_ENV,
QEMU_UNSET_ENV) to set variables only for the emulated process. This
patch makes use of that functionality to pass any user-provided
variables to the emulated process. Since we're piggy-backing on the
normal lldb environment-handling mechanism, all the usual mechanism to
provide environment (target.env-vars setting, SBLaunchInfo, etc.) work
out-of-the-box, and the only thing we need to do is to properly
construct the qemu environment variables.
This patch also adds a new setting -- target-env-vars, which represents
environment variables which are added (on top of the host environment)
to the default launch environments of all (qemu) targets. The reason for
its existence is to enable the configuration (e.g., from a startup
script) of the default launch environment, before any target is created.
The idea is that this would contain the variables (like the
aforementioned LD_LIBRARY_PATH) common to all targets being debugged on
the given system. The user is, of course, free to customize the
environment for a particular target in the usual manner.
The reason I do not want to use/recommend the "global" version of the
target.env-vars setting for this purpose is that the setting would apply
to all targets, whereas the settings (their values) I have mentioned
would be specific to the given platform.
Differential Revision: https://reviews.llvm.org/D115246
DataEncoder was previously made to modify data within an existing buffer. As the code progressed, new clients started using DataEncoder to create binary data. In these cases the use of this class was possibly, but only if you knew exactly how large your buffer would be ahead of time. This patchs adds the ability for DataEncoder to own a buffer that can be dynamically resized as data is appended to the buffer.
Change in this patch:
- Allow a DataEncoder object to be created that owns a DataBufferHeap object that can dynamically grow as data is appended
- Add new methods that start with "Append" to append data to the buffer and grow it as needed
- Adds full testing of the API to assure modifications don't regress any functionality
- Has two constructors: one that uses caller owned data and one that creates an object with object owned data
- "Append" methods only work if the object owns it own data
- Removes the ability to specify a shared memory buffer as no one was using this functionality. This allows us to switch to a case where the object owns its own data in a DataBufferHeap that can be resized as data is added
"Put" methods work on both caller and object owned data.
"Append" methods work on only object owned data where we can grow the buffer. These methods will return false if called on a DataEncoder object that has caller owned data.
The main reason for these modifications is to be able to use the DateEncoder objects instead of llvm::gsym::FileWriter in https://reviews.llvm.org/D113789. This patch wants to add the ability to create symbol table caching to LLDB and the code needs to build binary caches and save them to disk.
Reviewed By: labath
Differential Revision: https://reviews.llvm.org/D115073
This setting allows the user to pass additional arguments to the qemu instance.
While we may want to introduce dedicated settings for the most common qemu
arguments (-cpu, for one), having this setting allows us to avoid creating a
setting for every possible argument.
Differential Revision: https://reviews.llvm.org/D115151
Lldb uses a pty to read/write to the standard input and output of the
debugged process. For host processes this would be automatically set up
by Target::FinalizeFileActions. The Qemu platform is in a unique
position of not really being a host platform, but not being remote
either. It reports IsHost() = false, but it is sufficiently host-like
that we can use the usual pty mechanism.
This patch adds the necessary glue code to enable pty redirection. It
includes a small refactor of Target::FinalizeFileActions and
ProcessLaunchInfo::SetUpPtyRedirection to reduce the amount of
boilerplate that would need to be copied.
I will note that qemu is not able to separate output from the emulated
program from the output of the emulator itself, so the two will arrive
intertwined. Normally this should not be a problem since qemu should not
produce any output during regular operation, but some output can slip
through in case of errors. This situation should be pretty obvious (to a
human), and it is the best we can do anyway.
For testing purposes, and inspired by lldb-server tests, I have extended
the mock emulator with the ability "program" the behavior of the
"emulated" program via command-line arguments.
Differential Revision: https://reviews.llvm.org/D114796
This patch fixes:
lldb/source/Plugins/Platform/Windows/PlatformWindows.cpp:386:13:
error: comparison between NULL and non-pointer ('lldb::addr_t' (aka
'unsigned long') and NULL) [-Werror,-Wnull-arithmetic]
This implements `DoLoadImage` and `UnloadImage` in the Windows platform
plugin modelled after the POSIX platform plugin. This was previously
unimplemented and resulted in a difficult to decipher error without any
logging.
This implementation is intended to support enables the use of LLDB's
Swift REPL on Windows.
Paths which are added to the library search path are persistent and
applied to all subsequent loads. This can be adjusted in the future by
storing all the cookies and restoring the path prior to returning from
the helper. However, the dynamic path count makes this a bit more
challenging.
Reviewed By: @JDevlieghere
Differential Revision: https://reviews.llvm.org/D77287
This adds a new platform class, whose job is to enable running
(debugging) executables under qemu.
