28 Commits

Author SHA1 Message Date
Philip Reames
7d6e8f2a96 [slp] Delete dead scalar instructions feeding vectorized instructions
If we vectorize a e.g. store, we leave around a bunch of getelementptrs for the individual scalar stores which we removed. We can go ahead and delete them as well.

This is purely for test output quality and readability. It should have no effect in any sane pipeline.

Differential Revision: https://reviews.llvm.org/D122493
2022-03-28 20:10:13 -07:00
Philip Reames
48cc9287f5 Reapply "[SLP] Schedule only sub-graph of vectorizable instructions"" (try 3)
The original commit exposed several missing dependencies (e.g. latent bugs in SLP scheduling).  Most of these were fixed over the weekend and have had several days to bake.  The last was fixed this morning after being noticed in manual review of test changes yesterday.  See the review thread for links to each change.

Original commit message follows:

SLP currently schedules all instructions within a scheduling window which stretches from the first instruction potentially vectorized to the last. This window can include a very large number of unrelated instructions which are not being considered for vectorization. This change switches the code to only schedule the sub-graph consisting of the instructions being vectorized and their transitive users.

This has the effect of greatly reducing the amount of work performed in large basic blocks, and thus greatly improves compile time on degenerate examples. To understand the effects, I added some statistics (not planned for upstream contribution). Here's an illustration from my motivating example:

   Before this patch:

   704357 SLP                          - Number of calcDeps actions
   699021 SLP                          - Number of schedule calls
   5598 SLP                          - Number of ReSchedule actions
   59 SLP                          - Number of ReScheduleOnFail actions
   10084 SLP                          - Number of schedule resets
   8523 SLP                          - Number of vector instructions generated

   After this patch:

   102895 SLP                          - Number of calcDeps actions
   161916 SLP                          - Number of schedule calls
   5637 SLP                          - Number of ReSchedule actions
   55 SLP                          - Number of ReScheduleOnFail actions
   10083 SLP                          - Number of schedule resets
   8403 SLP                          - Number of vector instructions generated

I do want to highlight that there is a small difference in number of generated vector instructions. This example is hitting the bailout due to maximum window size, and the change in scheduling is slightly perturbing when and how we hit it. This can be seen in the RescheduleOnFail counter change. Given that, I think we can safely ignore.

The downside of this change can be seen in the large test diff. We group all vectorizable instructions together at the bottom of the scheduling region. This means that vector instructions can move quite far from their original point in code. While maybe undesirable, I don't see this as being a major problem as this pass is not intended to be a general scheduling pass.

For context, it's worth noting that the pre-scheduling that SLP does while building the vector tree is exactly the sub-graph scheduling implemented by this patch.

Differential Revision: https://reviews.llvm.org/D118538
2022-03-25 10:39:23 -07:00
Philip Reames
deae979a2c Revert "Reapply "[SLP] Schedule only sub-graph of vectorizable instructions"""
This reverts commit 738042711bc08cde9135873200b1d088e6cf11c3. A second, apparently separate, issue has been reported on the original review.
2022-03-03 11:35:34 -08:00
Philip Reames
738042711b Reapply "[SLP] Schedule only sub-graph of vectorizable instructions""
Root issue which triggered the revert was fixed in 689bab.  No changes in the reapplied patch.

Original commit message follows:

SLP currently schedules all instructions within a scheduling window which stretches from the first instr
uction potentially vectorized to the last. This window can include a very large number of unrelated instruct
ions which are not being considered for vectorization. This change switches the code to only schedule the su
b-graph consisting of the instructions being vectorized and their transitive users.

This has the effect of greatly reducing the amount of work performed in large basic blocks, and thus greatly improves compile time on degenerate examples. To understand the effects, I added some statistics (not planned for upstream contribution). Here's an illustration from my motivating example:

    Before this patch:

    704357 SLP                          - Number of calcDeps actions
     699021 SLP                          - Number of schedule calls
       5598 SLP                          - Number of ReSchedule actions
         59 SLP                          - Number of ReScheduleOnFail actions
      10084 SLP                          - Number of schedule resets
       8523 SLP                          - Number of vector instructions generated

    After this patch:

    102895 SLP                          - Number of calcDeps actions
     161916 SLP                          - Number of schedule calls
       5637 SLP                          - Number of ReSchedule actions
         55 SLP                          - Number of ReScheduleOnFail actions
      10083 SLP                          - Number of schedule resets
       8403 SLP                          - Number of vector instructions generated

I do want to highlight that there is a small difference in number of generated vector instructions. This example is hitting the bailout due to maximum window size, and the change in scheduling is slightly perturbing when and how we hit it. This can be seen in the RescheduleOnFail counter change. Given that, I think we can safely ignore.

