This PR moves the patterns that unroll vector.to_elements and
vector.from_elements into the file with other vector unrolling
operations. This PR also adds these unrolling patterns into the
`populateVectorUnrollPatterns`. And renames
`populateVectorToElementsLoweringPatterns`
`populateVectorFromElementsLoweringPatterns` to
`populateVectorToElementsUnrollPatterns`
`populateVectorFromElementsUnrollPatterns`.
This PR adds patterns to lower `vector.shuffle` with inputs with
different vector sizes more efficiently. The current LLVM lowering for
these cases degenerates to a sequence of `vector.extract` and
`vector.insert` operations. With this PR, the smaller input is promoted
to larger vector size by introducing an extra `vector.shuffle`.
Addresses: https://github.com/llvm/llvm-project/issues/115653
We already have utilities to flatten memrefs into 1-D. This change makes
memref flattening a prerequisite for vector narrow type emulation,
ensuring that emulation patterns only need to handle 1-D scenarios.
This patch updates the following ops to use `source` (instead of
`vector`) as the name for their source argument:
* `vector.extract`
* `vector.scalable.extract`
* `vector.extract_strided_slice`
This change ensures naming consistency with the "builders" for these Ops
that already use the name `source` rather than `vector`. It also
addresses part of:
* https://github.com/llvm/llvm-project/issues/131602
Specifically, it ensures that we use `source` and `dest` for read and
write operations, respectively (as opposed to `vector` and `dest`).
This PR adds `scf.if` op distribution to the existing `VectorDistribute`
patterns. The logic mostly follows that of `scf.for`: move op outside, wrap each
branch with `gpu.warp_execute_on_lane_0`. A notable difference to `scf.for` is
that each branch has its own set of escaping values, and `scf.if` itself does not
have block arguments.
This PR adds a distribution pattern for
[`vector.step`](https://mlir.llvm.org/docs/Dialects/Vector/#vectorstep-vectorstepop)
op.
The result of the step op is a vector containing a sequence
`[0,1,...,N-1]`. For the warp distribution, we consider a vector with `N
== warp_size` (think SIMD). Distributing it to SIMT, means that each
lane is represented by a thread/lane id scalar.
More complex cases with the support for warp size multiples (e.g.,
`[0,1,...,2*N-1]`) require additional layout information to be handled
properly. Such support may be added later.
The lane id scalar is wrapped into a `vector<1xindex>` to emulate the
sequence distribution result.
Other than that, the distribution is similar to that of
`arith.constant`.
This PR is a follow-up to #151175 that supported lowering
multi-dimensional `vector.from_elements` op to LLVM by introducing a
unrolling pattern.
## Changes
### Add `vector.shape_cast` based flattening pattern for
`vector.from_elements`
This change introduces a new linearization pattern that uses
`vector.shape_cast` to flatten multi-dimensional `vector.from_elements`
operations. This provides an alternative approach to the unrolling-based
method introduced in #151175.
**Example:**
```mlir
// Before
%v = vector.from_elements %e0, %e1, %e2, %e3 : vector<2x2xf32>
// After
%flat = vector.from_elements %e0, %e1, %e2, %e3 : vector<4xf32>
%result = vector.shape_cast %flat : vector<4xf32> to vector<2x2xf32>
```
---------
Co-authored-by: Yang Bai <yangb@nvidia.com>
Co-authored-by: James Newling <james.newling@gmail.com>
Adds a utility getter to `warp_execute_on_lane_0` which simplifies
access to the op's terminator.
Uses are refactored to utilize the new terminator getter.
The viewLikeOpInterface abstracts the behavior of an operation view one
buffer as another. However, the current interface only includes a
"getViewSource" method and lacks a "getViewDest" method.
Previously, it was generally assumed that viewLikeOpInterface operations
would have only one return value, which was the view dest. This
assumption was broken by memref.extract_strided_metadata, and more
operations may break these silent conventions in the future. Calling
"viewLikeInterface->getResult(0)" may lead to a core dump at runtime.
Therefore, we need 'getViewDest' method to standardize our behavior.
This patch adds the getViewDest function to viewLikeOpInterface and
modifies the usage points of viewLikeOpInterface to standardize its use.
