The motivation is that the update script has at least two deviations
(`<...>@GOT`/`<...>@PLT`/ and not hiding pointer arithmetics) from
what pretty much all the checklines were generated with,
and most of the tests are still not updated, so each time one of the
non-up-to-date tests is updated to see the effect of the code change,
there is a lot of noise. Instead of having to deal with that each
time, let's just deal with everything at once.
This has been done via:
```
cd llvm-project/llvm/test/CodeGen/X86
grep -rl "; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py" | xargs -L1 <...>/llvm-project/llvm/utils/update_llc_test_checks.py --llc-binary <...>/llvm-project/build/bin/llc
```
Not all tests were regenerated, however.
This really should have been part of 366765. For some reason, I forgot to handle the corresponding load side, and the readable test cases (using deopt vs statepoints) turned out to be overly reduced. Oops.
As seen in the test change, the problem was that we were using a load with alignment expectations rather than the unaligned variant when the stack alignment was less than that prefered type alignment.
llvm-svn: 367718
We were silently using the ABI alignment for all of the stores generated for deopt and gc values. We'd gotten the alignment of the stack slot itself properly reduced (via MachineFrameInfo's clamping), but having the MMO on the store incorrect was enough for us to generate an aligned store to a unaligned location.
The simplest fix would have been to just pass the alignment to the helper function, but once we do that, the helper function doesn't really help. So, inline it and directly call the MMO version of DAG.getStore with a properly constructed MMO.
Note that there's a separate performance possibility here. Even if we *can* realign stacks, we probably don't *want to* if all of the stores are in slowpaths. But that's a later patch, if at all. :)
llvm-svn: 366765