203 Commits

Author SHA1 Message Date
Farzon Lotfi
1e03408d4b
[DirectX] Remove intrinsic definitions with no use (#133459)
Do cleanup in DXILFinalizeLinkage.cpp where intrinsic declares are getting orphaned.

This change reduces "Unsupported intrinsic for DXIL lowering" errors
when compiling DML shaders from 12218 to 415. and improves our
compilation success rate from less than 1% to 44%.
2025-03-29 00:45:11 -04:00
joaosaffran
567b0f8923
[HLSL] Add support to branch/flatten attributes to switch (#131739)
closes: [#125754](https://github.com/llvm/llvm-project/issues/125754)

---------

Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
2025-03-24 16:17:19 -07:00
Justin Bogner
368c7f72b9
[DirectX] Match DXC's resource order in DX container (#130233)
DXC and the DXIL validator expect resources in a DX container to be
specifically ordered CBuffers, Samplers, SRVs, and then UAVs. Match this
behaviour so that we can pass the validator.

Fixes #130232.
2025-03-24 12:33:54 -07:00
Justin Bogner
882082ae40
[HLSL] Buffer handle globals should not be constants (#130231)
If these are constants their initializers will be removed by
InstCombine. Change them to not be constants and initialize them with
poison.
2025-03-20 11:07:54 -07:00
Deric C.
1a95215650
[DirectX] Set function-level flag Int64Ops in DXIL Shader Flags Analysis (#129089)
Fixes #114562
2025-03-18 10:11:01 -07:00
Farzon Lotfi
a2fbc9a8e3
[DirectX] Start the creation of a DXIL Instruction legalizer (#131221)
- Legalize i8 truncation back to original types
-  remove sext and truncs
- Legalize i64 indicies for insert\extract elements to i32 indicies
- fixes https://github.com/llvm/llvm-project/issues/126323
- fixes https://github.com/llvm/llvm-project/issues/129757
2025-03-17 20:33:02 -04:00
Pedro Lobo
de03e102d1
[DirectX] Change placeholders from undef to poison used in fully instantiated vector [NFC] (#130970) 2025-03-16 09:47:48 +00:00
Justin Bogner
b3b0070782 Follow up to #130230 - update missed test 2025-03-13 09:32:43 -07:00
Justin Bogner
d2d052b3e6
[DirectX] Use "texture" not "SRV" when pretty printing resources (#130230)
We're printing "SRV" here when DXC would print "texture". Fix this to be
consistent.

Fixes #130227.
2025-03-13 09:29:37 -07:00
Helena Kotas
1db978cd78
[DirectX] Remove DXILResourceMDAnalysis (#130323)
Removing `DXILResourceMDAnalysis` that gathers information about
resources for the `DXILTranslateMetadata` pass. It collects the info
based on obsolete resource metadata annotations that are going to be
removed soon.

Part 1/2 of #114126
2025-03-12 08:45:10 -07:00
Helena Kotas
8d7cb5d05b
[HLSL][NFC] Update resource metadata tests to not use obsolete annotations (#130222)
Update resource metadata tests to generate metadata based on
`llvm.dx.resource.handlefrombinding` data collected in
`DXILResourceBindingAnalysis`.

- `UAVMetadata.ll` is updated, renamed to `uav_metadata.ll`, and placed
under `Metadata` directory in `llvm/test/CodeGen/DirectX`
- `srv_metadata.ll` is a new test for SRV resource metadata
- `cbuf.ll` and `legacy_cb_layout_{0|1}.ll` tests were merged into
`cbuffer_metadata.ll`
- `legacy_cb_layout_{2|3}.ll` tests we moved to `cbuffer.hlsl` in Clang
CodeGen because there were more of a layout than metadata tests

Related to [#114126](https://github.com/llvm/llvm-project/issues/114126)
2025-03-11 22:22:25 -07:00
Justin Bogner
5f6b058c6a
[DirectX] Match DXC when storing RWBuffer<float> (#129911)
Update the lowering of `llvm.dx.resource.store.typedbuffer` to match DXC
and repeat the first element in cases where we are storing fewer than 4
elements.

