48 Commits

Author SHA1 Message Date
Brad Smith
d5f77e112e
[Driver] Remove duplicate -r flag usage when linking (#82715)
Bug #82010
2024-03-02 21:33:59 -05:00
bd1976bris
27ce26b066
[Sema] Add -fvisibility-global-new-delete= option (#75364)
[Sema] Add `-fvisibility-global-new-delete=` option (#75364)

By default the implicitly declared replaceable global new and delete
operators are given a default visibility attribute. Previous work, see:
https://reviews.llvm.org/D53787, added
`-fvisibility-global-new-delete-hidden` to change this to a hidden
visibility attribute.

This change adds `-fvisibility-global-new-delete=` which controls
whether (or not) to add an implicit visibility attribute to the implicit
declarations for these functions, and what visibility that attribute
will specify. The option takes 4 values: `force-hidden`,
`force-protected`, `force-default` and `source`. Option values
`force-hidden`, `force-protected` and `force-default` assign hidden,
protected, and default visibilities respectively; the use of the term
force in the value names is designed to imply to a user that the semantics
of this option differ significantly from `-fvisibility=`. An option
value of `source` implies that no implicit attribute is added; without
the attribute the replaceable global new and delete operators behave
normally (like other functions) with respect to visibility attributes,
pragmas and options.

The motivation for the `source` value is to facilitate users who intend
to replace these functions either for a single linkage unit or a limited
set of linkage units. `-fvisibility-global-new-delete=source` can be
applied globally to the compilations in a build where the existing
`-fvisibility-global-new-delete-hidden` cannot, as it conflicts with a
common pattern where these functions are dynamically imported.

The existing `-fvisibility-global-new-delete-hidden` is now a deprecated
spelling of `-fvisibility-global-new-delete=force-hidden`

A release note has been added for these changes.

`-fvisibility-global-new-delete=source` will be set by default for PS5.
PS5 users that want the normal toolchain behaviour will be able to
supply `-fvisibility-global-new-delete=force-default`.
2024-01-22 12:37:11 +00:00
Kazu Hirata
10886a8f0a [Driver] Use SmallString::operator std::string (NFC) 2024-01-19 22:24:09 -08:00
Brad Smith
894927b491
[Driver] Group together linker options using addAllArgs (#68349) 2023-10-12 00:34:19 -04:00
Brad Smith
8a4b9e9965
[Driver] Move assertion check before checking Output.isFilename (#67210) 2023-09-25 20:19:25 -04:00
Paul Robinson
0d592c8d49 [Driver][PS5] Simplify a condition 2023-08-22 15:01:55 -07:00
Paul Robinson
6c30b78869 Reland "[PS4/PS5] Tidy up driver warnings finding the SDK"
Instead of warning possibly up to 3 times about the same problem,
warn only about the actual missing directories.

This reverts commit 9b3323d39f635db870de958f067c672f54d7b192.

The warning will stay DefaultIgnore upstream, because a variety of
tests aren't expecting it and updating the tests isn't worth the
effort.
2023-07-17 13:57:08 -07:00
Paul Robinson
9b3323d39f Revert "[PS4/PS5] Tidy up driver warnings finding the SDK"
This reverts commit ba9a7f73a12e75b005bfec359ddc37999b1d38c0.

Bot failures due to enabling the warning by default.
e.g. https://lab.llvm.org/buildbot/#/builders/139/builds/45263
2023-07-17 10:30:44 -07:00
Paul Robinson
ba9a7f73a1 [PS4/PS5] Tidy up driver warnings finding the SDK
Instead of warning possibly up to 3 times about the same problem,
warn only about the actual missing directories.
2023-07-17 09:34:15 -07:00
Matthew Voss
048a0c2469 [clang] Support Unified LTO Bitcode Frontend
The unified LTO pipeline creates a single LTO bitcode structure that can
be used by Thin or Full LTO. This means that the LTO mode can be chosen
at link time and that all LTO bitcode produced by the pipeline is
compatible, from an optimization perspective. This makes the behavior of
LTO a bit more predictable by normalizing the set of LTO features
supported by each LTO bitcode file.

