Summary:
The current implementation of RPC tied everything to device IDs and
forced us to do init / shutdown to manage some global state. This turned
out to be a bad idea in situations where we want to track multiple
hetergeneous devices that may report the same device ID in the same
process.
This patch changes the interface to instead create an opaque handle to
the internal device and simply allocates it via `new`. The user will
then take this device and store it to interface with the attached
device. This interface puts the burden of tracking the device identifier
to mapped d evices onto the user, but in return heavily simplifies the
implementation.
Summary:
This patch removes the `rpc_reset` function. This was previously used to
initialize the RPC client on the device by setting up the pointers to
communicate with the server. The purpose of this was to make it easier
to initialize the device for testing. However, this prevented us from
enforcing an invariant that the buffers are all read-only from the
client side.
The expected way to initialize the server is now to copy it from the
host runtime. This will allow us to maintain that the RPC client is in
the constant address space on the GPU, potentially through inference,
and improving caching behaviour.
This `MAX_LANE_SIZE` was a hack from the days when we used a single
instance of the server and had some GPU state handle it. Now that we
have everything templated this really shouldn't be used. This patch
removes its use and replaces it with template arguments.
Reviewed By: JonChesterfield
Differential Revision: https://reviews.llvm.org/D158633
This patch does the noisy work of removing the test opcodes from the
exported interface to an interface that is only visible in `libc`. The
benefit of this is that we both test the exported RPC registration more
directly, and we do not need to give this interface to users.
I have decided to export any opcode that is not a "core" libc feature as
having its MSB set in the opcode. We can think of these as non-libc
"extensions".
Reviewed By: JonChesterfield
Differential Revision: https://reviews.llvm.org/D154848
Switching to this interface we neglected to actually write the output
from the malloc call to the RPC buffer. Fix this so the tests pass
again.
Differential Revision: https://reviews.llvm.org/D153069
This patch begins providing a generic static library that wraps around
the raw `rpc.h` interface. As discussed in the corresponding RFC,
https://discourse.llvm.org/t/rfc-libc-exporting-the-rpc-interface-for-the-gpu-libc/71030,
we want to begin exporting RPC services to external users. In order to
do this we decided to not expose the `rpc.h` header by wrapping around
its functionality. This is done with a C-interface as we make heavy use
of callbacks and allows us to provide a predictable interface.
Reviewed By: JonChesterfield, sivachandra
Differential Revision: https://reviews.llvm.org/D147054
A few of these tests were disabled due to failing on NVPTX. After
looking into it the vast majority of these cases were due to
insufficient stack memory. This can be worked around by increasing the
stack size in the loader or by reducing the memory usage in the case of
large string constants.
Reviewed By: tra
Differential Revision: https://reviews.llvm.org/D152583
This patch adds support for the `malloc` and `free` functions. These
currently aren't implemented in-tree so we first add the interface
filies.
This patch provides the most basic support for a true `malloc` and
`free` by using the RPC interface. This is functional, but in the future
we will want to implement a more intelligent system and primarily use
the RPC interface more as a `brk()` or `sbrk()` interface only called
when absolutely necessary. We will need to design an intelligent
allocator in the future.
The semantics of these memory allocations will need to be checked. I am
somewhat iffy on the details. I've heard that HSA can allocate
asynchronously which seems to work with my tests at least. CUDA uses an
implicit synchronization scheme so we need to use an explicitly separate
stream from the one launching the kernel or the default stream. I will
need to test the NVPTX case.
I would appreciate if anyone more experienced with the implementation details
here could chime in for the HSA and CUDA cases.
Reviewed By: sivachandra
Differential Revision: https://reviews.llvm.org/D151735
We support asynchronous sends, that means that the kernel can issue a
send, then exit the kernel as we do with the `EXIT` syscall. Because of
the condition it's therefore possible for the kernel to exit and break
from the loop before we check the server again. This can potentially
cause us to ignore an `EXIT` call from the GPU.
Reviewed By: JonChesterfield, lntue
Differential Revision: https://reviews.llvm.org/D150456
Allows moving the pointer swap between server and client into reset.
Single allocation simplifies whatever allocates the client/server, currently
the libc loaders.
Reviewed By: jhuber6
Differential Revision: https://reviews.llvm.org/D150337
Replaces the globals currently used. Worth changing to a bitmap
before allowing runtime number of ports >> 64. One bit per port is likely
to be cheap enough that sizing for the worst case is always fine, otherwise
in the future we can change to dynamically allocating it.
Reviewed By: jhuber6
Differential Revision: https://reviews.llvm.org/D150309
Previously we used a single port to implement the RPC. This was
sufficient for single threaded tests but can potentially cause deadlocks
when using multiple threads. The reason for this is that GPUs make no
forward progress guarantees. Therefore one group of threads waiting on
another group of threads can spin forever because there is no guarantee
that the other threads will continue executing. The typical workaround
for this is to allocate enough memory that a sufficiently large number
of work groups can make progress. As long as this number is somewhat
close to the amount of total concurrency we can obtain reliable
execution around a shared resource.
This patch enables using multiple ports by widening the arrays to a
predetermined size and indexes into them. Empty ports are currently
obtained via a trivial linker scan. This should be imporoved in the
future for performance reasons. Portions of D148191 were applied to
achieve parallel support.
