If we vectorize a e.g. store, we leave around a bunch of getelementptrs for the individual scalar stores which we removed. We can go ahead and delete them as well.
This is purely for test output quality and readability. It should have no effect in any sane pipeline.
Differential Revision: https://reviews.llvm.org/D122493
The original commit exposed several missing dependencies (e.g. latent bugs in SLP scheduling). Most of these were fixed over the weekend and have had several days to bake. The last was fixed this morning after being noticed in manual review of test changes yesterday. See the review thread for links to each change.
Original commit message follows:
SLP currently schedules all instructions within a scheduling window which stretches from the first instruction potentially vectorized to the last. This window can include a very large number of unrelated instructions which are not being considered for vectorization. This change switches the code to only schedule the sub-graph consisting of the instructions being vectorized and their transitive users.
This has the effect of greatly reducing the amount of work performed in large basic blocks, and thus greatly improves compile time on degenerate examples. To understand the effects, I added some statistics (not planned for upstream contribution). Here's an illustration from my motivating example:
Before this patch:
704357 SLP - Number of calcDeps actions
699021 SLP - Number of schedule calls
5598 SLP - Number of ReSchedule actions
59 SLP - Number of ReScheduleOnFail actions
10084 SLP - Number of schedule resets
8523 SLP - Number of vector instructions generated
After this patch:
102895 SLP - Number of calcDeps actions
161916 SLP - Number of schedule calls
5637 SLP - Number of ReSchedule actions
55 SLP - Number of ReScheduleOnFail actions
10083 SLP - Number of schedule resets
8403 SLP - Number of vector instructions generated
I do want to highlight that there is a small difference in number of generated vector instructions. This example is hitting the bailout due to maximum window size, and the change in scheduling is slightly perturbing when and how we hit it. This can be seen in the RescheduleOnFail counter change. Given that, I think we can safely ignore.
The downside of this change can be seen in the large test diff. We group all vectorizable instructions together at the bottom of the scheduling region. This means that vector instructions can move quite far from their original point in code. While maybe undesirable, I don't see this as being a major problem as this pass is not intended to be a general scheduling pass.
For context, it's worth noting that the pre-scheduling that SLP does while building the vector tree is exactly the sub-graph scheduling implemented by this patch.
Differential Revision: https://reviews.llvm.org/D118538
Root issue which triggered the revert was fixed in 689bab. No changes in the reapplied patch.
Original commit message follows:
SLP currently schedules all instructions within a scheduling window which stretches from the first instr
uction potentially vectorized to the last. This window can include a very large number of unrelated instruct
ions which are not being considered for vectorization. This change switches the code to only schedule the su
b-graph consisting of the instructions being vectorized and their transitive users.
This has the effect of greatly reducing the amount of work performed in large basic blocks, and thus greatly improves compile time on degenerate examples. To understand the effects, I added some statistics (not planned for upstream contribution). Here's an illustration from my motivating example:
Before this patch:
704357 SLP - Number of calcDeps actions
699021 SLP - Number of schedule calls
5598 SLP - Number of ReSchedule actions
59 SLP - Number of ReScheduleOnFail actions
10084 SLP - Number of schedule resets
8523 SLP - Number of vector instructions generated
After this patch:
102895 SLP - Number of calcDeps actions
161916 SLP - Number of schedule calls
5637 SLP - Number of ReSchedule actions
55 SLP - Number of ReScheduleOnFail actions
10083 SLP - Number of schedule resets
8403 SLP - Number of vector instructions generated
I do want to highlight that there is a small difference in number of generated vector instructions. This example is hitting the bailout due to maximum window size, and the change in scheduling is slightly perturbing when and how we hit it. This can be seen in the RescheduleOnFail counter change. Given that, I think we can safely ignore.
The downside of this change can be seen in the large test diff. We group all vectorizable instructions together at the bottom of the scheduling region. This means that vector instructions can move quite far from their original point in code. While maybe undesirable, I don't see this as being a major problem as this pass is not intended to be a general scheduling pass.