Example usage:

  # Compile and link. Select regular LTO at link time.
  clang -flto -funified-lto -fuse-ld=lld foo.c

  # Compile and link. Select ThinLTO at link time.
  clang -flto=thin -funified-lto -fuse-ld=lld foo.c

  # Link separately, using ThinLTO.
  clang -c -flto -funified-lto foo.c  # -flto={full,thin} are identical in
  terms of compilation actions
  clang -flto=thin -fuse-ld=lld foo.o  # pass --lto=thin to ld.lld

  # Link separately, using regular LTO.
  clang -c -flto -funified-lto foo.c
  clang -flto -fuse-ld=lld foo.o  # pass --lto=full to ld.lld

The RFC discussing the details and rational for this change is here:
https://discourse.llvm.org/t/rfc-a-unified-lto-bitcode-frontend/61774
2023-07-11 15:13:57 -07:00
Fangrui Song
62281227bf [Driver] Remove duplicate -e
-e has the LinkerInput flag (commit fcf8ada18f9cfb1261262e4b0399ae9ab40451f8)
and is rendered by AddLinkerInputs. We should remove duplicate rendering (e.g.,
`Args.AddAllArgs(CmdArgs, options::OPT_e)`).
2023-07-07 23:42:16 -07:00
Matthew Voss
393a1c3b4f [PS4][clang] Pass -flto-jobs argument to orbis-ld
Pass -flto-jobs to orbis-ld correctly.

Differential Revision: https://reviews.llvm.org/D147660
2023-04-11 10:33:16 -07:00
Matthew Voss
c37b95b515 [PS4][clang] Fix the format of the LTO debug options passed to orbis-ld
Currently, we pass multiple LTO debug options to orbis-ld like this:

orbis-ld --lto=thin --lto-thin-debug-options=<arg1> --lto-thin-debug-options=<arg2> ...

When it should be like this:

orbis-ld --lto=thin "--lto-thin-debug-options= <arg1> <arg2>" ...

Differential Revision: https://reviews.llvm.org/D147546
2023-04-05 12:57:21 -07:00
Matthew Voss
bbc204b944 [PS4][clang] Limit ThinLTO parallelism when requested
Pass the correct option to the linker when "-flto-jobs=" is passed to
the driver.
2023-03-29 09:36:46 -07:00
Paul Robinson
9dcf6b19da [PS4/PS5] Remove C_INCLUDE_DIRS handling
We don't configure this way and don't intend to.
2023-03-09 09:26:50 -08:00
Paul Robinson
ecb3cd0946 [Driver] Move PS4/PS5 header search path management to the driver
This follows how OpenBSD, FreeBSD, and NetBSD now work. (See
D138183 and D140817 for those cases.)

It also tidies up some code duplication that wasn't exactly right.
2023-02-01 07:40:30 -08:00
Yuanfang Chen
55cd5bc509 [Driver][PS4] pass -fcrash-diagnostics-dir to LTO
Also refactor the existing code a little bit.

Reviewed By: probinson

Differential Revision: https://reviews.llvm.org/D134673
2022-09-27 13:14:16 -07:00
Kazu Hirata
7a239200e6 [clang] Fix an unused variable warning
This patch fixes:

  clang/lib/Driver/ToolChains/PS4CPU.cpp:159:14: error: unused
  variable 'IsPS5' [-Werror,-Wunused-variable]
2022-09-20 17:41:58 -07:00
Matthew Voss
45c7da241f [PS4] Always enable the .debug_aranges section when using LTO
This flag enables the .debug_aranges section by passing a flag to LLD
and our internal linker. This also adds a new routine that will generate
the correct flag for our internal linker or set of flags for LLD when
given a list of LLVM options. That ensures multiple LLVM codegen options
can be passed to either linker consistently.