The downside of this change can be seen in the large test diff. We group all vectorizable instructions together at the bottom of the scheduling region. This means that vector instructions can move quite far from their original point in code. While maybe undesirable, I don't see this as being a major problem as this pass is not intended to be a general scheduling pass.

For context, it's worth noting that the pre-scheduling that SLP does while building the vector tree is exactly the sub-graph scheduling implemented by this patch.

Differential Revision: https://reviews.llvm.org/D118538
2022-03-02 10:47:20 -08:00
Arthur Eubanks
9c6250ee41 Revert "[SLP] Schedule only sub-graph of vectorizable instructions"
This reverts commit 0539a26d91a1b7c74022fa9cf33bd7faca87544d.

Causes a miscompile, see comments on D118538.

Required updating bottom-to-top-reorder.ll.
2022-03-01 17:31:16 -08:00
Philip Reames
0539a26d91 [SLP] Schedule only sub-graph of vectorizable instructions
SLP currently schedules all instructions within a scheduling window which stretches from the first instruction potentially vectorized to the last. This window can include a very large number of unrelated instructions which are not being considered for vectorization. This change switches the code to only schedule the sub-graph consisting of the instructions being vectorized and their transitive users.

This has the effect of greatly reducing the amount of work performed in large basic blocks, and thus greatly improves compile time on degenerate examples. To understand the effects, I added some statistics (not planned for upstream contribution). Here's an illustration from my motivating example:

Before this patch:

704357 SLP                          - Number of calcDeps actions
 699021 SLP                          - Number of schedule calls
   5598 SLP                          - Number of ReSchedule actions
     59 SLP                          - Number of ReScheduleOnFail actions
  10084 SLP                          - Number of schedule resets
   8523 SLP                          - Number of vector instructions generated

After this patch:

102895 SLP                          - Number of calcDeps actions
 161916 SLP                          - Number of schedule calls
   5637 SLP                          - Number of ReSchedule actions
     55 SLP                          - Number of ReScheduleOnFail actions
  10083 SLP                          - Number of schedule resets
   8403 SLP                          - Number of vector instructions generated

I do want to highlight that there is a small difference in number of generated vector instructions. This example is hitting the bailout due to maximum window size, and the change in scheduling is slightly perturbing when and how we hit it. This can be seen in the RescheduleOnFail counter change. Given that, I think we can safely ignore.

The downside of this change can be seen in the large test diff. We group all vectorizable instructions together at the bottom of the scheduling region. This means that vector instructions can move quite far from their original point in code. While maybe undesirable, I don't see this as being a major problem as this pass is not intended to be a general scheduling pass.

For context, it's worth noting that the pre-scheduling that SLP does while building the vector tree is exactly the sub-graph scheduling implemented by this patch.

Differential Revision: https://reviews.llvm.org/D118538
2022-02-22 10:15:55 -08:00
Alexey Bataev
bd05376986 [SLP]Improve multinode analysis.
Changes the preliminary multinode analysis:
1. Introduced scores for reversed loads/extractelements.
2. Improved shallow score calculation.
3. Lowered the cost of external uses (no need to consider it several times, just ones).
4. The initial lane for analysis is the one with the minimal possible
   reorderings.

These changes in general shall reduce compile time and improve the
reordering in many cases.

Part of D57059.

Differential Revision: https://reviews.llvm.org/D101109
2021-12-14 06:01:52 -08:00
Alexey Bataev
bc69dd62c0 [SLP]Improve graph reordering.
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.

Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.

The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.

The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.

Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.

Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.

