Currently, we always show the argument passed to dsymForUUID in the
corresponding progress update. Most of the time this is a UUID, but it
can also be an absolute path. The former is pretty uninformative and the
latter needlessly noisy.
This changes the progress update to print the UUID and the module name,
if both are available. Otherwise, we print the UUID or the module name
depending on which one is available.
We now also unconditionally pass the module file spec and architecture
to DownloadObjectAndSymbolFile, while previously this was conditional on
the file existing on-disk. This should be harmless:
- We already check that the file exists in DownloadObjectAndSymbolFile.
- It doesn't make sense to check the filesystem for the architecutre.
rdar://124643548
This fixes two issues related to the DebugSymbols symbol locator:
1. Only the default symbol locator plugin reports progress. On Darwin,
which uses the DebugSymbols framework we need to report the same
progress form the corresponding SymbolLocator plugin.
2. Forceful dSYM lookups, for example when using `add-dsym`, use a
different code path that currently does not report progress, which is
confusing. Here the progress event can be more specific and specify its
downloading a symbol file rather than just locating it as we'll always
shell out to dsymForUUID or its equivalent.
rdar://121629777
This completes the conversion of LocateSymbolFile into a SymbolLocator
plugin. The only remaining function is DownloadSymbolFileAsync which
doesn't really fit into the plugin model, and therefore moves into the
SymbolLocator class, while still relying on the plugins to do the
underlying work.
This builds on top of the work started in c3a302d to convert
LocateSymbolFile to a SymbolLocator plugin. This commit moves
DownloadObjectAndSymbolFile.
This commit contains the initial scaffolding to convert the
functionality currently implemented in LocateSymbolFile to a plugin
architecture. The plugin approach allows us to easily add new ways to
find symbols and fixes some issues with the current implementation.
For instance, currently we (ab)use the host OS to include support for
querying the DebugSymbols framework on macOS. The plugin approach
retains all the benefits (including the ability to compile this out on
other platforms) while maintaining a higher level of separation with the
platform independent code.
To limit the scope of this patch, I've only converted a single function:
LocateExecutableObjectFile. Future commits will convert the remaining
LocateSymbolFile functions and eventually remove LocateSymbolFile. To
make reviewing easier, that will done as follow-ups.