Differential Revision: https://reviews.llvm.org/D134296
2022-09-20 14:44:56 -07:00
Yuanfang Chen
288576f474 [PS4][driver] make -fjmc work with LTO driver linking stage
Reviewed By: probinson

Differential Revision: https://reviews.llvm.org/D131820
2022-08-29 12:12:19 -07:00
Paul Robinson
f80e369f61 [PS4] Driver: use correct --shared option 2022-04-21 08:19:42 -07:00
Paul Robinson
a5c847e8cf [PS4][NFC] Rename classes to align with prevailing practice
Rename classes Assemble -> Assembler, Link -> Linker,
for consistency with names other toolchains use.
2022-04-20 08:35:52 -07:00
Paul Robinson
7726ad04e2 [PS5] Add basic PS5 driver behavior
This adds a PS5-specific ToolChain subclass, which defines some basic
PS5 driver behavior. Future patches will add more target-specific
driver behavior.
2022-04-14 12:45:33 -07:00
Paul Robinson
52d346e715 [PS4] NFC refactor of PS4 toolchain class, prep for PS5 2022-04-14 05:37:39 -07:00
Paul Robinson
375d93465b [PS4] Fix a buggy cast 2022-04-06 12:28:50 -07:00
Paul Robinson
31c971145f [PS4] clang-format PS4CPU.cpp/.h 2022-04-06 06:52:29 -07:00
Kazu Hirata
1b329fe282 [clang] Remove unused "using" (NFC) 2021-12-29 08:27:29 -08:00
Yaxun (Sam) Liu
0309e50f33 [Driver] Fix ToolChain::getSanitizerArgs
The driver uses class SanitizerArgs to store parsed sanitizer arguments. It keeps a cached
SanitizerArgs object in ToolChain and uses it for different jobs. This does not work if
the sanitizer options are different for different jobs, which could happen when an
offloading toolchain translates the options for different jobs.

To fix this, SanitizerArgs should be created by using the actual arguments passed
to jobs instead of the original arguments passed to the driver, since the toolchain
may change the original arguments. And the sanitizer arguments should be diagnose
once.

This patch also fixes HIP toolchain for handling -fgpu-sanitize: a warning is emitted
for GPU's not supporting sanitizer and skipped. This is for backward compatibility
with existing -fsanitize options. -fgpu-sanitize is also turned on by default.

Reviewed by: Artem Belevich, Evgenii Stepanov

Differential Revision: https://reviews.llvm.org/D111443
2021-11-11 17:17:08 -05:00
Ben Dunbobbin
ae9231ca2a Reland - [Clang] Add the ability to map DLL storage class to visibility
415f7ee883 had LIT test failures on any build where the clang executable
was not called "clang". I have adjusted the LIT CHECKs to remove the
binary name to fix this.

Original commit message:

For PlayStation we offer source code compatibility with
Microsoft's dllimport/export annotations; however, our file
format is based on ELF.

To support this we translate from DLL storage class to ELF
visibility at the end of codegen in Clang.

Other toolchains have used similar strategies (e.g. see the
documentation for this ARM toolchain:

https://developer.arm.com/documentation/dui0530/i/migrating-from-rvct-v3-1-to-rvct-v4-0/changes-to-symbol-visibility-between-rvct-v3-1-and-rvct-v4-0)

This patch adds the ability to perform this translation. Options
are provided to support customizing the mapping behaviour.

Differential Revision: https://reviews.llvm.org/D89970
2020-11-02 23:24:49 +00:00
Ben Dunbobbin
5024d3aa18 Revert "[Clang] Add the ability to map DLL storage class to visibility"
This reverts commit 415f7ee8836944942d8beb70e982e95a312866a7.

The added tests were failing on the build bots!
2020-11-02 17:33:54 +00:00
Ben Dunbobbin
415f7ee883 [Clang] Add the ability to map DLL storage class to visibility
For PlayStation we offer source code compatibility with
Microsoft's dllimport/export annotations; however, our file
format is based on ELF.

