Reverts llvm/llvm-project#180751
Enabling this pass by default breaks a few tests / use cases downstream.
@frederik-h was also looking into the actual implementation of the pass.
For now: Just revert that pass to be on-by-default.
Also fix a typo in the process.
---------
Co-authored-by: Jay Foad <jay.foad@amd.com>
This adds a few methods to `GCNRPTarget` that can estimate/perform RP
savings based on `GCNRegPressure` instead of a single `Register`,
opening the door to model/incorporate more complex savings made up of
multiple registers of potentially different classes. The scheduler's
rematerialization stage now uses this new API.
Although there are no test changes this is not really NFC since register
pressure savings in the rematerialization stage are now computed through
`GCNRegPressure` instead of the stage itself. If anything this makes
them more consistent with the rest of the RP-tracking infrastructure.
After performance testing, it was determined that the large number of
copies that are inserted outside the loop are more than offset by better
allocation within the loop as a result of the rewrite. Additionally, there is a
minor cleanup of the cost logic.
---------
Co-authored-by: Tony Linthicum <tlinthic@gmail.com>
Fixes problem with setting/resetting register classes in the MFMA
rewrite sched stage. The code assumed that the dest and OpC would be the
same class. This is not true if one uses subregs. This fixes issue
#177696.
This fixes an issue in the scheduler's rematerialization stage wherein
slot indices could end up being inconsistent with respect to MI order
following a scheduling revert coupled with rematerialization rollbacks.
When a region's schedule is reverted, instructions are re-ordered into
the region's original instruction order. Furthermore, non-debug
instructions have their slot moved if necessary to maintain consistency
between MI and slot order. Importantly, the rematerialization stage
marks rematerialized MIs as debug during re-scheduling. When reverting
the schedule of regions that have had some of their MIs rematerialized,
the latter are still marked debug, and therefore maintain their
pre-re-scheduling slot even if it no longer is consistent with MI order.
This fixes the issue by restoring the original state of rematerialized
MIs before reverting region schedules, ensuring they are moved if
necessary. An EXPENSIVE_CHECK is added to check that slot order
makes sense with respect to MI order in re-scheduled regions.
Fixes SWDEV-579187.
#177206 exposed a pre-existing typo in EXPENSIVE_CHECKS in the
scheduler's rematerialization stage. When rematerializing a register
that depends on other registers, the dependent registers should be live
at the live-ins of the rematerialized register's using region, but not
necessarily at the live-ins of its defining region, as it is written
right now.
This fixes that and also hoists the check from the loop on regions where
the rematerialized register is live, since it's only supposed to run
once for the using region anyway. This fixes the following unit tests
which were failing when building with EXPENSIVE_CHECKS.
- `CodeGen/AMDGPU/copy-hoist-no-spills.ll`
- `CodeGen/AMDGPU/sched_mfma_rewrite_copies.mir`
This re-applies commit f21e3593371c049380f056a539a1601a843df558 along
with the compile fix failure introduced in
8ab79377740789f6a34fc6f04ee321a39ab73724 before the initial patch was
reverted. It also fixes for the previously observed assert failure.
We were hitting the assert in the HIP Blender due to a combination of
two issues that could happen when rematerializations are being rolled
back.
1. Small changes in slots indices (while preserving instruction order)
compared to the pre-re-scheduling state means that we have to re-compute
live ranges for all register operands of rolled back rematerializations.
This was not being done before.
2. Re-scheduling can move registers that were rematerialized at
arbitrary positions in their respective regions while their opcode is
set to DBG_VALUE, even before their read operands are defined. This
makes re-scheduling reverts mandatory before rolling back
rematerializations, as otherwise def-use chains may be broken. The
original patch did not guarantee that, but previous refactoring of the
rollback/revert logic for the rematerialization stage now ensures that
reverts always precede rollbacks.
