9 Commits

Author SHA1 Message Date
Philip Reames
7d6e8f2a96 [slp] Delete dead scalar instructions feeding vectorized instructions
If we vectorize a e.g. store, we leave around a bunch of getelementptrs for the individual scalar stores which we removed. We can go ahead and delete them as well.

This is purely for test output quality and readability. It should have no effect in any sane pipeline.

Differential Revision: https://reviews.llvm.org/D122493
2022-03-28 20:10:13 -07:00
Philip Reames
48cc9287f5 Reapply "[SLP] Schedule only sub-graph of vectorizable instructions"" (try 3)
The original commit exposed several missing dependencies (e.g. latent bugs in SLP scheduling).  Most of these were fixed over the weekend and have had several days to bake.  The last was fixed this morning after being noticed in manual review of test changes yesterday.  See the review thread for links to each change.

Original commit message follows:

SLP currently schedules all instructions within a scheduling window which stretches from the first instruction potentially vectorized to the last. This window can include a very large number of unrelated instructions which are not being considered for vectorization. This change switches the code to only schedule the sub-graph consisting of the instructions being vectorized and their transitive users.

This has the effect of greatly reducing the amount of work performed in large basic blocks, and thus greatly improves compile time on degenerate examples. To understand the effects, I added some statistics (not planned for upstream contribution). Here's an illustration from my motivating example:

   Before this patch:

   704357 SLP                          - Number of calcDeps actions
   699021 SLP                          - Number of schedule calls
   5598 SLP                          - Number of ReSchedule actions
   59 SLP                          - Number of ReScheduleOnFail actions
   10084 SLP                          - Number of schedule resets
   8523 SLP                          - Number of vector instructions generated

   After this patch:

   102895 SLP                          - Number of calcDeps actions
   161916 SLP                          - Number of schedule calls
   5637 SLP                          - Number of ReSchedule actions
   55 SLP                          - Number of ReScheduleOnFail actions
   10083 SLP                          - Number of schedule resets
   8403 SLP                          - Number of vector instructions generated

I do want to highlight that there is a small difference in number of generated vector instructions. This example is hitting the bailout due to maximum window size, and the change in scheduling is slightly perturbing when and how we hit it. This can be seen in the RescheduleOnFail counter change. Given that, I think we can safely ignore.

The downside of this change can be seen in the large test diff. We group all vectorizable instructions together at the bottom of the scheduling region. This means that vector instructions can move quite far from their original point in code. While maybe undesirable, I don't see this as being a major problem as this pass is not intended to be a general scheduling pass.

For context, it's worth noting that the pre-scheduling that SLP does while building the vector tree is exactly the sub-graph scheduling implemented by this patch.

Differential Revision: https://reviews.llvm.org/D118538
2022-03-25 10:39:23 -07:00
Philip Reames
deae979a2c Revert "Reapply "[SLP] Schedule only sub-graph of vectorizable instructions"""
This reverts commit 738042711bc08cde9135873200b1d088e6cf11c3. A second, apparently separate, issue has been reported on the original review.
2022-03-03 11:35:34 -08:00
Philip Reames
738042711b Reapply "[SLP] Schedule only sub-graph of vectorizable instructions""
Root issue which triggered the revert was fixed in 689bab.  No changes in the reapplied patch.

Original commit message follows:

SLP currently schedules all instructions within a scheduling window which stretches from the first instr
uction potentially vectorized to the last. This window can include a very large number of unrelated instruct
ions which are not being considered for vectorization. This change switches the code to only schedule the su
b-graph consisting of the instructions being vectorized and their transitive users.

This has the effect of greatly reducing the amount of work performed in large basic blocks, and thus greatly improves compile time on degenerate examples. To understand the effects, I added some statistics (not planned for upstream contribution). Here's an illustration from my motivating example:

    Before this patch:

    704357 SLP                          - Number of calcDeps actions
     699021 SLP                          - Number of schedule calls
       5598 SLP                          - Number of ReSchedule actions
         59 SLP                          - Number of ReScheduleOnFail actions
      10084 SLP                          - Number of schedule resets
       8523 SLP                          - Number of vector instructions generated

    After this patch:

    102895 SLP                          - Number of calcDeps actions
     161916 SLP                          - Number of schedule calls
       5637 SLP                          - Number of ReSchedule actions
         55 SLP                          - Number of ReScheduleOnFail actions
      10083 SLP                          - Number of schedule resets
       8403 SLP                          - Number of vector instructions generated

I do want to highlight that there is a small difference in number of generated vector instructions. This example is hitting the bailout due to maximum window size, and the change in scheduling is slightly perturbing when and how we hit it. This can be seen in the RescheduleOnFail counter change. Given that, I think we can safely ignore.