To support this we translate from DLL storage class to ELF
visibility at the end of codegen in Clang.

Other toolchains have used similar strategies (e.g. see the
documentation for this ARM toolchain:

https://developer.arm.com/documentation/dui0530/i/migrating-from-rvct-v3-1-to-rvct-v4-0/changes-to-symbol-visibility-between-rvct-v3-1-and-rvct-v4-0)

This patch adds the ability to perform this translation. Options
are provided to support customizing the mapping behaviour.

Differential Revision: https://reviews.llvm.org/D89970
2020-11-02 17:08:23 +00:00
Serge Pavlov
70bf35070a [Driver] Add output file to properties of Command
Object of class `Command` contains various properties of a command to
execute, but output file was missed from them. This change adds this
property. It is required for reporting consumed time and memory implemented
in D78903 and may be used in other cases too.

Differential Revision: https://reviews.llvm.org/D78902
2020-10-08 18:23:39 +07:00
James Y Knight
4772b99dff Clang Driver: refactor support for writing response files to be
specified at Command creation, rather than as part of the Tool.

This resolves the hack I just added to allow Darwin toolchain to vary
its level of support based on `-mlinker-version=`.

The change preserves the _current_ settings for response-file support.
Some tools look likely to be declaring that they don't support
response files in error, however I kept them as-is in order for this
change to be a simple refactoring.

Differential Revision: https://reviews.llvm.org/D82782
2020-06-29 18:27:02 -04:00
Yuanfang Chen
2956cc50f3 [Clang][Driver] Remove gold linker support for PS4 toolchain
Reviewers: probinson

Subscribers: cfe-commits

Tags: #clang

Differential Revision: https://reviews.llvm.org/D81970
2020-06-17 09:45:14 -07:00
Yuanfang Chen
8d4a806ef0 Revert "remove gold linker"
This reverts commit 719c87edc58018a0e9f3ee04305e081d4b582c2b.

Checked in by accident. Sorry.
2020-06-16 13:05:53 -07:00
Yuanfang Chen
719c87edc5 remove gold linker 2020-06-16 13:03:31 -07:00
Paul Robinson
ee7510dc86 Fix a Diag call not to assume option spelling 2020-03-27 12:12:44 -07:00
Douglas Yung
5db37f3bca Make PS4 use -fno-use-init-array only as the ABI does not support .init_array.
Reviewed by Paul Robinson
2020-03-26 15:45:40 -07:00
Dmitry Mikulin
fbb23c9714 Fix profiling options on PS4 target:
- libclang_rt.profile should be added when -fcs-profile-generate is on thecommand line.
- OPT_fno_profile_instr_generate was used as a negative for OPT_fprofile_generate. Fix it to use OPT_fno_profile_generate.

Differential Revision: https://reviews.llvm.org/D75274
2020-03-16 16:52:47 -07:00
Benjamin Kramer
adcd026838 Make llvm::StringRef to std::string conversions explicit.
This is how it should've been and brings it more in line with
std::string_view. There should be no functional change here.

This is mostly mechanical from a custom clang-tidy check, with a lot of
manual fixups. It uncovers a lot of minor inefficiencies.

This doesn't actually modify StringRef yet, I'll do that in a follow-up.
2020-01-28 23:25:25 +01:00
Jonas Devlieghere
2b3d49b610 [Clang] Migrate llvm::make_unique to std::make_unique
Now that we've moved to C++14, we no longer need the llvm::make_unique
implementation from STLExtras.h. This patch is a mechanical replacement
of (hopefully) all the llvm::make_unique instances across the monorepo.

Differential revision: https://reviews.llvm.org/D66259

llvm-svn: 368942
2019-08-14 23:04:18 +00:00
Pierre Gousseau
1e39fc1faa [asan] Add gcc 8's driver option -fsanitize=pointer-compare and -fsanitize=pointer-substract.
Disabled by default as this is still an experimental feature.

