This may be a breaking change for consumers if they're trying to detect
if code is C or C++, since it'll start using new codes that they may not
be ready to recognize, in which case they may fall back to non-C
handling.
This caused regressions due to PS4 having a different default for C
language version than other targets. Those tests were adapted to be
relaxed about which C version is used.
This reapplies commit 3c312e48f325c1b1ee11404ee6cfa08ee00037b0
Which was reverted by commit 6ab6085c77ef9bcdabf842342f63fba4291791a4.
Differential Revision: https://reviews.llvm.org/D138597
Some buildbots are failing in Clang and LLDB tests. (I guess the LLDB
failure is due to the explicit C language tests in DwarfUnit.cpp that
need to be updated - not sure what the Clang failures are about, they
seem to be still emitting C99 when we're expecting C11 and I checked
those tests pass... maybe systems with a different C language version
default?)
This reverts commit 3c312e48f325c1b1ee11404ee6cfa08ee00037b0.
This may be a breaking change for consumers if they're trying to detect
if code is C or C++, since it'll start using new codes that they may not
be ready to recognize, in which case they may fall back to non-C
handling.
Differential Revision: https://reviews.llvm.org/D138597