For context, it's worth noting that the pre-scheduling that SLP does while building the vector tree is exactly the sub-graph scheduling implemented by this patch.
Differential Revision: https://reviews.llvm.org/D118538
This reverts commit 0539a26d91a1b7c74022fa9cf33bd7faca87544d.
Causes a miscompile, see comments on D118538.
Required updating bottom-to-top-reorder.ll.
SLP currently schedules all instructions within a scheduling window which stretches from the first instruction potentially vectorized to the last. This window can include a very large number of unrelated instructions which are not being considered for vectorization. This change switches the code to only schedule the sub-graph consisting of the instructions being vectorized and their transitive users.
This has the effect of greatly reducing the amount of work performed in large basic blocks, and thus greatly improves compile time on degenerate examples. To understand the effects, I added some statistics (not planned for upstream contribution). Here's an illustration from my motivating example:
Before this patch:
704357 SLP - Number of calcDeps actions
699021 SLP - Number of schedule calls
5598 SLP - Number of ReSchedule actions
59 SLP - Number of ReScheduleOnFail actions
10084 SLP - Number of schedule resets
8523 SLP - Number of vector instructions generated
After this patch:
102895 SLP - Number of calcDeps actions
161916 SLP - Number of schedule calls
5637 SLP - Number of ReSchedule actions
55 SLP - Number of ReScheduleOnFail actions
10083 SLP - Number of schedule resets
8403 SLP - Number of vector instructions generated
I do want to highlight that there is a small difference in number of generated vector instructions. This example is hitting the bailout due to maximum window size, and the change in scheduling is slightly perturbing when and how we hit it. This can be seen in the RescheduleOnFail counter change. Given that, I think we can safely ignore.
The downside of this change can be seen in the large test diff. We group all vectorizable instructions together at the bottom of the scheduling region. This means that vector instructions can move quite far from their original point in code. While maybe undesirable, I don't see this as being a major problem as this pass is not intended to be a general scheduling pass.
For context, it's worth noting that the pre-scheduling that SLP does while building the vector tree is exactly the sub-graph scheduling implemented by this patch.
Differential Revision: https://reviews.llvm.org/D118538
Changes the preliminary multinode analysis:
1. Introduced scores for reversed loads/extractelements.
2. Improved shallow score calculation.
3. Lowered the cost of external uses (no need to consider it several times, just ones).
4. The initial lane for analysis is the one with the minimal possible
reorderings.
These changes in general shall reduce compile time and improve the
reordering in many cases.
Part of D57059.
Differential Revision: https://reviews.llvm.org/D101109
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.
Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.
The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.
The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.
Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.
Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.
Differential Revision: https://reviews.llvm.org/D105020
This reverts commit 84cbd71c95923f9912512f3051c6ab548a99e016.
This commit breaks one of the internal tests. As agreed with Alexey I
will provide the reproducer later.
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.
Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.
The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.
The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.
Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.
Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.
Differential Revision: https://reviews.llvm.org/D105020
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.
Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.
The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.
The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.
Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.
Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.
Differential Revision: https://reviews.llvm.org/D105020
This reverts commit e408d1dfab42b27d0aa51b221e50fa6390fb5ed1 and
2 other (4b25c113210e579a5346ca0abc0717ab1ce5d9df and
c2deb2afafee991c06cc96dc5beecb6de448b9fc) related to fix the problem with the
reordering shuffles.
If the instruction was previously deleted, it should not be treated as
an external user. This fixes cost estimation and removes dead
extractelement instructions.
Differential Revision: https://reviews.llvm.org/D107106
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.
Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.
The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.
The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.
Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.
Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.
Differential Revision: https://reviews.llvm.org/D105020
As it's causing some bot failures (and per request from kbarton).