Reviewed By: thakis

Differential Revision: https://reviews.llvm.org/D59221

llvm-svn: 358285
2019-04-12 14:14:58 +00:00
Chandler Carruth
2946cd7010 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00
Pierre Gousseau
53b5cfb080 [Driver][PS4] Do not implicitly link against asan or ubsan if -nostdlib or -nodefaultlibs on PS4.
NFC for targets other than PS4.

Respect -nostdlib and -nodefaultlibs when enabling asan or ubsan.

Differential Revision: https://reviews.llvm.org/D55712

llvm-svn: 349508
2018-12-18 17:03:35 +00:00
Pierre Gousseau
1abf9439d5 [Driver] Add flag "--dependent-lib=..." when enabling asan or ubsan on PS4.
NFC for targets other than PS4.

Simplify users' workflow when enabling asan or ubsan and calling the linker separately.

Differential Revision: https://reviews.llvm.org/D47375

llvm-svn: 334096
2018-06-06 14:04:15 +00:00
Nico Weber
1865df4996 s/LLVM_ON_WIN32/_WIN32/, clang
LLVM_ON_WIN32 is set exactly with MSVC and MinGW (but not Cygwin) in
HandleLLVMOptions.cmake, which is where _WIN32 defined too.  Just use the
default macro instead of a reinvented one.

See thread "Replacing LLVM_ON_WIN32 with just _WIN32" on llvm-dev and cfe-dev.
No intended behavior change.

llvm-svn: 331069
2018-04-27 19:11:14 +00:00
Nico Weber
0ee47d92b2 Introduce -nostdlib++ flag to disable linking the C++ standard library.
Projects that want to statically link their own C++ standard library currently
need to pass -nostdlib or -nodefaultlibs, which also disables linking of the
builtins library, -lm, and so on. Alternatively, they could use `clang` instead
of `clang++`, but that already disables implicit addition of -lm on some
toolchains.

Add a dedicated flag -nostdlib++ that disables just linking of libc++ /
libstdc++. This is analogous to -nostdinc++.

https://reviews.llvm.org/D35780

llvm-svn: 308997
2017-07-25 18:02:57 +00:00
David L. Jones
f561abab56 [Driver] Consolidate tools and toolchains by target platform. (NFC)
Summary:
(This is a move-only refactoring patch. There are no functionality changes.)

This patch splits apart the Clang driver's tool and toolchain implementation
files. Each target platform toolchain is moved to its own file, along with the
closest-related tools. Each target platform toolchain has separate headers and
implementation files, so the hierarchy of classes is unchanged.

There are some remaining shared free functions, mostly from Tools.cpp. Several
of these move to their own architecture-specific files, similar to r296056. Some
of them are only used by a single target platform; since the tools and
toolchains are now together, some helpers now live in a platform-specific file.
The balance are helpers related to manipulating argument lists, so they are now
in a new file pair, CommonArgs.h and .cpp.

I've tried to cluster the code logically, which is fairly straightforward for
most of the target platforms and shared architectures. I think I've made
reasonable choices for these, as well as the various shared helpers; but of
course, I'm happy to hear feedback in the review.

There are some particular things I don't like about this patch, but haven't been
able to find a better overall solution. The first is the proliferation of files:
there are several files that are tiny because the toolchain is not very
different from its base (usually the Gnu tools/toolchain). I think this is
mostly a reflection of the true complexity, though, so it may not be "fixable"
in any reasonable sense. The second thing I don't like are the includes like
"../Something.h". I've avoided this largely by clustering into the current file
structure. However, a few of these includes remain, and in those cases it
doesn't make sense to me to sink an existing file any deeper.

Reviewers: rsmith, mehdi_amini, compnerd, rnk, javed.absar

Subscribers: emaste, jfb, danalbert, srhines, dschuff, jyknight, nemanjai, nhaehnle, mgorny, cfe-commits

Differential Revision: https://reviews.llvm.org/D30372

llvm-svn: 297250
2017-03-08 01:02:16 +00:00