When the rematerialization stage fails to increase occupancy in all
regions, the current implementation only reverts the effect of
re-scheduling in regions in which the increased occupancy target could
not be achieved. However, given that re-scheduling with a higher
occupancy target puts more pressure on the scheduler to achieve lower
maximum RP at the cost of potentially lower ILP as well, region
schedules made with higher occupancy targets are generally less
desirable if the whole function is not able to meet that target.
Therefore, if at least one region cannot reach its target, it makes
sense to revert re-scheduling in all affected regions to go back to a
schedule that was made with a lower occupancy target.
This implements such logic for the rematerialization stage, and adds a
test to showcase that re-scheduling is indeed interrupted/reverted as
soon as a re-scheduled region that does not meet the increased target
occupancy is encountered.
As a minor improvement, this also sets higher occupancy targets for
re-scheduling at the end of stage initialization in some cases. In cases
where rematerializations alone are not able to achieve the target, this
can push the scheduler to be more aggressive in reducing RP and achieve
the target.
When scheduling must be reverted for a region, the current
implementation re-orders non-debug instructions and debug instructions
separately; the former in a first pass and the latter in a second pass
handled by a generic machine scheduler helper whose state is tied to the
current region being scheduled, in turns limiting the revert logic to
only work on the active scheduling region.
This makes the revert logic work in a single pass for all MIs, and
removes the restriction that it works exclusively on the active
scheduling region. The latter enables future use cases such as reverting
scheduling of multiple regions at once.
When revertScheduling reorders instructions only update LiveIntervals if
non-debug instructions have been re-ordered. Otherwise code-generation
can change with debug info.
---------
Signed-off-by: John Lu <John.Lu@amd.com>
This Change makes `RegState` into an enum class, with bitwise operators.
It also:
- Updates declarations of flag variables/arguments/returns from
`unsigned` to `RegState`.
- Updates empty RegState initializers from 0 to `{}`.
If this is causing problems in downstream code:
- Adopt the `RegState getXXXRegState(bool)` functions instead of using a
ternary operator such as `bool ? RegState::XXX : 0`.
- Adopt the `bool hasRegState(RegState, RegState)` function instead of
using a bitwise check of the flags.
This pull request is an update of [Jeff Byrne's
PR](https://github.com/llvm/llvm-project/pull/149367). Additionally, all
unresolved comments from the original PR have been addressed.
Changes to make the MachineScheduler dependent upon
MachineBlockFrequencyInfo have been pulled out into a new PR,
[176172](https://github.com/llvm/llvm-project/pull/176172), upon which
this PR now depends.
---------
Co-authored-by: Jeffrey Byrnes <Jeffrey.Byrnes@amd.com>
Before, when selecting candidates to rematerialize, we would only
consider SGPR candidates when there was an excess of SGPR registers.
Failing to eliminate the excess would result in spills to VGPRs.
This is normally not an issue, unless spilling to VGPRs results in
excess VGPRs.
This patch does 2 things:
* It relaxes the GCNRPTarget success criteria: now we accept regions
where we spill SGPRs to VGPRs, as long as this does not end up in
excess VGPRs.
* It changes isSaveBeneficial to consider the excess VGPRs (which
includes the SGPRs that would be spilled to VGPR).
With these changes, the compiler rematerializes VGPRs when the excess
SGPRs would result in VGPR excess.
This has some unaddressed flaws: we should attempt to rematerialize
SGPRs
first in order to eliminate the SGPR excess that results in VGPR excess.