This reverts commit r358543/ab70da07286e618016e78247e4a24fcb84077fda.
llvm-svn: 358546
As this has broken the lto bootstrap build for 3 days and is
showing a significant regression on the Dither_benchmark results (from
the LLVM benchmark suite) -- specifically, on the
BENCHMARK_FLOYD_DITHER_128, BENCHMARK_FLOYD_DITHER_256, and
BENCHMARK_FLOYD_DITHER_512; the others are unchanged. These have
regressed by about 28% on Skylake, 34% on Haswell, and over 40% on
Sandybridge.
This reverts commit r353923.
llvm-svn: 354434
Try to use 64-bit SLP vectorization. In addition to horizontal instrs
this change triggers optimizations for partial vector operations (for instance,
using low halfs of 128-bit registers xmm0 and xmm1 to multiply <2 x float> by
<2 x float>).
Fixes llvm.org/PR32433
llvm-svn: 353923
D47985 saw the old SK_Alternate 'alternating' shuffle mask replaced with the SK_Select mask which accepts either input operand for each lane, equivalent to a vector select with a constant condition operand.
This patch updates SLPVectorizer to make full use of this SK_Select shuffle pattern by removing the 'isOdd()' limitation.
The AArch64 regression will be fixed by D48172.
Differential Revision: https://reviews.llvm.org/D48174
llvm-svn: 335130
Similar to gep (r230786) and load (r230794) changes.
Similar migration script can be used to update test cases, which
successfully migrated all of LLVM and Polly, but about 4 test cases
needed manually changes in Clang.
(this script will read the contents of stdin and massage it into stdout
- wrap it in the 'apply.sh' script shown in previous commits + xargs to
apply it over a large set of test cases)
import fileinput
import sys
import re
rep = re.compile(r"(getelementptr(?:\s+inbounds)?\s*\()((<\d*\s+x\s+)?([^@]*?)(|\s*addrspace\(\d+\))\s*\*(?(3)>)\s*)(?=$|%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|zeroinitializer|<|\[\[[a-zA-Z]|\{\{)", re.MULTILINE | re.DOTALL)
def conv(match):
line = match.group(1)
line += match.group(4)
line += ", "
line += match.group(2)
return line
line = sys.stdin.read()
off = 0
for match in re.finditer(rep, line):
sys.stdout.write(line[off:match.start()])
sys.stdout.write(conv(match))
off = match.end()
sys.stdout.write(line[off:])
llvm-svn: 232184
Essentially the same as the GEP change in r230786.
A similar migration script can be used to update test cases, though a few more
test case improvements/changes were required this time around: (r229269-r229278)
import fileinput
import sys
import re
pat = re.compile(r"((?:=|:|^)\s*load (?:atomic )?(?:volatile )?(.*?))(| addrspace\(\d+\) *)\*($| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$)")
for line in sys.stdin:
sys.stdout.write(re.sub(pat, r"\1, \2\3*\4", line))
Reviewers: rafael, dexonsmith, grosser
Differential Revision: http://reviews.llvm.org/D7649
llvm-svn: 230794
One of several parallel first steps to remove the target type of pointers,
replacing them with a single opaque pointer type.
This adds an explicit type parameter to the gep instruction so that when the
first parameter becomes an opaque pointer type, the type to gep through is
still available to the instructions.
* This doesn't modify gep operators, only instructions (operators will be
handled separately)
* Textual IR changes only. Bitcode (including upgrade) and changing the
in-memory representation will be in separate changes.
* geps of vectors are transformed as:
getelementptr <4 x float*> %x, ...
->getelementptr float, <4 x float*> %x, ...
Then, once the opaque pointer type is introduced, this will ultimately look
like:
getelementptr float, <4 x ptr> %x
with the unambiguous interpretation that it is a vector of pointers to float.