Fixes #128110
2025-03-06 13:18:06 -08:00
Deric C.
b4ecebe745
[HLSL] [DXIL] Implement the AddUint64 HLSL function and the UAddc DXIL op (#127137)
Fixes #99205.

- Implements the HLSL intrinsic `AddUint64` used to perform unsigned
64-bit integer addition by using pairs of unsigned 32-bit integers
instead of native 64-bit types
- The LLVM intrinsic `uadd_with_overflow` is used in the implementation
of `AddUint64` in `CGBuiltin.cpp`
- The DXIL op `UAddc` was defined in `DXIL.td`, and a lowering of the
LLVM intrinsic `uadd_with_overflow` to the `UAddc` DXIL op was
implemented in `DXILOpLowering.cpp`

Notes:
- `__builtin_addc` was not able to be used to implement `AddUint64` in
`hlsl_intrinsics.h` because its `CarryOut` argument is a pointer, and
pointers are not supported in HLSL
- A lowering of the LLVM intrinsic `uadd_with_overflow` to SPIR-V
[already
exists](https://github.com/llvm/llvm-project/blob/main/llvm/test/CodeGen/SPIRV/llvm-intrinsics/uadd.with.overflow.ll)
- When lowering the LLVM intrinsic `uadd_with_overflow` to the `UAddc`
DXIL op, the anonymous struct type `{ i32, i1 }` is replaced with a
named struct type `%dx.types.i32c`. This aspect of the implementation
may be changed when issue #113192 gets addressed
- Fixes issues mentioned in the comments on the original PR #125319

---------

Co-authored-by: Finn Plummer <50529406+inbelic@users.noreply.github.com>
Co-authored-by: Farzon Lotfi <farzonlotfi@microsoft.com>
Co-authored-by: Chris B <beanz@abolishcrlf.org>
Co-authored-by: Justin Bogner <mail@justinbogner.com>
2025-03-05 17:04:10 -08:00
Deric C.
bbbdb23c33
[DirectX] Set module-level flag LowPrecisionPresent in DXIL Shader Flags Analysis (#129109)
Fixes #114561
2025-03-04 09:37:59 -08:00
Justin Bogner
870b376f00
[DirectX] Support the CBufferLoadLegacy operation (#128699)
Fixes #112992
2025-02-26 09:43:30 -08:00
Justin Bogner
b7060d0183 [DirectX] Fix printing of DXIL cbuffer info (#128698)
Make sure we're able to print cbuffer comments in a way that's
compatible with DXC.

Fixes #128562

Note: This is a re-commit because I somehow managed to get a completely
empty commit the first time.
2025-02-25 16:02:10 -08:00
Justin Bogner
44ffeecde2
[DXIL][Analysis] Make sure resource accessors are contiguous (#128696)
When some resource types were present, but not all of them, we were
ending up in a situation where we would fail to initialize the `FirstX`
variables and get incorrect iterators.

Fixes #128560.
2025-02-25 13:52:17 -08:00
Farzon Lotfi
0be3f134c3
[DirectX] only allow intrinsics defined in DXIL.td (#128613)
Fixes #128071
The current behavior lets intrinsics that don't map to a DXILOP slip
through. Nothing catches this until we hit the DXIL validator. This
change fails earlier so we don't encode invalid llvm intrinsics that can
slip through because of clang builtins like `__builtin_reduce_and`
example:
https://hlsl.godbolt.org/z/13rPj18vn
2025-02-25 16:09:41 -05:00
joaosaffran
936fe9bb5c
[HLSL] Add more tests to root signature metadata extraction (#127283)
This PR adds a few more tests to validate some error scenarios of root
signature metadata representation.