Related to SWDEV-549940
A buildbot was failing with a use-after-poison
(https://lab.llvm.org/buildbot/#/builders/24/builds/16530) after
https://github.com/llvm/llvm-project/pull/175050:
```
==llc==1532559==ERROR: AddressSanitizer: use-after-poison on address 0xe26e74e12368 at pc 0xb36d41bd74dc bp 0xffffed72a450 sp 0xffffed72a448
READ of size 8 at 0xe26e74e12368 thread T0
#0 0xb36d41bd74d8 in llvm::MachineInstr::print(llvm::raw_ostream&, bool, bool, bool, bool, llvm::TargetInstrInfo const*) const /home/b/sanitizer-aarch64-linux-bootstrap-asan/build/llvm-project/llvm/lib/CodeGen/MachineInstr.cpp:1796:35
#1 0xb36d3e221b08 in operator<< /home/b/sanitizer-aarch64-linux-bootstrap-asan/build/llvm-project/llvm/include/llvm/CodeGen/MachineInstr.h:2150:6
#2 0xb36d3e221b08 in llvm::PreRARematStage::rollback(llvm::PreRARematStage::RollbackInfo const&, llvm::BitVector&) const /home/b/sanitizer-aarch64-linux-bootstrap-asan/build/llvm-project/llvm/lib/Target/AMDGPU/GCNSchedStrategy.cpp:2363:57
...
```
This is because it was printing an instruction that had already been
deleted. This patch fixes this by reversing the order.
On some configurations sorting `ScoredRemat` objects which contains
const members causes a compile failure due to impossibility of
swapping/moving objects. The problem was introduced in #175050.
This removes const from those fields to address the issue. The design
will soon change anyway to not rely on sorting objects of this type, and
consts were only here for semantic clarity.
This is a significant refactoring of the scheduler's rematerialization
stage meant to improve rematerialization capabilities and lay strong
foundations for future improvements.
As before, the stage identifies scheduling regions in which RP must be
reduced (so-called "target regions"), then rematerializes registers to
try and achieve the desired reduction. All regions affected by
rematerializations are re-scheduled, and, if the MIR is deemed worse
than before, rematerializations are rolled back to leave the MIR in its
pre-stage state.
The core contribution is a scoring system to estimate the benefit of
each rematerialization candidate. This score favors rematerializing
candidates which, in order, would
1. (if the function is spilling) reduce RP in highest-frequency target
regions,
2. be rematerialized to lowest-frequency target regions, and
3. reduce RP in the highest number of target regions.
All rematerialization opportunities are initially scored and
rematerialized in decreasing score order until RP objectives are met or
pre-computed scores diverge from reality; in the latter case remaining
candidates are re-scored and the process repeats. New tests in
`machine-scheduler-rematerialization-scoring.mir` showcase how the
scoring system dictates which rematerialization are the most beneficial
and therefore performed first
A minor contribution included in this PR following previous feedback is
that rollback now happens in-place i.e., without having to re-create the
rematerialized MI. This leaves original slot indices and registers
untouched. We achieve this by temporarily switching the opcode of
rollback-able instructions to a debug opcode during re-scheduling so
that they are ignored.
PreRARematStage builds region live-outs if GCN trackers are enabled. If
rematerialization leads to empty regions, this can cause a crash because
of dereference of an invalid iterator in getLastMIForRegion. The fix is
to skip calling getLastMIForRegion for empty regions.
This patch fixes another bug in the same code region. getLastMIForRegion
calls skipDebugInstructionsBackward which may immediately return the
RegionEnd if it is not the begin instruction and it is a non-debug
instruction. That would imply considering an instruction that is outside
the relevant region. The fix is to always pass the previous of RegionEnd
to skipDebugInstructionsBackward.
This bug was found while using GCN trackers on the existing LIT test
machine-scheduler-sink-trivial-remats.mir. Here's the assertion failure.
llvm-project/llvm/include/llvm/ADT/ilist_iterator.h:168:
llvm::ilist_iterator<OptionsT, IsReverse, IsConst>::reference
llvm::ilist_iterator<OptionsT, IsReverse, IsConst>::operator*() const
[with OptionsT = llvm::ilist_detail::node_options<llvm::MachineInstr,
true, true, void, false, void>; bool IsReverse = false; bool IsConst =
false; llvm::ilist_iterator<OptionsT, IsReverse, IsConst>::reference =
llvm::MachineInstr&]: Assertion `!NodePtr->isKnownSentinel()' failed.
