We are going to remove the old 'perfect shuffle' optimization since it
brings performance penalty in hot loop around vectors. For example, in
following loop sharing the same mask:
%v.1 = shufflevector ... <0,1,2,3,8,9,10,11,16,17,18,19,24,25,26,27>
%v.2 = shufflevector ... <0,1,2,3,8,9,10,11,16,17,18,19,24,25,26,27>
The generated instructions will be `vmrglw-vmrghw-vmrglw-vmrghw` instead
of `vperm-vperm`. In some large loop cases, this causes 20%+ performance
penalty.
The original attempt to resolve this is to pre-record masks of every
shufflevector operation in DAG, but that is somewhat complex and brings
unnecessary computation (to scan all nodes) in optimization. Here we
disable it by default. There're indeed some cases becoming worse after
this, which will be fixed in a more careful way in future patches.
Reviewed By: jsji
Differential Revision: https://reviews.llvm.org/D121082
VSX introduced some permute instructions that are direct
replacements for Altivec ones except they can target all
the VSX registers. We have added code generation for most
of these but somehow missed the low/hi word merges (XXMRG[LH]W).
This caused some additional spills on some large
computationally intensive code.
This patch simply adds the missed patterns.
This patch updates how splat loads handled and is an extension of D106555.
Particularly, for v2i64/v4f32/v4i32 types, they are updated to handle only
non-extending loads. For v8i16/v16i8 types, they are updated to handle extending
loads only if the memory VT is the same vector element VT type.
A test case has been added to illustrate a scenario where a PPCISD::LD_SPLAT
node should not be produced. In this test, it depicts the following f64
extending load used in a v2f64 build vector, but the extending load is actually
used in more places other than the build vector (such as in t12 and t16).
```
Type-legalized selection DAG: %bb.0 'test:entry'
SelectionDAG has 20 nodes:
t0: ch = EntryToken
t4: i64,ch = CopyFromReg t0, Register:i64 %1
t6: i64,ch = CopyFromReg t0, Register:i64 %2
t11: f64,ch = load<(load (s64) from %ir.b, !tbaa !7)> t0, t4, undef:i64
t16: f64 = fadd t31, t37
t34: ch = store<(store (s64) into %ir.c, !tbaa !7)> t31:1, t16, t6, undef:i64
t36: ch = TokenFactor t34, t37:1
t27: v2f64 = BUILD_VECTOR t37, t37
t22: ch,glue = CopyToReg t36, Register:v2f64 $v2, t27
t12: f64 = fadd t11, t37
t28: ch = store<(store (s64) into %ir.b, !tbaa !7)> t11:1, t12, t4, undef:i64
t31: f64,ch = load<(load (s64) from %ir.c, !tbaa !7)> t28, t6, undef:i64
t2: i64,ch = CopyFromReg t0, Register:i64 %0
t37: f64,ch = load<(load (s32) from %ir.a, !tbaa !3), anyext from f32> t0, t2, undef:i64
t23: ch = PPCISD::RET_FLAG t22, Register:v2f64 $v2, t22:1
```
Differential Revision: https://reviews.llvm.org/D117803
The lowering for v2i64 is now guarded with hasDirectMove,
however, the current lowering can handle the pattern correctly,
only lowering it when there is efficient patterns and corresponding
instructions.
The original guard was added in D21135, and was for Legal action.
The code has evloved now, this guard is not necessary anymore.
Reviewed By: #powerpc, nemanjai
Differential Revision: https://reviews.llvm.org/D105596
We will emit these permuted nodes on all VSX little endian subtargets
but don't have the patterns available to match them on subtargets
that don't have direct moves.
Fixes: https://bugs.llvm.org/show_bug.cgi?id=47916
We currently miss a number of opportunities to emit single-instruction
VMRG[LH][BHW] instructions for shuffles on little endian subtargets. Although
this in itself is not a huge performance opportunity since loading the permute
vector for a VPERM can always be pulled out of loops, producing such merge
instructions is useful to downstream optimizations.
Since VPERM is essentially opaque to all subsequent optimizations, we want to
avoid it as much as possible. Other permute instructions have semantics that can
be reasoned about much more easily in later optimizations.
This patch does the following:
- Canonicalize shuffles so that the first element comes from the first vector
(since that's what most of the mask matching functions want)
- Switch the elements that come from splat vectors so that they match the
corresponding elements from the other vector (to allow for merges)
- Adds debugging messages for when a shuffle is matched to a VPERM so that
anyone interested in improving this further can get the info for their code
Differential revision: https://reviews.llvm.org/D77448
Summary:
When doing the conversion: MachineInst -> MCInst, we should ignore the
implicit operands, it will expose more opportunity for InstiAlias.
Reviewed By: steven.zhang
Differential Revision: https://reviews.llvm.org/D77118
There are a few patterns where we use a superclass for inputs to this
instruction rather than the correct class. This can sometimes lead to
unncessary copies.
We currently produce a load, followed by (possibly a move for integers and) a
splat as separate instructions. VSX has always had a splatting load for
doublewords, but as of Power9, we have it for words as well. This patch just
exploits these instructions.
Differential revision: https://reviews.llvm.org/D63624
llvm-svn: 372139