(For general information about qemu, I recommend reading the RFC thread
on lldb-dev
<https://lists.llvm.org/pipermail/lldb-dev/2021-October/017106.html>.)
This initial patch implements the necessary boilerplate as well as the
minimal amount of functionality needed to actually be able to do
something useful (which, in this case means debugging a fully statically
linked executable).
The knobs necessary to emulate dynamically linked programs, as well as
to control other aspects of qemu operation (the emulated cpu, for
instance) will be added in subsequent patches. Same goes for the ability
to automatically bind to the executables of the emulated architecture.
Currently only two settings are available:
- architecture: the architecture that we should emulate
- emulator-path: the path to the emulator
Even though this patch is relatively small, it doesn't lack subtleties
that are worth calling out explicitly:
- named sockets: qemu supports tcp and unix socket connections, both of
them in the "forward connect" mode (qemu listening, lldb connecting).
Forward TCP connections are impossible to realise in a race-free way.
This is the reason why I chose unix sockets as they have larger, more
structured names, which can guarantee that there are no collisions
between concurrent connection attempts.
- the above means that this code will not work on windows. I don't think
that's an issue since user mode qemu does not support windows anyway.
- Right now, I am leaving the code enabled for windows, but maybe it
would be better to disable it (otoh, disabling it means windows
developers can't check they don't break it)
- qemu-user also does not support macOS, so one could contemplate
disabling it there too. However, macOS does support named sockets, so
one can even run the (mock) qemu tests there, and I think it'd be a
shame to lose that.
Differential Revision: https://reviews.llvm.org/D114509
Module resolution is probably the most complex piece of lldb [citation
needed], with numerous levels of abstraction, each one implementing
various retry and fallback strategies.
It is also a very repetitive, with only small differences between
"host", "remote-and-connected" and "remote-but-not-(yet)-connected"
scenarios.
The goal of this patch (first in series) is to reduce the number of
abstractions, and deduplicate the code.
One of the reasons for this complexity is the tension between the desire
to offload the process of module resolution to the remote platform
instance (that's how most other platform methods work), and the desire
to keep it local to the outer platform class (its easier to subclass the
outer class, and it generally makes more sense).
This patch resolves that conflict in favour of doing everything in the
outer class. The gdb-remote (our only remote platform) implementation of
ResolveExecutable was not doing anything gdb-specific, and was rather
similar to the other implementations of that method (any divergence is
most likely the result of fixes not being applied everywhere rather than
intentional).
It does this by excising the remote platform out of the resolution
codepath. The gdb-remote implementation of ResolveExecutable is moved to
Platform::ResolveRemoteExecutable, and the (only) call site is
redirected to that. On its own, this does not achieve (much), but it
creates new opportunities for layer peeling and code sharing, since all
of the code now lives closer together.
Differential Revision: https://reviews.llvm.org/D113487
The GetSupportedArchitectureAtIndex pattern forces the use of
complicated patterns in both the implementations of the function and in
the various callers.
This patch creates a new method (GetSupportedArchitectures), which
returns a list (vector) of architectures. The
GetSupportedArchitectureAtIndex is kept in order to enable incremental
rollout. Base Platform class contains implementations of both of these
methods, using the other method as the source of truth. Platforms
without infinite stacks should implement at least one of them.
This patch also ports Linux, FreeBSD and NetBSD platforms to the new
API. A new helper function (CreateArchList) is added to simplify the
common task of creating a list of ArchSpecs with the same OS but
different architectures.
Differential Revision: https://reviews.llvm.org/D113608
[NFC] This patch replaces master and slave with primary and secondary
respectively when referring to pseudoterminals/file descriptors.
Reviewed By: clayborg, teemperor
Differential Revision: https://reviews.llvm.org/D113687
This adds a specific unwind plan for AArch64 Linux sigreturn frames.
Previously we assumed that the fp would be valid here but it is not.
https://github.com/torvalds/linux/blob/master/arch/arm64/kernel/vdso/sigreturn.S
On Ubuntu Bionic it happened to point to an old frame info which meant
you got what looked like a correct backtrace. On Focal, the info is
completely invalid. (probably due to some code shuffling in libc)
This adds an UnwindPlan that knows that the sp in a sigreturn frame
points to an rt_sigframe from which we can offset to get saved
sp and pc values to backtrace correctly.
Based on LibUnwind's change: https://reviews.llvm.org/D90898
A new test is added that sets all compares the frames from the initial
signal catch to the handler break. Ensuring that the stack/frame pointer,
function name and register values match.
(this test is AArch64 Linux specific because it's the only one
with a specific unwind plan for this situation)
Fixes https://bugs.llvm.org/show_bug.cgi?id=52165
Reviewed By: omjavaid, labath
Differential Revision: https://reviews.llvm.org/D112069