Closes: https://github.com/llvm/llvm-project/issues/127280

---------

Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
2025-02-18 11:40:29 -08:00
joaosaffran
77ddffc946
[HLSL] Fix Root signature test error (#127261)
Fixing error detected in build bot in file
`RootSignature-MultipleEntryFunctions.ll`

closes: [127260](https://github.com/llvm/llvm-project/issues/127260)

---------

Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
2025-02-14 15:39:52 -08:00
Finn Plummer
5742dc44e2
[DirectX][ShaderFlags] Add analysis for WaveOps flag (#118140)
- Check each call instruction for a `WaveOp` intrinsic and set the
`WaveOps` flag if this is true for any intrinsic, Done in
DXILShaderFlags.cpp

Resolves #114565
2025-02-14 10:40:47 -08:00
joaosaffran
1ff5f328d9
[DXIL] Add support for root signature flag element in DXContainer (#123147)
Adding support for Root Signature Flags Element extraction and writing
to DXContainer.
- Adding an analysis to deal with RootSignature metadata definition
- Adding validation for Flag
- writing RootSignature blob into DXIL

Closes: [126632](https://github.com/llvm/llvm-project/issues/126632)

---------

Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
2025-02-13 14:16:01 -08:00
S. Bharadwaj Yadavalli
f2650c54c9
[DirectX] Set Shader Flag DisableOptimizations (#126813)
- Set the shader flag `DisableOptimizations` based on `optnone`
attribute of shader entry functions.

- Add DXIL Metadata Analysis pass as pre-requisite for Shader Flags pass
to obtain entry function information collected therein.

- Named module metadata `dx.disable_optimizations` is intended to
indicate disabling optimizations (`-O0`) via commandline flag. However,
its intent is fulfilled by `optnone` attribute of shader entry functions as 
implemented in a recent change, and thus not needed. Delete
generation of named metadata and corresponding test file
`disable_opt.ll`.

- Add tests to verify correctness of setting shader flag.

Closes #112263
2025-02-12 16:45:01 -05:00
Adam Yang
aab25f20f6
[HLSL][SPIRV][DXIL] Implement WaveActiveMax intrinsic (#123428)
```    - add clang builtin to Builtins.td
      - link builtin in hlsl_intrinsics
      - add codegen for spirv intrinsic and two directx intrinsics to retain
        signedness information of the operands in CGBuiltin.cpp
      - add semantic analysis in SemaHLSL.cpp
      - add lowering of spirv intrinsic to spirv backend in
        SPIRVInstructionSelector.cpp
      - add lowering of directx intrinsics to WaveActiveOp dxil op in
    DXIL.td

      - add test cases to illustrate passespendent pr merges.
```
Resolves #99170
2025-01-27 23:26:56 -08:00
Justin Bogner
2f39d138dc
[DirectX] Handle dx.RawBuffer in DXILResourceAccess (#121725)
This adds handling for raw and structured buffers when lowering resource
access via `llvm.dx.resource.getpointer`.

Fixes #121714
2025-01-23 21:35:34 -08:00
Finn Plummer
011b618644
[DXIL] Define and generate DXILAttribute and DXILProperty (#117072)
- Redefines `DXILAttribute` to denote a function attribute, compatible
to how it was define in DXC/LLVM 3.7
- Fix how `DXILAttribute` is emitted to be a struct of set attributes
instead of an "or" of the enums
- Implement the lowering of `DXILAttribute` to LLVM function attributes
in `DXILOpBuilder.cpp`. A custom mapping is defined.
- Audit all current ops to specify the correct attributes consistent
with DXC. This is done here to allow for testing.
- Update testcases in `llvm/test/CodeGen/DirectX` of all ops with
attributes to match that attributes are set
- Update testcases of ops that had previously incorrectly set attributes
to check there is no attributes set
- Defines `DXILProperty` to denote the other type of attributes from DXC
used to query properties.
- Emit `DXILProperty` as a struct of set attributes.
- Updates `DXIL.td` to specify applicable `DXILProperty`s on ops

Note: `DXILProperty` was referred to as 'queryable attributes' in design
discussion. Changed to property to allow for better expression in
`DXIL.td`

Resolves #114461
Resolves #115912
2025-01-21 17:33:45 -08:00
Justin Bogner
b6287fd971
[DirectX] Set the EnableRawAndStructuredBuffers shader flag (#122667)
When raw or structured buffers are used, we need to set the DXIL flag
saying so.