During init of unclustered schedule stage, minOccupancy may be
temporarily increased. But subsequently, if none of the regions are
scheduled because they don't meet the conditions of initGCNRegion,
minOccupancy remains incorrectly set. This patch avoids this
incorrectness by delaying the change of minOccupancy until a region is
about to be scheduled.
Examine instructions in the pending queue when scheduling. This makes
instructions visible to scheduling heuristics even when they aren't
immediately issuable due to hardware resource constraints.
The scheduler has two hardware resource modeling modes: an in-order mode
where instructions must be ready to issue before scheduling, and
out-of-order models where instructions are always visible to heuristics.
Special handling exists for unbuffered processor resources in
out-of-order models. These resources can cause pipeline stalls when used
back-to-back, so they're typically avoided. However, for AMDGPU targets,
managing register pressure and reducing spilling is critical enough to
justify exceptions to this approach.
This change enables examination of instructions that can't be
immediately issued because they use an already occupied unbuffered
resource. By making these instructions visible to scheduling heuristics
anyway, we gain more flexibility in scheduling decisions, potentially
allowing better register pressure and hardware resource management.
Replace the target specific copy with a call to the generic routine. I
don't spot any differences by eye, and there's nothing in the original
review discussion (#124327) which makes it clear why this was
duplicated.
This change builds on https://github.com/llvm/llvm-project/pull/160319
which tries to clarify which *callers* (not backends) assume that the
result is actually trivial.
This change itself should be NFC. Essentially, I'm just renaming the
existing isTrivialRematerializable to the non-trivial version and then
adding a new trivial version (with the same name as the prior function)
and simplifying a few callers which want that semantic.
This change does *not* enable non-trivial remat any more broadly than
was already done for our targets which were lying through the old APIs;
that will come separately. The goal here is simply to make the code
easier to follow in terms of what assumptions are being made where.
---------
Co-authored-by: Luke Lau <luke_lau@icloud.com>
The `RPTarget`'s way of determining whether VGPRs are beneficial to save
and whether the target has been reached w.r.t. VGPR usage currently
assumes, if `CombinedVGPRSavings` is true, that free slots in one VGPR
RC can always be used for the other. Implicitly, this makes the
rematerialization stage (only current user of `RPTarget`) follow a
different occupancy calculation than the "regular one" that the
scheduler uses, one that assumes that ArchVGPR/AGPR usage can be
balanced perfectly and at no cost, which is untrue in general. This
ultimately yields suboptimal rematerialization decisions that require
cross-VGPR-RC copies unnecessarily.
This fixes that, making the `RPTarget`'s internal model of occupancy
consistent with the regular one. The `CombinedVGPRSavings` flag is
removed, and a form of cross-VGPR-RC saving implemented only for unified
RFs, which is where it makes the most sense. Only when the amount of
free VGPRs in a given VGPR RC (ArchVPGR or AGPR) is lower than the
excess VGPR usage in the other VGPR RC does the `RPTarget` consider that
a pressure reduction in the former will be beneficial to the latter.
The `GCNScheduleDAGMILive`'s `RegionsWithMinOcc` bitvector is only used
by the `UnclusteredHighRPStage`. Its presence in the scheduler's state
forces us to maintain its value throughout scheduling even though it is
of no use to the iterative scheduling process itself. At any point
during scheduling it is possible to cheaply compute the occupancy
induced by a particular register pressure. Furthermore, the field
doesn't appear to be updated correctly throughout scheduling i.e., bits
corresponding to regions at minimum occupancy are not always set in the
vector.
This removes the bitvector from `GCNScheduleDAGMILive`.
`UnclusteredHighRPStage::initGCNRegion` now directly computes the
occupancy of possibly reschedulable regions instead of querying the
vector. Since it is the most expensive check, it is done last in the
list.