In FoldArithToVectorOuterProduct pattern, static cast to vector type
causes assertion when a scalar type was encountered. It seems the author
meant to have a dyn_cast instead.
This NFC patch handles it by using dyn_cast.
This patch extends the operation that rewrites elementwise operations
whose inputs are all broadcast from the same shape to handle
mixed-types, such as when the result and input types don't match, or
when the inputs have multiple types.
PR #150867 failed to check for the possibility of type mismatches when
rewriting splat constants. In order to fix that issue, we add support
for mixed-type operations more generally.
There is a pattern that rewrites
elementwise_op(broadcast(x1 : T to U), broadcast(x2 : T to U), ...) to
broadcast(elementwise_op(x1, x2, ...) : T to U).
This pattern did not, however, account for the case where a broadcast
constant is represented as a SplatElementsAttr, which can safely be
reshaped or scalarized but is not a `vector.broadcast` or `vector.splat`
operation.
This patch fixes this oversight, prenting premature broadcasting.
This did result in the need to update some linalg dialect tests, which
now feature a less-broadcast computation and/or more constant folding.
The crash is caused because, during IR transformation, the
vector-unrolling pass (using ExtractStridedSliceOp) attempts to slice an
input vector of higher rank using a target vector of lower rank, which
is not supported. Fixes#148368.
These are identified by misc-include-cleaner. I've filtered out those
that break builds. Also, I'm staying away from llvm-config.h,
config.h, and Compiler.h, which likely cause platform- or
compiler-specific build failures.
This patch deletes `vector.matrix_multiply` and `vector.flat_transpose`,
which are thin wrappers around the corresponding LLVM intrinsics:
- `llvm.intr.matrix.multiply`
- `llvm.intr.matrix.transpose`
These Vector dialect ops did not provide additional semantics or
abstraction beyond the LLVM intrinsics. Their removal simplifies the
lowering pipeline without losing any functionality.
The lowering chains:
- `vector.contract` → `vector.matrix_multiply` →
`llvm.intr.matrix.multiply`
- `vector.transpose` → `vector.flat_transpose` →
`llvm.intr.matrix.transpose`
are now replaced with:
- `vector.contract` → `llvm.intr.matrix.multiply`
- `vector.transpose` → `llvm.intr.matrix.transpose`
This was accomplished by directly replacing:
- `vector::MatrixMultiplyOp` with `LLVM::MatrixMultiplyOp`
- `vector::FlatTransposeOp` with `LLVM::MatrixTransposeOp`
Note: To avoid a build-time dependency from `Vector` to `LLVM`,
relevant transformations are moved from "Vector/Transforms" to
`Conversion/VectorToLLVM`.
These are identified by misc-include-cleaner. I've filtered out those
that break builds. Also, I'm staying away from llvm-config.h,
config.h, and Compiler.h, which likely cause platform- or
compiler-specific build failures.
Reapply attempt for : https://github.com/llvm/llvm-project/pull/148291
Fix for the build failure reported in :
https://lab.llvm.org/buildbot/#/builders/116/builds/15477
-----
This crash is caused by mismatch of distributed type returned by
`getDistributedType` and intended distributed type for forOp results.
Solution diff:
20c2cf6766
Example:
```
func.func @warp_scf_for_broadcasted_result(%arg0: index) -> vector<1xf32> {
%c128 = arith.constant 128 : index
%c1 = arith.constant 1 : index
%c0 = arith.constant 0 : index
%2 = gpu.warp_execute_on_lane_0(%arg0)[32] -> (vector<1xf32>) {
%ini = "some_def"() : () -> (vector<1xf32>)
%0 = scf.for %arg3 = %c0 to %c128 step %c1 iter_args(%arg4 = %ini) -> (vector<1xf32>) {
%1 = "some_op"(%arg4) : (vector<1xf32>) -> (vector<1xf32>)
scf.yield %1 : vector<1xf32>
}
gpu.yield %0 : vector<1xf32>
}
return %2 : vector<1xf32>
}
```
In this case the distributed type for forOp result is `vector<1xf32>`
(result is not distributed and broadcasted to all lanes instead).
However, in this case `getDistributedType` will return NULL type.
Therefore, if the distributed type can be recovered from warpOp, we
should always do that first before using `getDistributedType`
This enables memref.load/store + vector.load/store support for sub-byte
float types. Since the memref types don't matter for loads/stores, we
still use the same types as integers with equivalent widths, with a few
extra bitcasts needed around certain operations.