The downside of this change can be seen in the large test diff. We group all vectorizable instructions together at the bottom of the scheduling region. This means that vector instructions can move quite far from their original point in code. While maybe undesirable, I don't see this as being a major problem as this pass is not intended to be a general scheduling pass.

For context, it's worth noting that the pre-scheduling that SLP does while building the vector tree is exactly the sub-graph scheduling implemented by this patch.

Differential Revision: https://reviews.llvm.org/D118538
2022-03-02 10:47:20 -08:00
Arthur Eubanks
9c6250ee41 Revert "[SLP] Schedule only sub-graph of vectorizable instructions"
This reverts commit 0539a26d91a1b7c74022fa9cf33bd7faca87544d.

Causes a miscompile, see comments on D118538.

Required updating bottom-to-top-reorder.ll.
2022-03-01 17:31:16 -08:00
Philip Reames
0539a26d91 [SLP] Schedule only sub-graph of vectorizable instructions
SLP currently schedules all instructions within a scheduling window which stretches from the first instruction potentially vectorized to the last. This window can include a very large number of unrelated instructions which are not being considered for vectorization. This change switches the code to only schedule the sub-graph consisting of the instructions being vectorized and their transitive users.

This has the effect of greatly reducing the amount of work performed in large basic blocks, and thus greatly improves compile time on degenerate examples. To understand the effects, I added some statistics (not planned for upstream contribution). Here's an illustration from my motivating example:

Before this patch:

704357 SLP                          - Number of calcDeps actions
 699021 SLP                          - Number of schedule calls
   5598 SLP                          - Number of ReSchedule actions
     59 SLP                          - Number of ReScheduleOnFail actions
  10084 SLP                          - Number of schedule resets
   8523 SLP                          - Number of vector instructions generated

After this patch:

102895 SLP                          - Number of calcDeps actions
 161916 SLP                          - Number of schedule calls
   5637 SLP                          - Number of ReSchedule actions
     55 SLP                          - Number of ReScheduleOnFail actions
  10083 SLP                          - Number of schedule resets
   8403 SLP                          - Number of vector instructions generated

I do want to highlight that there is a small difference in number of generated vector instructions. This example is hitting the bailout due to maximum window size, and the change in scheduling is slightly perturbing when and how we hit it. This can be seen in the RescheduleOnFail counter change. Given that, I think we can safely ignore.

The downside of this change can be seen in the large test diff. We group all vectorizable instructions together at the bottom of the scheduling region. This means that vector instructions can move quite far from their original point in code. While maybe undesirable, I don't see this as being a major problem as this pass is not intended to be a general scheduling pass.

For context, it's worth noting that the pre-scheduling that SLP does while building the vector tree is exactly the sub-graph scheduling implemented by this patch.

Differential Revision: https://reviews.llvm.org/D118538
2022-02-22 10:15:55 -08:00
Alexey Bataev
7cb19fe493 [SLP]Initialize the lane with the given value instead of default 0.
There is a bug in the reordering analysis stage. If the element with the
given hash is not added to the map but has the same number of APOs and
instructions with same parent, but different instruction opcode, it will
be initalized with default values and then the counter is increased by
1. But the lane is not updated and default to 0 instead of the actual
   `Lane` value. It leads to the fact that the analysis is useless in
   many cases and default to lane 0 instead of actual lane with the
   minimum amount of APO operands.

Differential Revision: https://reviews.llvm.org/D116690
2022-01-06 10:57:11 -08:00
Alexey Bataev
bd05376986 [SLP]Improve multinode analysis.
Changes the preliminary multinode analysis:
1. Introduced scores for reversed loads/extractelements.
2. Improved shallow score calculation.
3. Lowered the cost of external uses (no need to consider it several times, just ones).
4. The initial lane for analysis is the one with the minimal possible
   reorderings.

These changes in general shall reduce compile time and improve the
reordering in many cases.

Part of D57059.

Differential Revision: https://reviews.llvm.org/D101109
2021-12-14 06:01:52 -08:00
Alexey Bataev
dc94761f3b [SLP][NFC]Add a test for correct shuffles order after reordering. 2021-08-26 10:37:09 -07:00