Currently, this skips any region that is not the first region in a
block. This is because the only user of it only cares about the LiveIns
per-block. However, as named, this is supposed to compute the per-region
LiveIns.
This doesn't have any effect on scheduling / CodeGen currently (aside
from computing LiveIns for all regions) since only the per-block LiveIns
are needed. However, I'm working on something that will use this.
Intended User:
https://github.com/llvm/llvm-project/pull/149367/c62a2f127c/llvm/lib/Target/AMDGPU/GCNSchedStrategy.cpp (L1351)
Any non-zero `SubIdx` passed to the method is composed with the
rematerialized instruction's first operand's subregister to determine
the new register's subregister. In our case we want the new register to
have the same subregister as the old one, so we should pass 0.
We're already accepting a RegionIdx for the LiveIns, also use this for
the instruction iterators.
Enables querying RP for other regions -- useful for function wide
transformations (e.g. rematerialization, rewriting, etc).
This adds the `GCNRPTarget` class which models a register pressure
target (i.e., maximum number of SGPRs/VGPRS) that one can track register
savings against. The only current use of this class is in the
scheduler's rematerialization stage. It replaces the more ad-hoc (and
now deleted) `ExcessRP` class which used to serve the same purpose.
This is only NFC~ish because `GCNRPTarget` tracks VGPR usage more
accurately than `ExcessRP` used to. To estimate required combined VGPR
savings we now additionally take into account the number of available
VGPRs in both banks (ArchVGPR and AGPR) at the time where the RP target
is created, whereas we used to only consider explicit savings made from
the starting RP. This makes VGPR savings estimations more accurate in
cases where we allow for savings in one VGPR bank to help towards
reducing pressure in another VGPR bank (see
`GCNRPTarget::CombineVGPRSavings`). This is the cause for unit test
changes.
This adds the ability to rematerialize SGPRs and AGPRs to the
scheduler's `PreRARematStage`, which can currently only rematerialize
ArchVGPRs. This also fixes a small potential issue in the stage where,
in case of spilling, the target occupancy could be set to a lower than
expected value when the function had either one of the "amdgpu-num-sgpr"
or "amdgpu-num-vgpr" attributes set.
Add parentheses around the assert conditions.
Without this gcc warned like
../lib/Target/AMDGPU/GCNSchedStrategy.cpp:2250: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
2250 | NewMI != RegionBounds.second && "cannot remove at region end");
and
../../clang/lib/Sema/SemaOverload.cpp:11326:39: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
11326 | DeferredCandidatesCount == 0 &&
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
11327 | "Unexpected deferred template candidates");
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The existing way of managing clustered nodes was done through adding
weak edges between the neighbouring cluster nodes, which is a sort of
ordered queue. And this will be later recorded as `NextClusterPred` or
`NextClusterSucc` in `ScheduleDAGMI`.
But actually the instruction may be picked not in the exact order of the
queue. For example, we have a queue of cluster nodes A B C. But during
scheduling, node B might be picked first, then it will be very likely
that we only cluster B and C for Top-Down scheduling (leaving A alone).
Another issue is:
```
if (!ReorderWhileClustering && SUa->NodeNum > SUb->NodeNum)
std::swap(SUa, SUb);
if (!DAG->addEdge(SUb, SDep(SUa, SDep::Cluster)))
```
may break the cluster queue.
For example, we want to cluster nodes (order as in `MemOpRecords`): 1 3
2. 1(SUa) will be pred of 3(SUb) normally. But when it comes to (3, 2),
As 3(SUa) > 2(SUb), we would reorder the two nodes, which makes 2 be
pred of 3. This makes both 1 and 2 become preds of 3, but there is no
edge between 1 and 2. Thus we get a broken cluster chain.
To fix both issues, we introduce an unordered set in the change. This
could help improve clustering in some hard case.
One key reason the change causes so many test check changes is: As the
cluster candidates are not ordered now, the candidates might be picked
in different order from before.