Fixes #122663.
2025-01-20 17:05:34 -07:00
Adam Yang
4446a9849a
[HLSL][SPIRV][DXIL] Implement WaveActiveSum intrinsic (#118580)
```    - add clang builtin to Builtins.td
      - link builtin in hlsl_intrinsics
      - add codegen for spirv intrinsic and two directx intrinsics to retain
        signedness information of the operands in CGBuiltin.cpp
      - add semantic analysis in SemaHLSL.cpp
      - add lowering of spirv intrinsic to spirv backend in
        SPIRVInstructionSelector.cpp
      - add lowering of directx intrinsics to WaveActiveOp dxil op in
    DXIL.td

      - add test cases to illustrate passespendent pr merges.
```
Resolves #70106

---------

Co-authored-by: Finn Plummer <canadienfinn@gmail.com>
2025-01-16 10:35:23 -08:00
Ashley Coleman
4f48abff0f
[HLSL] Implement elementwise firstbitlow builtin (#116858)
Closes https://github.com/llvm/llvm-project/issues/99116

Implements `firstbitlow` by extracting common functionality from
`firstbithigh` into a shared function while also fixing a bug for an edge
case where `u64x3` and larger vectors will attempt to create vectors
larger than the SPRIV max of 4.
---------

Co-authored-by: Steven Perron <stevenperron@google.com>
2025-01-15 15:36:50 -07:00
S. Bharadwaj Yadavalli
a4b7a2d021
[DirectX] Propagate shader flags mask of callees to callers (#118306)
Propagate shader flags mask of callees to callers.

Add tests to verify propagation of shader flags
2025-01-14 13:18:16 -05:00
joaosaffran
380bb51b70
[HLSL] Adding Flatten and Branch if attributes with test fixes (#122157)
- Adding the changes from PRs: 
  - #116331 
  - #121852 
- Fixes test `tools/dxil-dis/debug-info.ll`
- Address some missed comments in the previous PR

---------

Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
2025-01-13 10:31:25 -08:00
Justin Bogner
0e51b54b7a
[DirectX] Implement the resource.store.rawbuffer intrinsic (#121282)
This introduces `@llvm.dx.resource.store.rawbuffer` and generalizes the
buffer store docs under DirectX/DXILResources.

Fixes #106188
2025-01-12 18:52:20 -07:00
Farzon Lotfi
b900379e26
[HLSL] Reapply Move length support out of the DirectX Backend (#121611) (#122337)
## Changes
- Delete DirectX length intrinsic
- Delete HLSL length lang builtin
- Implement length algorithm entirely in the header.

## History
- In the past if an HLSL intrinsic lowered to either a spirv op code or
a DXIL opcode we represented it with intrinsics

## Why we are moving away?
- To make HLSL apis more portable the team decided that it makes sense
for some intrinsics to be defined only in the header.
- Since there tends to be more SPIRV opcodes than DXIL opcodes the plan
is to support SPIRV opcodes either with target specific builtins or via
pattern matching.
2025-01-10 14:16:27 -05:00
Nico Weber
9ec92873ec Revert "[HLSL] Move length support out of the DirectX Backend (#121611)"
This reverts commit a6b7181733c83523a39d4f4e788c6b7a227d477d.
Breaks Clang :: CodeGenHLSL/builtins/length.hlsl, see
https://github.com/llvm/llvm-project/pull/121611#issuecomment-2581004278
2025-01-09 14:19:03 -05:00
Farzon Lotfi
a6b7181733
[HLSL] Move length support out of the DirectX Backend (#121611)
## Changes
- Delete DirectX length intrinsic
- Delete HLSL length lang builtin
- Implement length algorithm entirely in the header.

## History
- In the past if an HLSL intrinsic lowered to either a spirv op code or
a DXIL opcode we represented it with intrinsics

## Why we are moving away?
- To make HLSL apis more portable the team decided that it makes sense
for some intrinsics to be defined only in the header.
- Since there tends to be more SPIRV opcodes than DXIL opcodes the plan
is to support SPIRV opcodes either with target specific builtins or via
pattern matching.
2025-01-09 13:11:52 -05:00
Justin Bogner
cba9bd5cb0
[DirectX] Implement the resource.load.rawbuffer intrinsic (#121012)
This introduces `@llvm.dx.resource.load.rawbuffer` and generalizes the
buffer load docs under DirectX/DXILResources.