Depends on D149581
Reviewed By: JonChesterfield
Differential Revision: https://reviews.llvm.org/D149598
The GPU has a different execution model to standard `_start`
implementations. On the GPU, all threads are active at the start of a
kernel. In order to correctly intitialize and call the constructors we
want single threaded semantics. Previously, this was done using a
makeshift global barrier with atomics. However, it should be easier to
simply put the portions of the code that must be single threaded in
separate kernels and then call those with only one thread. Generally,
mixing global state between kernel launches makes optimizations more
difficult, similarly to calling a function outside of the TU, but for
testing it is better to be correct.
Depends on D149527 D148943
Reviewed By: JonChesterfield
Differential Revision: https://reviews.llvm.org/D149581
The execution model of the GPU expects that groups of threads will
execute in lock-step in SIMD fashion. It's both important for
performance and correctness that we treat this as the smallest possible
granularity for an RPC operation. Thus, we map multiple threads to a
single larger buffer and ship that across the wire.
This patch makes the necessary changes to support executing the RPC on
the GPU with multiple threads. This requires some workarounds to mimic
the model when handling the protocol from the CPU. I'm not completely
happy with some of the workarounds required, but I think it should work.
Uses some of the implementation details from D148191.
Reviewed By: JonChesterfield
Differential Revision: https://reviews.llvm.org/D148943
This patch adds the necessary hacks to support global constructors and
destructors. This is an incredibly hacky process caused by the primary
fact that Nvidia does not provide any binary tools and very little
linker support. We first had to emit references to these functions and
their priority in D149451. Then we dig them out of the module once it's
loaded to manually create the list that the linker should have made for
us. This patch also contains a few Nvidia specific hacks, but it passes
the test, albeit with a stack size warning from `ptxas` for the
callback. But this should be fine given the resource usage of a common
test.
This also adds a dependency on LLVM to the NVPTX loader, which hopefully doesn't
cause problems with our CUDA buildbot.
Depends on D149451
Reviewed By: tra
Differential Revision: https://reviews.llvm.org/D149527
This patch reworks the RPC interface to allow more generic memory
operations using the shared better. This patch decomposes the entire RPC
interface into opening a port and calling `send` or `recv` on it.
The `send` function sends a single packet of the length of the buffer.
The `recv` function is paired with the `send` call to then use the data.
So, any aribtrary combination of sending packets is possible. The only
restriction is that the client initiates the exchange with a `send`
while the server consumes it with a `recv`.
The operation of this is driven by two independent state machines that
tracks the buffer ownership during loads / stores. We keep track of two
so that we can transition between a send state and a recv state without
an extra wait. State transitions are observed via bit toggling, e.g.
This interface supports an efficient `send -> ack -> send -> ack -> send`
interface and allows for the last send to be ignored without checking
the ack.
A following patch will add some more comprehensive testing to this interface. I
I informally made an RPC call that simply incremented an integer and it took
roughly 10 microsends to complete an RPC call.
Reviewed By: jdoerfert
Differential Revision: https://reviews.llvm.org/D148288
We will want to test the GPU `libc` with multiple threads in the future.
This patch adds the `--threads` and `--blocks` option to set the `x`
dimension of the kernel. Using CUDA terminology instead of OpenCL for
familiarity.
Depends on D148288 D148342
Reviewed By: jdoerfert, sivachandra, tra
Differential Revision: https://reviews.llvm.org/D148485
Summary:
This part was ignored and we just hoped that shutting down the runtime
freed these correctly. But it's best to be specific and free the memory
we've allocated.
This patch adds the necessary code to impelement the existing RPC client
/ server interface when targeting NVPTX GPUs. This follows closely to
the implementation in the AMDGPU version. This does not yet enable unit
testing as the `nvlink` linker does not support static libraries. So
that will need to be worked around.
I am ignoring the RPC duplication between the AMDGPU and NVPTX loaders. This
will be changed completely later so there's no point unifying the code at this
stage. The implementation was tested manually with the following file and
compilation flags.
```
namespace __llvm_libc {
void write_to_stderr(const char *msg);
void quick_exit(int);
} // namespace __llvm_libc
using namespace __llvm_libc;
int main(int argc, char **argv, char **envp) {
for (int i = 0; i < argc; ++i) {
write_to_stderr(argv[i]);
write_to_stderr("\n");
}
quick_exit(255);
}
```
```
$ clang++ crt1.o rpc_client.o quick_exit.o io.o main.cpp --target=nvptx64-nvidia-cuda -march=sm_70 -o image
$ ./nvptx_loader image 1 2 3
image
1
2
3
$ echo $?
255
```
Depends on D146681
Reviewed By: jdoerfert
Differential Revision: https://reviews.llvm.org/D146846
This patch adds a loader utility targeting the CUDA driver API to launch
NVPTX images called `nvptx_loader`. This takes a GPU image on the
command line and launches the `_start` kernel with the appropriate
arguments. The `_start` kernel is provided by the already implemented
`nvptx/start.cpp`. So, an application with a `main` function can be
compiled and run as follows.
```
clang++ --target=nvptx64-nvidia-cuda main.cpp crt1.o -march=sm_70 -o image
./nvptx_loader image args to kernel
```
This implementation is not tested and does not yet support RPC. This
requires further development to work around NVIDIA specific limitations
in atomics and linking.
Reviewed By: jdoerfert
Differential Revision: https://reviews.llvm.org/D146681