The most affected targets are: AMDGPU, AArch64, RISCV.
For RISCV, it seems to me most are just minor instruction reorder, don't
see obvious regression.
For AArch64, there were some combining of ldr into ldp being affected.
With two cases being regressed and two being improved. This has more
deeper reason that machine scheduler cannot cluster them well both
before and after the change, and the load combine algorithm later is
also not smart enough.
For AMDGPU, some cases have more v_dual instructions used while some are
regressed. It seems less critical. Seems like test `v_vselect_v32bf16`
gets more buffer_load being claused.
The `GCNScheduleDAGMILive`'s `RescheduleRegions` bitvector is only used
by the rematerialization stage (`PreRARematStage`). Its presence in the
scheduler's state forces us to maintain its value throughout scheduling
even though it is of no use to the iterative scheduling process itself,
which instead relies on each stage's `initGCNRegion` hook to determine
whether the current region should be rescheduled.
This moves the bitvector to the `PreRARematStage`, which uses it to
store the set of regions that must be rescheduled between stage
initialization and region initialization.
This NFC also swaps a call to `GCNRegPressure::getArchVGPRNum(false)`
for a call to `GCNRegPressure::getArchVGPRNum()`---which is equivalent
but simpler in the context---and makes
`GCNSchedStage::finalizeGCNRegion` use its own API to advance to the
next region.
This reapplies 067caaa and 382a085 (reverting b35f6e2) with fixes to
issues detected by the address sanitizer (MIs have to be removed from
live intervals before being removed from their parent MBB).
Original commit description below.
AMDGPU scheduler's `PreRARematStage` attempts to increase function
occupancy w.r.t. ArchVGPR usage by rematerializing trivial
ArchVGPR-defining instruction next to their single use. It first
collects all eligible trivially rematerializable instructions in the
function, then sinks them one-by-one while recomputing occupancy in all
affected regions each time to determine if and when it has managed to
increase overall occupancy. If it does, changes are committed to the
scheduler's state; otherwise modifications to the IR are reverted and
the scheduling stage gives up.
In both cases, this scheduling stage currently involves repeated queries
for up-to-date occupancy estimates and some state copying to enable
reversal of sinking decisions when occupancy is revealed not to
increase. The current implementation also does not accurately track
register pressure changes in all regions affected by sinking decisions.
This commit refactors this scheduling stage, improving RP tracking and
splitting the stage into two distinct steps to avoid repeated occupancy
queries and IR/state rollbacks.
- Analysis and collection (`canIncreaseOccupancyOrReduceSpill`). The
number of ArchVGPRs to save to reduce spilling or increase function
occupancy by 1 (when there is no spilling) is computed. Then,
instructions eligible for rematerialization are collected, stopping as
soon as enough have been identified to be able to achieve our goal
(according to slightly optimistic heuristics). If there aren't enough of
such instructions, the scheduling stage stops here.
- Rematerialization (`rematerialize`). Instructions collected in the
first step are rematerialized one-by-one. Now we are able to directly
update the scheduler's state since we have already done the occupancy
analysis and know we won't have to rollback any state. Register
pressures for impacted regions are recomputed only once, as opposed to
at every sinking decision.
In the case where the stage attempted to increase occupancy, and if both
rematerializations alone and rescheduling after were unable to improve
occupancy, then all rematerializations are rollbacked.
And related "[AMDGPU] Regenerate mfma-loop.ll test"
Introduce memory error detected by Asan #125885.
This reverts commit 382a085a95b0abeac77b150b7b644b372bd08e78.
This reverts commit 067caaafb58a156d0d77229422607782a639f5b5.
AMDGPU scheduler's `PreRARematStage` attempts to increase function
occupancy w.r.t. ArchVGPR usage by rematerializing trivial
ArchVGPR-defining instruction next to their single use. It first
collects all eligible trivially rematerializable instructions in the
function, then sinks them one-by-one while recomputing occupancy in all
affected regions each time to determine if and when it has managed to
increase overall occupancy. If it does, changes are committed to the
scheduler's state; otherwise modifications to the IR are reverted and
the scheduling stage gives up.
