This test-case was generating invalid IR and causing the test to fail.
Given that the reviewer initially accepted the change without this
test case I feel that it is appropriate to remove this test case,
to get the build to pass, and find a way to reimplement this test-case
in a later commit.
`-fvisibility-from-dllstorageclass` allows for overriding the visibility
of globals from their DLL storage class. The visibility to apply can be
customised for the different classes of globals via a set of dependent
options that specify the mapping values:
- `-fvisibility-dllexport=<value>`
- `-fvisibility-nodllstorageclass=<value>`
- `-fvisibility-externs-dllimport=<value>`
- `-fvisibility-externs-nodllstorageclass=<value>`
Currently, one of the existing LLVM visibilities, `hidden`, `protected`,
`default`, can be used as a mapping value. This change adds a new
mapping value: `keep`, which specifies that the visibility should not be
overridden for that class of globals. The behaviour of
`-fvisibility-from-dllstorageclass` is otherwise unchanged and existing
uses of this set of options will be unaffected.
The background to this change is that currently the PS4 and PS5
compilers effectively ignore visibility - dllimport/export is the
supported method for export control in C/C++ source code. Now, we would
like to support visibility attributes and options in our frontend, in
addition to dllimport/export. To support this, we will override the
visibility of globals with explicit dllimport/export annotations but use
the `keep` setting for globals which do not have an explicit
dllimport/export.
There are also some minor improvements to the existing options:
- Make the `LANGOPS` `BENIGN` as they don't involve the AST.
- Correct/clarify the help text for the options.
Ensure that the DSO Locality of the globals in the IR is derived from
their final visibility when using -fvisibility-from-dllstorageclass.
To accomplish this we reset the DSO locality of globals (before
setting their visibility from their dllstorageclass) at the end of
IRGen in Clang. This removes any effects that visibility options or
annotations may have had on the DSO locality.
The resulting DSO locality of the globals will be pessimistic
w.r.t. to the normal compiler IRGen.
Differential Revision: https://reviews.llvm.org/D91779
415f7ee883 had a silly typo introduced when I inlined some
code into a loop from its own function.
Original commit message:
For PlayStation we offer source code compatibility with
Microsoft's dllimport/export annotations; however, our file
format is based on ELF.
To support this we translate from DLL storage class to ELF
visibility at the end of codegen in Clang.
Other toolchains have used similar strategies (e.g. see the
documentation for this ARM toolchain:
https://developer.arm.com/documentation/dui0530/i/migrating-from-rvct-v3-1-to-rvct-v4-0/changes-to-symbol-visibility-between-rvct-v3-1-and-rvct-v4-0)
This patch adds the ability to perform this translation. Options
are provided to support customizing the mapping behaviour.
Differential Revision: https://reviews.llvm.org/D89970
415f7ee883 had LIT test failures on any build where the clang executable
was not called "clang". I have adjusted the LIT CHECKs to remove the
binary name to fix this.
Original commit message:
For PlayStation we offer source code compatibility with
Microsoft's dllimport/export annotations; however, our file
format is based on ELF.
To support this we translate from DLL storage class to ELF
visibility at the end of codegen in Clang.
Other toolchains have used similar strategies (e.g. see the
documentation for this ARM toolchain:
https://developer.arm.com/documentation/dui0530/i/migrating-from-rvct-v3-1-to-rvct-v4-0/changes-to-symbol-visibility-between-rvct-v3-1-and-rvct-v4-0)
This patch adds the ability to perform this translation. Options
are provided to support customizing the mapping behaviour.
Differential Revision: https://reviews.llvm.org/D89970