There is no direct change needed for vector.load/store support. The
tests added for them are to verify that float types are
supported as well.
Propagating vector.extract when a dynamic position is present can cause
dominance issues and needs better handling. For now, disable propagation
if there is a dynamic position present.
This PR adds a new transformation that turns sequences of `vector.to_elements` and `vector.from_elements` into a binary tree of `vector.shuffle` operations.
(Related RFC:
https://discourse.llvm.org/t/rfc-adding-vector-to-elements-op-to-the-vector-dialect/86779).
Example:
```
%0:4 = vector.to_elements %a : vector<4xf32>
%1:4 = vector.to_elements %b : vector<4xf32>
%2:4 = vector.to_elements %c : vector<4xf32>
%3 = vector.from_elements %0#0, %0#1, %0#2, %0#3,
%1#0, %1#1, %1#2, %1#3,
%2#0, %2#1, %2#2, %2#3 : vector<12xf32>
==>
%0 = vector.shuffle %a, %b [0, 1, 2, 3, 4, 5, 6, 7] : vector<4xf32>, vector<4xf32>
%1 = vector.shuffle %c, %c [0, 1, 2, 3, -1, -1, -1, -1] : vector<4xf32>, vector<4xf32>
%2 = vector.shuffle %0, %1 [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
```
The algorithm leverages the structured extraction/insertion information
of `vector.to_elements` and `vector.from_elements` operations and builds
a set of intervals to determine the vector length that should be used at
each level of the tree to combine the level inputs in pairs.
There are a few improvements that can be implemented in the future, such
as shuffle mask compression to avoid unnecessarily large vector lengths
with poison values, but I decided to keep things "simpler" and spend
more time documenting the different steps of the algorithm so that
people can follow along.
Renames `populateVectorTransferCollapseInnerMostContiguousDimsPatterns`
as `populateDropInnerMostUnitDimsXferOpPatterns` + updates the
corresponding comments.
This addresses a TODO and makes the difference between these two
`populate*` methods clearer:
* `populateDropUnitDimWithShapeCastPatterns`,
* `populateDropInnerMostUnitDimsXferOpPatterns`.
Context:
`vector.transfer_read` always requires a padding value. Most of its
builders take no `padding` value and assume the safe value of `0`.
However, this should be a conscious choice by the API user, as it makes
it easy to introduce bugs.
For example, I found several occasions while making this patch that the
padding value was not getting propagated (`vector.transfer_read` was
transformed into another `vector.transfer_read`). These bugs, were
always caused because of constructors that don't require specifying
padding.
Additionally, using `ub.poison` as a possible default value is better,
as it indicates the user "doesn't care" about the actual padding value,
forcing users to specify the actual padding semantics they want.
With that in mind, this patch changes the builders in
`vector.transfer_read` to always having a `std::optional<Value> padding`
argument. This argument is never optional, but for convenience users can
pass `std::nullopt`, padding the transfer read with `ub.poison`.
---------
Signed-off-by: Fabian Mora <fabian.mora-cordero@amd.com>
Previously, slices were sometimes marked as non-contiguous when they
were actually contiguous. This occurred when the vector type had leading
unit dimensions, e.g., `vector<1x1x...x1xd0xd1x...xdn-1xT>`. In such
cases, only the trailing `n` dimensions of the memref need to be
contiguous, not the entire vector rank.
This affects how `FlattenContiguousRowMajorTransfer{Read,Write}Pattern`
flattens `transfer_read` and `transfer_write` ops.
The patterns used to collapse a number of dimensions equal to the vector
rank which missed some opportunities when the leading unit dimensions of
the vector span non-contiguous dimensions of the memref.
Now that the contiguity of the slice is determined correctly, there is a
choice how many dimensions of the
memref to collapse, ranging from
a) the number of vector dimensions after ignoring the leading unit
dimensions, up to
b) the maximum number of contiguous memref dimensions
This patch makes a choice to do minimal memref collapsing. The rationale
behind this decision is that
this way the least amount of information is discarded.
(It follows that in some cases where the patterns used to trigger and
collapse some memref dimensions, after this patch the patterns may
collapse less dimensions).