This resolves the "load" parts of #106188
2025-01-08 16:56:05 -08:00
Chris B
b66f6b25cb
Revert #116331 & #121852 (#122105) 2025-01-08 08:55:02 -06:00
Justin Bogner
2c7c07df82
[DirectX] Remove the "checked" variants of dx.resource.load (#120778)
We'd introduced separate versions of `llvm.dx.resource.load` with a
struct return to handle the CheckAccessFullyMapped case without making
the IR for the common case unnecessarily complicated. However, at this
point the common case is really `resource.getpointer`, so the ergonomics
of a simplified version of `load` don't actually gain us as much as the
cost of having multiple opcodes.

Drop the `dx.resource.loadchecked` functions and have `dx.resource.load`
consistently return `{element_type, i1}`.
2025-01-07 07:18:54 -08:00
joaosaffran
0d5c07285f
[HLSL] Adding Flatten and Branch if attributes (#116331)
- adding Flatten and Branch to if stmt.
- adding dxil control flow hint metadata generation
- modifing spirv OpSelectMerge to account for the specific attributes.

Closes #70112

---------

Co-authored-by: Joao Saffran <jderezende@microsoft.com>
Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
2025-01-06 10:27:02 -08:00
Justin Bogner
aa07f92210
[DirectX][SPIRV] Consistent names for HLSL resource intrinsics (#120466)
Rename HLSL resource-related intrinsics to be consistent with the naming
conventions discussed in [wg-hlsl:0014].

This is an entirely mechanical change, consisting of the following
commands and automated formatting.

```sh
git grep -l handle.fromBinding | xargs perl -pi -e \
  's/(dx|spv)(.)handle.fromBinding/$1$2resource$2handlefrombinding/g'
git grep -l typedBufferLoad_checkbit | xargs perl -pi -e \
  's/(dx|spv)(.)typedBufferLoad_checkbit/$1$2resource$2loadchecked$2typedbuffer/g'
git grep -l typedBufferLoad | xargs perl -pi -e \
  's/(dx|spv)(.)typedBufferLoad/$1$2resource$2load$2typedbuffer/g'
git grep -l typedBufferStore | xargs perl -pi -e \
  's/(dx|spv)(.)typedBufferStore/$1$2resource$2store$2typedbuffer/g'
git grep -l bufferUpdateCounter | xargs perl -pi -e \
  's/(dx|spv)(.)bufferUpdateCounter/$1$2resource$2updatecounter/g'
git grep -l cast_handle | xargs perl -pi -e \
  's/(dx|spv)(.)cast.handle/$1$2resource$2casthandle/g'
```

[wg-hlsl:0014]: https://github.com/llvm/wg-hlsl/blob/main/proposals/0014-consistent-naming-for-dx-intrinsics.md
2024-12-19 12:17:21 -07:00
Farzon Lotfi
6457aee5b7
[DirectX] Bug fix for Data Scalarization crash (#118426)
Two bugs here. First calling `Inst->getFunction()` has undefined
behavior if the instruction is not tracked to a function. I suspect the
`replaceAllUsesWith` was leaving the GEPs in a weird ghost parent
situation. I switched up the visitor to be able to `eraseFromParent` as
part of visiting and then everything started working.

The second bug was in `DXILFlattenArrays.cpp`. I was unaware that you
can have multidimensional arrays of `zeroinitializer`, and `undef` so
fixed up the initializer to handle these two cases.

fixes #117273
2024-12-18 16:33:49 -05:00
Justin Bogner
9b3d85f0f4
[DirectX] TypedUAVLoadAdditionalFormats shader flag (#120477)
Set the TypedUAVLoadAddtionalFormats flag if the shader contains a load
from a multicomponent UAV.

Fixes #114557
2024-12-18 13:42:12 -07:00
Justin Bogner
bfd05102d8
[DirectX] Lower ops after translating metadata (#120157)
Move the DXILOpLoweringPass after DXILTranslateMetadata, and add asserts
in DXILShaderFlags to ensure it isn't scheduled after op lowering. This
will allow us to rely on DirectX intrinsics in the shader flags analysis
rather than having to recover information from lowered operations.