* address spaces remain on the pointer, not the type:
getelementptr float addrspace(1)* %x
->getelementptr float, float addrspace(1)* %x
Then, eventually:
getelementptr float, ptr addrspace(1) %x
Importantly, the massive amount of test case churn has been automated by
same crappy python code. I had to manually update a few test cases that
wouldn't fit the script's model (r228970,r229196,r229197,r229198). The
python script just massages stdin and writes the result to stdout, I
then wrapped that in a shell script to handle replacing files, then
using the usual find+xargs to migrate all the files.
update.py:
import fileinput
import sys
import re
ibrep = re.compile(r"(^.*?[^%\w]getelementptr inbounds )(((?:<\d* x )?)(.*?)(| addrspace\(\d\)) *\*(|>)(?:$| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$))")
normrep = re.compile( r"(^.*?[^%\w]getelementptr )(((?:<\d* x )?)(.*?)(| addrspace\(\d\)) *\*(|>)(?:$| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$))")
def conv(match, line):
if not match:
return line
line = match.groups()[0]
if len(match.groups()[5]) == 0:
line += match.groups()[2]
line += match.groups()[3]
line += ", "
line += match.groups()[1]
line += "\n"
return line
for line in sys.stdin:
if line.find("getelementptr ") == line.find("getelementptr inbounds"):
if line.find("getelementptr inbounds") != line.find("getelementptr inbounds ("):
line = conv(re.match(ibrep, line), line)
elif line.find("getelementptr ") != line.find("getelementptr ("):
line = conv(re.match(normrep, line), line)
sys.stdout.write(line)
apply.sh:
for name in "$@"
do
python3 `dirname "$0"`/update.py < "$name" > "$name.tmp" && mv "$name.tmp" "$name"
rm -f "$name.tmp"
done
The actual commands:
From llvm/src:
find test/ -name *.ll | xargs ./apply.sh
From llvm/src/tools/clang:
find test/ -name *.mm -o -name *.m -o -name *.cpp -o -name *.c | xargs -I '{}' ../../apply.sh "{}"
From llvm/src/tools/polly:
find test/ -name *.ll | xargs ./apply.sh
After that, check-all (with llvm, clang, clang-tools-extra, lld,
compiler-rt, and polly all checked out).
The extra 'rm' in the apply.sh script is due to a few files in clang's test
suite using interesting unicode stuff that my python script was throwing
exceptions on. None of those files needed to be migrated, so it seemed
sufficient to ignore those cases.
Reviewers: rafael, dexonsmith, grosser
Differential Revision: http://reviews.llvm.org/D7636
llvm-svn: 230786
This patch fixes 2 issues in reorderInputsAccordingToOpcode
1) AllSameOpcodeLeft and AllSameOpcodeRight was being calculated incorrectly resulting in code not being vectorized in few cases.
2) Adds logic to reorder operands if we get longer chain of consecutive loads enabling vectorization. Handled the same for cases were we have AltOpcode.
Thanks Michael for inputs and review.
Review: http://reviews.llvm.org/D6677
llvm-svn: 226547
The SLP vectorizer should propagate IR-level optimization hints/flags (nsw, nuw, exact, fast-math)
when converting scalar instructions into vectors. But this isn't a simple copy - we need to take
the intersection (the logical 'and') of the sets of flags on the scalars.
The solution is further complicated because we can have non-uniform (non-SIMD) vector ops after:
http://reviews.llvm.org/D4015http://llvm.org/viewvc/llvm-project?view=revision&revision=211339
The vast majority of changed files are existing tests that were not propagating IR flags, but I've
also added a new test file for focused testing of IR flag possibilities.
Differential Revision: http://reviews.llvm.org/D5172
llvm-svn: 217051
This patch adds support to recognize patterns such as fadd,fsub,fadd,fsub.../add,sub,add,sub... and
vectorizes them as vector shuffles if they are profitable.
These patterns of vector shuffle can later be converted to instructions such as addsubpd etc on X86.
Thanks to Arnold and Hal for the reviews. http://reviews.llvm.org/D4015
llvm-svn: 211339