Differential Revision: https://reviews.llvm.org/D105020
2021-09-20 08:42:19 -07:00
Mikhail Goncharov
5097b6e352 Revert "[SLP]Improve graph reordering."
This reverts commit 84cbd71c95923f9912512f3051c6ab548a99e016.

This commit breaks one of the internal tests. As agreed with Alexey I
will provide the reproducer later.
2021-08-30 19:16:44 +02:00
Alexey Bataev
84cbd71c95 [SLP]Improve graph reordering.
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.

Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.

The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.

The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.

Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.

Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.

Differential Revision: https://reviews.llvm.org/D105020
2021-08-26 12:31:18 -07:00
Alexey Bataev
b00f73d8bf Revert "[SLP]Improve graph reordering."
This reverts commit a28234e37af877b2b4a23c2091c27fa18c155f9a to
investigate a compiler crash caused by the commit.
2021-08-26 09:19:40 -07:00
Alexey Bataev
a28234e37a [SLP]Improve graph reordering.
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.

Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.

The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.

The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.

Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.

Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.

Differential Revision: https://reviews.llvm.org/D105020
2021-08-26 07:19:07 -07:00
Alexey Bataev
7d9d926a18 Revert "[SLP]Improve graph reordering."
This reverts commit e408d1dfab42b27d0aa51b221e50fa6390fb5ed1 and
2 other (4b25c113210e579a5346ca0abc0717ab1ce5d9df and
c2deb2afafee991c06cc96dc5beecb6de448b9fc) related to fix the problem with the
reordering shuffles.
2021-08-03 12:13:43 -07:00
Alexey Bataev
f4fb854811 [SLP]Do not consider deleted instruction as external users.
If the instruction was previously deleted, it should not be treated as
an external user. This fixes cost estimation and removes dead
extractelement instructions.

Differential Revision: https://reviews.llvm.org/D107106
2021-07-30 05:37:43 -07:00
Alexey Bataev
e408d1dfab [SLP]Improve graph reordering.
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.

Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.

The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.

The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.

Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.

Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.

Differential Revision: https://reviews.llvm.org/D105020
2021-07-28 05:49:06 -07:00
Arthur Eubanks
691c086d15 [NewPM][BasicAA] basicaa -> basic-aa in Transforms/SLPVectorizer
Following https://reviews.llvm.org/D82607.

Reviewed By: ychen

Differential Revision: https://reviews.llvm.org/D82681
2020-06-26 14:58:41 -07:00
Eric Christopher
cee313d288 Revert "Temporarily Revert "Add basic loop fusion pass.""
The reversion apparently deleted the test/Transforms directory.

Will be re-reverting again.

llvm-svn: 358552
2019-04-17 04:52:47 +00:00
Eric Christopher
a863435128 Temporarily Revert "Add basic loop fusion pass."
As it's causing some bot failures (and per request from kbarton).

This reverts commit r358543/ab70da07286e618016e78247e4a24fcb84077fda.

llvm-svn: 358546
2019-04-17 02:12:23 +00:00
Eric Christopher
2534592b9f Temporarily Revert "[X86][SLP] Enable SLP vectorization for 128-bit horizontal X86 instructions (add, sub)"
As this has broken the lto bootstrap build for 3 days and is
showing a significant regression on the Dither_benchmark results (from
the LLVM benchmark suite) -- specifically, on the
BENCHMARK_FLOYD_DITHER_128, BENCHMARK_FLOYD_DITHER_256, and
BENCHMARK_FLOYD_DITHER_512; the others are unchanged.  These have
regressed by about 28% on Skylake, 34% on Haswell, and over 40% on
Sandybridge.

This reverts commit r353923.

llvm-svn: 354434
2019-02-20 04:42:07 +00:00
Anton Afanasyev
ca9aff9353 [X86][SLP] Enable SLP vectorization for 128-bit horizontal X86 instructions (add, sub)
Try to use 64-bit SLP vectorization. In addition to horizontal instrs
this change triggers optimizations for partial vector operations (for instance,
using low halfs of 128-bit registers xmm0 and xmm1 to multiply <2 x float> by
<2 x float>).