Fixes #120119.
2024-12-18 12:03:05 -07:00
Justin Bogner
0e2466f624
[DirectX] Create symbols for resource handles (#119775)
We need to create symbols with "the original shape of resource and
element type" to put in the resource metadata in order to generate valid
DXIL.

Note that DXC generally doesn't emit an actual symbol outside of library
shaders (it emits an undef of a pointer to the type), but since we have
to deal with opaque pointers we would need a way to smuggle the type
through to match that. Instead, we simply emit symbols for now.

Fixed #116849
2024-12-18 10:47:12 -07:00
Justin Bogner
0fca76d576
[DirectX] Introduce the DXILResourceAccess pass (#116726)
This pass transforms resource access via `llvm.dx.resource.getpointer`
into buffer loads and stores.

Fixes #114848.
2024-12-18 10:13:45 -07:00
Justin Bogner
3eca15cbb9
[DirectX] Split resource info into type and binding info. NFC (#119773)
This splits the DXILResourceAnalysis pass into TypeAnalysis and
BindingAnalysis passes. The type analysis pass is made immutable and
populated lazily so that it can be used earlier in the pipeline without
needing to carefully maintain the invariants of the binding analysis.

Fixes #118400
2024-12-18 09:02:28 -07:00
Farzon Lotfi
c03fc929ff
[DirectX] Add support for vector_reduce_add (#117646)
Use of `vector_reduce_add` will make it easier to write more intrinsics
in `hlsl_intrinsics.h`.
2024-12-17 17:32:50 -05:00
Ashley Coleman
41a6e9cfd6
[HLSL] Implement WaveActiveAllTrue Intrinsic (#117245)
Resolves https://github.com/llvm/llvm-project/issues/99161

- [x]  Implement `WaveActiveAllTrue` clang builtin,
- [x]  Link `WaveActiveAllTrue` clang builtin with `hlsl_intrinsics.h`
- [x] Add sema checks for `WaveActiveAllTrue` to
`CheckHLSLBuiltinFunctionCall` in `SemaChecking.cpp`
- [x] Add codegen for `WaveActiveAllTrue` to `EmitHLSLBuiltinExpr` in
`CGBuiltin.cpp`
- [x] Add codegen tests to
`clang/test/CodeGenHLSL/builtins/WaveActiveAllTrue.hlsl`
- [x] Add sema tests to
`clang/test/SemaHLSL/BuiltIns/WaveActiveAllTrue-errors.hlsl`
- [x] Create the `int_dx_WaveActiveAllTrue` intrinsic in
`IntrinsicsDirectX.td`
- [x] Create the `DXILOpMapping` of `int_dx_WaveActiveAllTrue` to `114`
in `DXIL.td`
- [x] Create the `WaveActiveAllTrue.ll` and
`WaveActiveAllTrue_errors.ll` tests in `llvm/test/CodeGen/DirectX/`
- [x] Create the `int_spv_WaveActiveAllTrue` intrinsic in
`IntrinsicsSPIRV.td`
- [x] In SPIRVInstructionSelector.cpp create the `WaveActiveAllTrue`
lowering and map it to `int_spv_WaveActiveAllTrue` in
`SPIRVInstructionSelector::selectIntrinsic`.
- [x] Create SPIR-V backend test case in
`llvm/test/CodeGen/SPIRV/hlsl-intrinsics/WaveActiveAllTrue.ll`
2024-12-16 16:13:35 -08:00
Justin Bogner
2c88ac9da9
[DirectX] Clean up extra vectors when lowering to buffer store (#116721)
DXILOpLowering runs after scalarization but `@llvm.dx.typedbuffer.store`
takes a vector, so the argument is usually an artifact. Avoid creating a
vector just to extract elements from it immediately.
2024-12-02 13:34:06 -08:00
Justin Bogner
93d2a2caf6
[DirectX] Run DXILFinalizeLinkage earlier in the pipeline (#117950)
This moves DXILFinalizeLinkage before the DXIL op lowering passes so
that it doesn't end up internalizing any of the `dx.op.*` functions.
This also exposed a bug when the pass is run on a module with intrinsics
in them - marking the intrinsics as internal will fail the validator.

Fixes #117761
2024-12-02 12:08:14 -08:00