Add variant of load/store/prefetch to allow offset. The new xegpu.load
variant accepts memref+offset, and the existing tdesc operand will be
removed in the future PR.
The semantics are combination of "creating scattered_tdesc + xegpu.load
with scattered_tdesc". The current xegpu.load accepts tdesc operand,
which encapsulates "memref+offset". This PR "fold" "memref+offset"
directly to xegpu.load replacing "tdesc". Create_tdesc will be removed
as scatter_tdesc only contains base address after offsets being taken
away, so there is no point to keep it.
```mlir
// wi level code example
%2 = xegpu.load %src[%offsets], %mask <{chunk_size = 2}> : ui64, vector<1xindex>, vector<1xi1> -> vector<2xf32>
xegpu.store %val, %src[%offsets], %mask: vector<1xf16>, memref<?xf16>, vector<1xindex>, vector<1xi1>
xegpu.prefetch %src[%0] : ui64, vector<1xindex>
```
This PR allows load_nd/store_nd/prefetch_nd to take an additional offset
operand.
It is based on this PR https://github.com/llvm/llvm-project/pull/148335.
Now user can create a nd_tdesc with no offset, and instead set the
offset with the load_nd operation.
This reverts commit 228c45f13dc92546661b6825b7b32c3808b0d2eb (PR
#148937) . Now that #148027 is landed, I think it is safe to "reland"
the original PR: #148028
These are identified by misc-include-cleaner. I've filtered out those
that break builds. Also, I'm staying away from llvm-config.h,
config.h, and Compiler.h, which likely cause platform- or
compiler-specific build failures.
Add support for load/store with chunk_size, which requires special
consideration for the operand blocking since offests and masks are
n-D and tensor are n+1-D. Support operations including create_tdesc,
update_tdesc, load, store, and prefetch.
---------
Co-authored-by: Adam Siemieniuk <adam.siemieniuk@intel.com>
Add unrolling support for create_tdesc, load, store, prefetch, and update_offset.
---------
Co-authored-by: Adam Siemieniuk <adam.siemieniuk@intel.com>
Co-authored-by: Chao Chen <chao.chen@intel.com>
This PR introduces the initial implementation of a blocking pass for
XeGPU programs. The pass leverages unroll patterns from both the XeGPU
and Vector dialects.
---------
Co-authored-by: Adam Siemieniuk <adam.siemieniuk@intel.com>
Similar to vector ops, XeGPU ops need to be unrolled into smaller shapes
such that they can be dispatched into a hardware instruction. This PR
marks the initial phase of a series dedicated to incorporating unroll
patterns for XeGPU operations. In this installment, we introduce
patterns for the following operations:
1. createNd
2. updateNd
3. prefetchNd
4. loadNd
5. storeNd
6. dpas