In both cases, this scheduling stage currently involves repeated queries
for up-to-date occupancy estimates and some state copying to enable
reversal of sinking decisions when occupancy is revealed not to
increase. The current implementation also does not accurately track
register pressure changes in all regions affected by sinking decisions.
This commit refactors this scheduling stage, improving RP tracking and
splitting the stage into two distinct steps to avoid repeated occupancy
queries and IR/state rollbacks.
- Analysis and collection (`canIncreaseOccupancyOrReduceSpill`). The
number of ArchVGPRs to save to reduce spilling or increase function
occupancy by 1 (when there is no spilling) is computed. Then,
instructions eligible for rematerialization are collected, stopping as
soon as enough have been identified to be able to achieve our goal
(according to slightly optimistic heuristics). If there aren't enough of
such instructions, the scheduling stage stops here.
- Rematerialization (`rematerialize`). Instructions collected in the
first step are rematerialized one-by-one. Now we are able to directly
update the scheduler's state since we have already done the occupancy
analysis and know we won't have to rollback any state. Register
pressures for impacted regions are recomputed only once, as opposed to
at every sinking decision.
In the case where the stage attempted to increase occupancy, and if both
rematerializations alone and rescheduling after were unable to improve
occupancy, then all rematerializations are rollbacked.
This adds IGLP mutation to the iterative schedulers
(`gcn-iterative-max-occupancy-experimental`, `gcn-iterative-minreg`, and
`gcn-iterative-ilp`).
The `gcn-iterative-minreg` and `gcn-iterative-ilp` schedulers never
actually applied the mutations added, so this also has the effect of
teaching them about mutations in general. The
`gcn-iterative-max-occupancy-experimental` scheduler has calls to
`ScheduleDAGMILive::schedule()`, so, before this, mutations were applied
at this point. Now this is done during calls to `BuildDAG`, with IGLP
superseding other mutations (similar to the other schedulers). We may
end up scheduling regions multiple times, with mutations being applied
each time, so we need to track for
`AMDGPU::SchedulingPhase::PreRAReentry`
DenseSet, SmallPtrSet, SmallSet, SetVector, and StringSet recently
gained C++23-style insert_range. This patch replaces:
Dest.insert(Src.begin(), Src.end());
with:
Dest.insert_range(Src);
This patch does not touch custom begin like succ_begin for now.
In dynamic VGPR mode, we can allocate up to 8 blocks of either 16 or 32
VGPRs (based on a chip-wide setting which we can model with a Subtarget
feature). Update some of the subtarget helpers to reflect this.
In particular:
- getVGPRAllocGranule is set to the block size
- getAddresableNumVGPR will limit itself to 8 * size of a block
We also try to be more careful about how many VGPR blocks we allocate.
Therefore, when deciding if we should revert scheduling after a given
stage, we check that we haven't increased the number of VGPR blocks that
need to be allocated.
---------
Co-authored-by: Jannik Silvanus <jannik.silvanus@amd.com>
This is a patch arising from AMD's fuzzing project.
In the test case, the scheduling algorithm decides to undo an attempted
schedule, but is unprepared to handle bundled instructions at that
point -- and those can arise via the expansion of intrinsics earlier
in compilation. The fix is to use the splice method instead of
remove/insert, since that can handle bundles properly.
Following 15e295d the machine scheduler no longer filters-out single-MI
regions when emitting regions to schedule. While this has no functional
impact at the moment, it generally has a negative compile-time impact
(see #128739).
Since all targets but AMDGPU do not care for this behavior, this
introduces an off-by-default flag to `ScheduleDAGInstrs` to control
whether such regions are going to be scheduled, effectively reverting
15e295d for all targets but AMDGPU (currently the only target enabling
this flag).