Fixes llvm.org/PR32433

llvm-svn: 353923
2019-02-13 08:26:43 +00:00
Simon Pilgrim
2e2f20a949 [SLPVectorizer] Relax "alternate" opcode vectorisation to work with any SK_Select shuffle pattern
D47985 saw the old SK_Alternate 'alternating' shuffle mask replaced with the SK_Select mask which accepts either input operand for each lane, equivalent to a vector select with a constant condition operand.

This patch updates SLPVectorizer to make full use of this SK_Select shuffle pattern by removing the 'isOdd()' limitation.

The AArch64 regression will be fixed by D48172.

Differential Revision: https://reviews.llvm.org/D48174

llvm-svn: 335130
2018-06-20 14:26:28 +00:00
Alexey Bataev
47dfd249f0 [SLP] Fix tests checks, NFC.
llvm-svn: 325605
2018-02-20 18:11:50 +00:00
David Blaikie
f72d05bc7b [opaque pointer type] Add textual IR support for explicit type parameter to gep operator
Similar to gep (r230786) and load (r230794) changes.

Similar migration script can be used to update test cases, which
successfully migrated all of LLVM and Polly, but about 4 test cases
needed manually changes in Clang.

(this script will read the contents of stdin and massage it into stdout
- wrap it in the 'apply.sh' script shown in previous commits + xargs to
apply it over a large set of test cases)

import fileinput
import sys
import re

rep = re.compile(r"(getelementptr(?:\s+inbounds)?\s*\()((<\d*\s+x\s+)?([^@]*?)(|\s*addrspace\(\d+\))\s*\*(?(3)>)\s*)(?=$|%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|zeroinitializer|<|\[\[[a-zA-Z]|\{\{)", re.MULTILINE | re.DOTALL)

def conv(match):
  line = match.group(1)
  line += match.group(4)
  line += ", "
  line += match.group(2)
  return line

line = sys.stdin.read()
off = 0
for match in re.finditer(rep, line):
  sys.stdout.write(line[off:match.start()])
  sys.stdout.write(conv(match))
  off = match.end()
sys.stdout.write(line[off:])

llvm-svn: 232184
2015-03-13 18:20:45 +00:00
David Blaikie
a79ac14fa6 [opaque pointer type] Add textual IR support for explicit type parameter to load instruction
Essentially the same as the GEP change in r230786.

A similar migration script can be used to update test cases, though a few more
test case improvements/changes were required this time around: (r229269-r229278)

import fileinput
import sys
import re

pat = re.compile(r"((?:=|:|^)\s*load (?:atomic )?(?:volatile )?(.*?))(| addrspace\(\d+\) *)\*($| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$)")

for line in sys.stdin:
  sys.stdout.write(re.sub(pat, r"\1, \2\3*\4", line))

Reviewers: rafael, dexonsmith, grosser

Differential Revision: http://reviews.llvm.org/D7649

llvm-svn: 230794
2015-02-27 21:17:42 +00:00
David Blaikie
79e6c74981 [opaque pointer type] Add textual IR support for explicit type parameter to getelementptr instruction
One of several parallel first steps to remove the target type of pointers,
replacing them with a single opaque pointer type.

This adds an explicit type parameter to the gep instruction so that when the
first parameter becomes an opaque pointer type, the type to gep through is
still available to the instructions.

* This doesn't modify gep operators, only instructions (operators will be
  handled separately)

* Textual IR changes only. Bitcode (including upgrade) and changing the
  in-memory representation will be in separate changes.

* geps of vectors are transformed as:
    getelementptr <4 x float*> %x, ...
  ->getelementptr float, <4 x float*> %x, ...
  Then, once the opaque pointer type is introduced, this will ultimately look
  like:
    getelementptr float, <4 x ptr> %x
  with the unambiguous interpretation that it is a vector of pointers to float.

