The original commit exposed several missing dependencies (e.g. latent bugs in SLP scheduling). Most of these were fixed over the weekend and have had several days to bake. The last was fixed this morning after being noticed in manual review of test changes yesterday. See the review thread for links to each change.
Original commit message follows:
SLP currently schedules all instructions within a scheduling window which stretches from the first instruction potentially vectorized to the last. This window can include a very large number of unrelated instructions which are not being considered for vectorization. This change switches the code to only schedule the sub-graph consisting of the instructions being vectorized and their transitive users.
This has the effect of greatly reducing the amount of work performed in large basic blocks, and thus greatly improves compile time on degenerate examples. To understand the effects, I added some statistics (not planned for upstream contribution). Here's an illustration from my motivating example:
Before this patch:
704357 SLP - Number of calcDeps actions
699021 SLP - Number of schedule calls
5598 SLP - Number of ReSchedule actions
59 SLP - Number of ReScheduleOnFail actions
10084 SLP - Number of schedule resets
8523 SLP - Number of vector instructions generated
After this patch:
102895 SLP - Number of calcDeps actions
161916 SLP - Number of schedule calls
5637 SLP - Number of ReSchedule actions
55 SLP - Number of ReScheduleOnFail actions
10083 SLP - Number of schedule resets
8403 SLP - Number of vector instructions generated
I do want to highlight that there is a small difference in number of generated vector instructions. This example is hitting the bailout due to maximum window size, and the change in scheduling is slightly perturbing when and how we hit it. This can be seen in the RescheduleOnFail counter change. Given that, I think we can safely ignore.
The downside of this change can be seen in the large test diff. We group all vectorizable instructions together at the bottom of the scheduling region. This means that vector instructions can move quite far from their original point in code. While maybe undesirable, I don't see this as being a major problem as this pass is not intended to be a general scheduling pass.
For context, it's worth noting that the pre-scheduling that SLP does while building the vector tree is exactly the sub-graph scheduling implemented by this patch.
Differential Revision: https://reviews.llvm.org/D118538
No need to schedule entry nodes where all instructions are not memory
read/write instructions and their operands are either constants, or
arguments, or phis, or instructions from others blocks, or their users
are phis or from the other blocks.
The resulting vector instructions can be placed at
the beginning of the basic block without scheduling (if operands does
not need to be scheduled) or at the end of the block (if users are
outside of the block).
It may save some compile time and scheduling resources.
Differential Revision: https://reviews.llvm.org/D121121
No need to schedule entry nodes where all instructions are not memory
read/write instructions and their operands are either constants, or
arguments, or phis, or instructions from others blocks, or their users
are phis or from the other blocks.
The resulting vector instructions can be placed at
the beginning of the basic block without scheduling (if operands does
not need to be scheduled) or at the end of the block (if users are
outside of the block).
It may save some compile time and scheduling resources.
Differential Revision: https://reviews.llvm.org/D121121
Replace insertelement instructions for splats with just single
insertelement + broadcast shuffle. Also, try to merge these instructions
if they come from the same/shuffled gather node.
Differential Revision: https://reviews.llvm.org/D107104
Perform better analysis when trying to vectorize PHIs.
1. Do not try to vectorize vector PHIs.
2. Do deeper analysis for more profitable nodes for the vectorization.
Before we just tried to vectorize the PHIs of the same type. Patch
improves this and tries to vectorize PHIs with incoming values which
come from the same basic block, have the same and/or alternative
opcodes.
It allows to save the compile time and provides better vectorization
results in general.
Part of D57059.
Differential Revision: https://reviews.llvm.org/D103638
1. Better sorting of scalars to be gathered. Trying to insert
constants/arguments/instructions-out-of-loop at first and only then
the instructions which are inside the loop. It improves hoisting of
invariant insertelements instructions.
2. Better detection of shuffle candidates in gathering function.
3. The cost of insertelement for constants is 0.
Part of D57059.
Differential Revision: https://reviews.llvm.org/D103458
This patch makes SLP and LV emit operations with initial vectors set to poison constant instead of undef.
This is a part of efforts for using poison vector instead of undef to represent "doesn't care" vector.
The goal is to make nice shufflevector optimizations valid that is currently incorrect due to the tricky interaction between undef and poison (see https://bugs.llvm.org/show_bug.cgi?id=44185 ).
Reviewed By: fhahn
Differential Revision: https://reviews.llvm.org/D94061
This patch updates IRBuilder to create insertelement/shufflevector using poison as a placeholder.
Reviewed By: nikic
Differential Revision: https://reviews.llvm.org/D93793
D82227 has added a proper check to limit PHI vectorization to the
maximum vector register size. That unfortunately resulted in at
least a couple of regressions on SystemZ and x86.
This change reverts PHI handling from D82227 and replaces it with
a more general check in SLPVectorizerPass::tryToVectorizeList().
Moved to tryToVectorizeList() it allows to restart vectorization
if initial chunk fails.
However, this function is more general and handles not only PHI
but everything which SLP handles. If vectorization factor would
be limited to maximum vector register size it would limit much
more vectorization than before leading to further regressions.
Therefore a new TTI callback getMaximumVF() is added with the
default 0 to preserve current behavior and limit nothing. Then
targets can decide what is better for them.
The callback gets ElementSize just like a similar getMinimumVF()
function and the main opcode of the chain. The latter is to avoid
regressions at least on the AMDGPU. We can have loads and stores
up to 128 bit wide, and <2 x 16> bit vector math on some
subtargets, where the rest shall not be vectorized. I.e. we need
to differentiate based on the element size and operation itself.
Differential Revision: https://reviews.llvm.org/D92059
At the moment this place does not check maximum size set
by TTI and just creates a maximum possible vectors.
Differential Revision: https://reviews.llvm.org/D82227