* address spaces remain on the pointer, not the type:
    getelementptr float addrspace(1)* %x
  ->getelementptr float, float addrspace(1)* %x
  Then, eventually:
    getelementptr float, ptr addrspace(1) %x

Importantly, the massive amount of test case churn has been automated by
same crappy python code. I had to manually update a few test cases that
wouldn't fit the script's model (r228970,r229196,r229197,r229198). The
python script just massages stdin and writes the result to stdout, I
then wrapped that in a shell script to handle replacing files, then
using the usual find+xargs to migrate all the files.

update.py:
import fileinput
import sys
import re

ibrep = re.compile(r"(^.*?[^%\w]getelementptr inbounds )(((?:<\d* x )?)(.*?)(| addrspace\(\d\)) *\*(|>)(?:$| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$))")
normrep = re.compile(       r"(^.*?[^%\w]getelementptr )(((?:<\d* x )?)(.*?)(| addrspace\(\d\)) *\*(|>)(?:$| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$))")

def conv(match, line):
  if not match:
    return line
  line = match.groups()[0]
  if len(match.groups()[5]) == 0:
    line += match.groups()[2]
  line += match.groups()[3]
  line += ", "
  line += match.groups()[1]
  line += "\n"
  return line

for line in sys.stdin:
  if line.find("getelementptr ") == line.find("getelementptr inbounds"):
    if line.find("getelementptr inbounds") != line.find("getelementptr inbounds ("):
      line = conv(re.match(ibrep, line), line)
  elif line.find("getelementptr ") != line.find("getelementptr ("):
    line = conv(re.match(normrep, line), line)
  sys.stdout.write(line)

apply.sh:
for name in "$@"
do
  python3 `dirname "$0"`/update.py < "$name" > "$name.tmp" && mv "$name.tmp" "$name"
  rm -f "$name.tmp"
done

The actual commands:
From llvm/src:
find test/ -name *.ll | xargs ./apply.sh
From llvm/src/tools/clang:
find test/ -name *.mm -o -name *.m -o -name *.cpp -o -name *.c | xargs -I '{}' ../../apply.sh "{}"
From llvm/src/tools/polly:
find test/ -name *.ll | xargs ./apply.sh

After that, check-all (with llvm, clang, clang-tools-extra, lld,
compiler-rt, and polly all checked out).

The extra 'rm' in the apply.sh script is due to a few files in clang's test
suite using interesting unicode stuff that my python script was throwing
exceptions on. None of those files needed to be migrated, so it seemed
sufficient to ignore those cases.

Reviewers: rafael, dexonsmith, grosser

Differential Revision: http://reviews.llvm.org/D7636

llvm-svn: 230786
2015-02-27 19:29:02 +00:00
Karthik Bhat
0b0f4660fa Fix Operandreorder logic in SLPVectorizer to generate longer vectorizable chain.
This patch fixes 2 issues in reorderInputsAccordingToOpcode
1) AllSameOpcodeLeft and AllSameOpcodeRight was being calculated incorrectly resulting in code not being vectorized in few cases.
2) Adds logic to reorder operands if we get longer chain of consecutive loads enabling vectorization. Handled the same for cases were we have AltOpcode.
Thanks Michael for inputs and review.
Review: http://reviews.llvm.org/D6677

llvm-svn: 226547
2015-01-20 06:11:00 +00:00
Sanjay Patel
9433a28845 Preserve IR flags (nsw, nuw, exact, fast-math) in SLP vectorizer (PR20802).
The SLP vectorizer should propagate IR-level optimization hints/flags (nsw, nuw, exact, fast-math)
when converting scalar instructions into vectors. But this isn't a simple copy - we need to take
the intersection (the logical 'and') of the sets of flags on the scalars.

The solution is further complicated because we can have non-uniform (non-SIMD) vector ops after:
http://reviews.llvm.org/D4015
http://llvm.org/viewvc/llvm-project?view=revision&revision=211339

The vast majority of changed files are existing tests that were not propagating IR flags, but I've
also added a new test file for focused testing of IR flag possibilities.

Differential Revision: http://reviews.llvm.org/D5172

llvm-svn: 217051
2014-09-03 17:40:30 +00:00
Karthik Bhat
e03a25da70 Add Support to Recognize and Vectorize NON SIMD instructions in SLPVectorizer.
This patch adds support to recognize patterns such as fadd,fsub,fadd,fsub.../add,sub,add,sub... and
vectorizes them as vector shuffles if they are profitable.
These patterns of vector shuffle can later be converted to instructions such as addsubpd etc on X86.
Thanks to Arnold and Hal for the reviews. http://reviews.llvm.org/D4015 

llvm-svn: 211339
2014-06-20 04:32:48 +00:00